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| -- Renders sortable wikitables of abilities filtered by a named stat.
| | local p = {}; |
| | local heroes_data = mw.loadJsonData("Data:HeroData.json") |
| | local util_module = require('Module:Utilities') |
| | local lang_module = require('Module:Lang') |
|
| |
|
| local Lists = require("Module:AbilityTable/Lists")
| | -------------------------------------------------------------------------------- |
| local Notes = require("Module:AbilityTable/Notes")
| | -- Internal helpers |
| local Renderers = require("Module:AbilityTable/ComplexRenderers")
| | -------------------------------------------------------------------------------- |
| local GameData = require("Module:GameData")
| |
|
| |
|
| local p = {} | | -- Localized string for a key, falling back to a readable version of `fallback` |
| | -- plus a "missing translation" tooltip. |
| | local function localize(key, fallback) |
| | local result = lang_module.get_string(key) |
| | if (result == "") or (result == nil) then |
| | result = util_module.add_space_before_cap(fallback) .. mw.getCurrentFrame():expandTemplate{title="MissingValveTranslationTooltip"} |
| | end |
| | return result |
| | end |
| | |
| | -- Raw scaling value of a stat under LevelScaling / SpiritScaling, or nil when |
| | -- the hero has no scaling of that type for that stat. |
| | local function raw_scaling(hero_data, scaling_type, stat) |
| | local scaling = hero_data and hero_data[scaling_type .. "Scaling"] |
| | if (scaling == nil or stat == nil) then return nil end |
| | return scaling[stat] |
| | end |
|
| |
|
| -- ============================================================ | | -- Mapping from hero name to internal tag name |
| -- TEST COPY of Module:AbilityTable with the proposed
| | local TAG_NAME_MAP = { |
| -- Module:AbilityTable/ComplexRenderers.RenderSpiritScaling inlined below,
| | ["Abrams"] = "Abrams", |
| -- so the whole change can be previewed from one sandbox module.
| | ["Bebop"] = "Bebop", |
| -- ============================================================
| | ["Billy"] = "Punkgoat", |
| | ["Calico"] = "Nano", |
| | ["The Doorman"] = "Doorman", |
| | ["Drifter"] = "Drifter", |
| | ["Dynamo"] = "Dynamo", |
| | ["Apollo"] = "Fencer", |
| | ["Graves"] = "Necro", |
| | ["Grey Talon"] = "Orion", |
| | ["Haze"] = "Haze", |
| | ["Holliday"] = "Astro", |
| | ["Infernus"] = "Inferno", |
| | ["Ivy"] = "Tengu", |
| | ["Kelvin"] = "Kelvin", |
| | ["Lady Geist"] = "Geist", |
| | ["Lash"] = "Lash", |
| | ["McGinnis"] = "Engineer", |
| | ["Mina"] = "VampireBat", |
| | ["Mirage"] = "Mirage", |
| | ["Mo & Krill"] = "Digger", |
| | ["Paige"] = "Bookworm", |
| | ["Paradox"] = "Chrono", |
| | ["Celeste"] = "Unicorn", |
| | ["Pocket"] = "Synth", |
| | ["Rem"] = "Familiar", |
| | ["Seven"] = "Gigawatt", |
| | ["Shiv"] = "Shiv", |
| | ["Silver"] = "Werewolf", |
| | ["Silver (Transformed)"] = "Werewolf", |
| | ["Sinclair"] = "Magician", |
| | ["Venator"] = "Priest", |
| | ["Victor"] = "Frank", |
| | ["Vindicta"] = "Vindicta", |
| | ["Viscous"] = "Viscous", |
| | ["Vyper"] = "Viper", |
| | ["Warden"] = "Warden", |
| | ["Wraith"] = "Wraith", |
| | ["Yamato"] = "Yamato", |
| | } |
|
| |
|
| -- ============================================================ | | -------------------------------------------------------------------------------- |
| -- Spirit scaling helpers | | -- Data access, for use by other modules |
| -- ============================================================ | | -------------------------------------------------------------------------------- |
|
| |
|
| -- Returns the Spirit scaling entry of a prop value, or nil. A prop's Scale is | | -- returns the table of a specific item, used by external modules |
| -- either a single { Value, Type } table or an array of them (a duration that
| | function p.get_json_item(name) |
| -- scales with both Spirit and ability duration, for example).
| | for i,v in pairs(heroes_data) do |
| local function spirit_scale(v)
| | if (v["Name"] == name) then |
| if type(v) ~= "table" then return nil end
| | return v |
| local scale = v["Scale"]
| | end |
| if type(scale) ~= "table" then return nil end
| | end |
| if scale[1] == nil then
| | return nil |
| if scale["Type"] == "spirit" then return scale end
| |
| return nil
| |
| end
| |
| for _, entry in ipairs(scale) do
| |
| if type(entry) == "table" and entry["Type"] == "spirit" then return entry end
| |
| end
| |
| return nil
| |
| end | | end |
|
| |
|
| -- Collects the non-zero Spirit scalings of one record layer (the base record | | -- Hero table for a hero_* key or an exact English name, or nil. |
| -- or one upgrade tier) as { key, value, multiply }, ordered the way the
| | local function hero_by_key_or_name(input) |
| -- ability card lists its props; props the card does not list come last, in
| | local hero = heroes_data[input] |
| -- key order. `labels` is the view's cardprops map (see Module:AbilityTable).
| | if (hero == nil) then hero = p.get_json_item(input) end |
| local function spirit_scalings(layer, labels) | | return hero |
| local out = {}
| |
| for k, v in pairs(layer) do
| |
| if k ~= "Upgrades" and tostring(k):sub(1, 1) ~= "_" then
| |
| local s = spirit_scale(v)
| |
| if s and type(s["Value"]) == "number" and s["Value"] ~= 0 then
| |
| table.insert(out, {
| |
| key = k,
| |
| value = s["Value"],
| |
| multiply = s["Multiply"] == true,
| |
| })
| |
| end
| |
| end
| |
| end
| |
| table.sort(out, function(a, b)
| |
| local oa = labels[a.key] and labels[a.key].order or math.huge
| |
| local ob = labels[b.key] and labels[b.key].order or math.huge
| |
| if oa ~= ob then return oa < ob end
| |
| return a.key < b.key
| |
| end)
| |
| return out
| |
| end | | end |
|
| |
|
| -- Formats a scaling value to 3 significant figures, as the ability cards do. | | -- Value of a stat, checking the hero's top level, then Weapon, then AltFire. |
| local function format_spirit(v)
| | -- Returns nil when the hero has no such stat. |
| return string.format("%.3g", v)
| | function p.get_stat(hero_data, stat) |
| | if (hero_data == nil or stat == nil) then return nil end |
| | local value = hero_data[stat] |
| | if (value == nil and hero_data.Weapon) then |
| | value = hero_data.Weapon[stat] |
| | end |
| | if (value == nil and hero_data.Weapon and hero_data.Weapon.AltFire) then |
| | value = hero_data.Weapon.AltFire[stat] |
| | end |
| | return value |
| end | | end |
|
| |
|
| -- Formats one Spirit scaling for the table cell through the compact {{Ss}} | | -- Ordered list of a hero's scalings for a stat, Level first then Spirit: |
| -- form, the same way RenderBarrier does. The template is expanded via the
| | -- { { type = "Level", value = 1.5 }, { type = "Spirit", value = 0.04 } } |
| -- frame the surrounding #invoke runs under, since module return values are | | -- Absent and zero scalings are omitted, so an empty list means "no scaling". |
| -- not re-expanded; the plain "×N" fallback covers a nil frame (module
| | function p.get_scalings(hero_data, stat) |
| -- console).
| | local scalings = {} |
| local function format_spirit_badge(v)
| | for _, scaling_type in ipairs({"Level", "Spirit"}) do |
| local text = format_spirit(v)
| | local value = raw_scaling(hero_data, scaling_type, stat) |
| local frame = mw.getCurrentFrame()
| | if (value ~= nil and value ~= 0) then |
| if frame then
| | table.insert(scalings, { type = scaling_type, value = value }) |
| return frame:expandTemplate{
| | end |
| title = "Ss",
| | end |
| args = { text, compact = "1", show_value = "1" },
| | return scalings |
| }
| |
| end
| |
| return "×" .. text
| |
| end | | end |
|
| |
|
| -- "A", "A and B", "A, B and C". | | -- DEPRECATED, kept for [[Module:HeroComparisonTable]]. Use p.get_scalings. |
| local function join_names(names)
| | -- Keyed by scaling value, so it silently drops an entry when Level and Spirit |
| if #names <= 1 then return names[1] or "" end
| | -- scale by the same amount, and it keeps zero scalings. |
| return table.concat(names, ", ", 1, #names - 1) .. " and " .. names[#names]
| | function p.get_hero_scaling_data(hero_data, hero_stat_key) |
| | local scaling_data_returned = {} |
| | for _, scaling_type in ipairs({"Spirit", "Level"}) do |
| | local scaling_value = raw_scaling(hero_data, scaling_type, hero_stat_key) |
| | if (scaling_value ~= nil) then |
| | scaling_data_returned[scaling_value] = scaling_type |
| | end |
| | end |
| | return scaling_data_returned |
| end | | end |
|
| |
|
| -- Renders Spirit Power scaling. | | -- Whether a hero has a stat at all: a non-zero base value, or any scaling. |
| -- Lists every prop that scales with Spirit at base, one per line as an {{Ss}} | | function p.has_stat(hero_data, stat) |
| -- badge labelled with the prop's name from the ability card:
| | local base = p.get_stat(hero_data, stat) |
| -- "x0.55 (Base Damage)". Two
| | if (base ~= nil and base ~= 0) then return true end |
| -- props sharing a name are told apart by the card's Title
| | return #p.get_scalings(hero_data, stat) > 0 |
| -- ("Damage: Cost of Stay"); props the card does not list show their raw key.
| | end |
| -- Upgrades are reported in Notes per prop, with the running total: additive
| |
| -- ones as "adds +×0.5 ... (total ×1.05)", ones that unlock scaling on a prop
| |
| -- as "grants ×1.3 ...", and Multiply upgrades as "multiplies ... by 1.15",
| |
| -- which is how the ability-upgrade gadget applies them.
| |
| function p.RenderSpiritScaling(ability, cardprops)
| |
| local labels = cardprops or {}
| |
|
| |
|
| local base = spirit_scalings(ability, labels)
| | -- Resolves a hero_* key or an English hero name to a hero_* key. |
| local tiers = {} -- { tier = i, list = ... } in tier order
| | -- Returns nil when the input matches no hero. Name matching is case-insensitive. |
| local upgrades = ability["Upgrades"]
| | function p.find_hero_key(input) |
| if type(upgrades) == "table" then
| | if (input == nil or input == '') then return nil end |
| -- ipairs rather than #: mw.loadJsonData tables have no length.
| | if (heroes_data[input] ~= nil) then return input end |
| for i, tier in ipairs(upgrades) do
| | local wanted = mw.ustring.lower(input) |
| if type(tier) == "table" then
| | for hero_key, hero_data in pairs(heroes_data) do |
| table.insert(tiers, { tier = i, list = spirit_scalings(tier, labels) })
| | if (hero_data["Name"] and mw.ustring.lower(hero_data["Name"]) == wanted) then |
| end
| | return hero_key |
| end
| | end |
| end
| | end |
| | | return nil |
| -- Names used by more than one scaling prop of this ability get their Title
| | end |
| -- appended so the rows can be told apart.
| |
| local keys_by_name = {}
| |
| local function note_keys(list)
| |
| for _, prop in ipairs(list) do
| |
| local info = labels[prop.key]
| |
| if info then
| |
| keys_by_name[info.name] = keys_by_name[info.name] or {}
| |
| keys_by_name[info.name][prop.key] = true
| |
| end
| |
| end
| |
| end
| |
| note_keys(base)
| |
| for _, t in ipairs(tiers) do note_keys(t.list) end
| |
| | |
| local function label_of(key)
| |
| local info = labels[key]
| |
| if not info then return key end
| |
| local n = 0
| |
| for _ in pairs(keys_by_name[info.name] or {}) do n = n + 1 end
| |
| if n > 1 and info.title then return info.name .. ": " .. info.title end
| |
| return info.name
| |
| end
| |
| | |
| local cells = {}
| |
| local running = {} -- prop key -> current total scaling
| |
| | |
| if #base > 0 then
| |
| local lines = {}
| |
| for _, prop in ipairs(base) do
| |
| table.insert(lines, format_spirit_badge(prop.value) .. " (" .. label_of(prop.key) .. ")")
| |
| running[prop.key] = prop.value
| |
| end
| |
| cells["Spirit Scaling"] = table.concat(lines, "<br>")
| |
| end
| |
| | |
| local notes = {}
| |
| for _, t in ipairs(tiers) do
| |
| local i, list = t.tier, t.list
| |
| local groups, group_order = {}, {} -- Multiply upgrades, grouped by multiplier
| |
| for _, up in ipairs(list) do
| |
| local label = label_of(up.key)
| |
| local current = running[up.key]
| |
| if up.multiply then
| |
| local group = groups[up.value]
| |
| if not group then
| |
| group = { labels = {}, totals = {} }
| |
| groups[up.value] = group
| |
| table.insert(group_order, up.value)
| |
| end
| |
| table.insert(group.labels, label)
| |
| if current then
| |
| running[up.key] = current * up.value
| |
| table.insert(group.totals, "×" .. format_spirit(running[up.key]))
| |
| else
| |
| table.insert(group.totals, "?")
| |
| end
| |
| elseif current then
| |
| running[up.key] = current + up.value
| |
| table.insert(notes, "T" .. i .. " upgrade adds +×" .. format_spirit(up.value)
| |
| .. " " .. label .. " scaling (total ×" .. format_spirit(running[up.key]) .. ")")
| |
| else
| |
| running[up.key] = up.value
| |
| table.insert(notes, "T" .. i .. " upgrade grants ×" .. format_spirit(up.value)
| |
| .. " " .. label .. " scaling")
| |
| end
| |
| end
| |
| for _, m in ipairs(group_order) do
| |
| local group = groups[m]
| |
| table.insert(notes, "T" .. i .. " upgrade multiplies " .. join_names(group.labels)
| |
| .. " scaling by " .. format_spirit(m)
| |
| .. " (total " .. table.concat(group.totals, ", ") .. ")")
| |
| end
| |
| end
| |
|
| |
|
| if #notes > 0 then cells["Notes"] = table.concat(notes, ". ") end
| | -- A hero's Nth roster tag (1-3) by English name, or '' when there is no such tag. |
| return cells
| | function p.hero_tag(hero_en, index) |
| | local tagname = hero_en and TAG_NAME_MAP[hero_en] |
| | if (tagname == nil) then return '' end |
| | if (index ~= 1 and index ~= 2 and index ~= 3) then return '' end |
| | return lang_module.get_string(string.format("Citadel_%s_HeroTag_%d", tagname, index)) or '' |
| end | | end |
|
| |
|
| -- get_cells(ability, cardprops) -> { [column header] = cell text, Notes = ... } | | -------------------------------------------------------------------------------- |
| -- `cardprops` maps the ability's prop keys to their display labels; most | | -- Wikitext entry points |
| -- renderers ignore it. | | -------------------------------------------------------------------------------- |
| local extra_columns = {
| |
| ["barrier"] = {
| |
| headers = { "Barrier" },
| |
| get_cells = Renderers.RenderBarrier,
| |
| },
| |
| ["bossdmgscale"] = {
| |
| headers = { "Damage to Objectives" },
| |
| get_cells = Renderers.RenderBossDamageScale,
| |
| },
| |
| ["charges"] = {
| |
| headers = { "Charges", "Time Between Charges", "Notes" },
| |
| get_cells = Renderers.RenderCharges,
| |
| },
| |
| ["melee"] = {
| |
| headers = { "Base Damage", "Light Melee Scaling", "Notes" },
| |
| get_cells = Renderers.RenderMelee,
| |
| },
| |
| ["heavymelee"] = {
| |
| headers = { "Base Damage", "Heavy Melee Scaling", "Notes" },
| |
| get_cells = Renderers.RenderHeavyMelee,
| |
| },
| |
| ["scalingspirit"] = {
| |
| headers = { "Spirit Scaling", "Notes" },
| |
| get_cells = p.RenderSpiritScaling, -- TEST: inlined copy above
| |
| },
| |
| ["healreduce"] = {
| |
| headers = { "Heal Reduction", "Notes" },
| |
| get_cells = Renderers.RenderHealReduce,
| |
| },
| |
| ["moveslow"] = {
| |
| headers = { "Move Slow", "Notes" },
| |
| get_cells = Renderers.RenderMoveSlow,
| |
| },
| |
| ["dashslow"] = {
| |
| headers = { "Dash Slow", "Notes" },
| |
| get_cells = Renderers.RenderDashSlow,
| |
| },
| |
| ["extradebuffresist"] = {
| |
| headers = { "Debuff Resist" },
| |
| get_cells = Renderers.RenderExtraDebuffResist,
| |
| },
| |
| }
| |
| | |
| -- ============================================================ | |
| -- Note enrichment | |
| -- ============================================================ | |
|
| |
|
| -- Merges auto-generated and human notes for full-table mode. | | -- returns the key of the specified hero's english name |
| -- Capitalizes human note, joins with ". ", ensures trailing period.
| | function p.get_hero_key(frame) |
| local function enrich_notes_full(extra, human_note)
| | local hero_name_input = frame.args[1] |
| if human_note then
| | if not hero_name_input then |
| human_note = human_note:sub(1,1):upper() .. human_note:sub(2)
| | return "Error: Hero name not specified." |
| extra["Notes"] = extra["Notes"] and (extra["Notes"] .. ". " .. human_note) or human_note
| | end |
| end
| | return p.find_hero_key(hero_name_input) or "Hero not found." |
| if extra["Notes"] and extra["Notes"]:sub(-1) ~= "." then
| |
| extra["Notes"] = extra["Notes"] .. "."
| |
| end
| |
| end | | end |
|
| |
|
| -- Merges auto-generated and human notes for compact mode. | | --{{#invoke:HeroData|resolve_key|HERO_KEY_OR_NAME}}-- |
| -- Decapitalizes human note (skips T{N} prefixes like "T1 slow"), | | -- The matching hero_* key, or '' when the input matches no hero. |
| -- joins with "; ", strips trailing period. | | function p.resolve_key(frame) |
| local function enrich_notes_compact(extra, human_note)
| | return p.find_hero_key(frame.args[1]) or '' |
| if human_note then
| |
| local first = human_note:sub(1,1)
| |
| if first:match("%u") and not human_note:sub(2,2):match("%d") then
| |
| human_note = first:lower() .. human_note:sub(2)
| |
| end
| |
| if human_note:sub(-1) == "." then human_note = human_note:sub(1, -2) end
| |
| extra["Notes"] = extra["Notes"] and (extra["Notes"] .. "; " .. human_note) or human_note
| |
| end
| |
| end | | end |
|
| |
|
| -- ============================================================ | | --{{#invoke:HeroData|get_hero_var|HERO_NAME|STAT_NAME|sig_figs_or_localize}}-- |
| -- Ability views
| | --sig_figs optional for rounding floats |
| --
| | p.get_hero_var = function(frame) |
| -- In-game Ability may containe 1 or more records in AbilityData.json
| | local hero_name = frame.args[1] |
| -- Example: Vexing Bolt is 2 records (Launch Bolt + Redirect Bolt).
| | local hero_stat_key = frame.args[2] |
| | | local sig_figs_or_localize = frame.args[3] |
| -- "Ability View" is a main-record + any relevant sub-ability records. | | |
| -- Each view entry also carries "cardprops", the display labels of the | | local hero = hero_by_key_or_name(hero_name) |
| -- ability's props taken from its card (see card_prop_labels). They are kept
| | if(hero == nil) then return "Hero Not Found" end |
| -- beside the record rather than inside it so that membership matching, which
| | |
| -- walks the whole record, never sees them.
| | local var_value = p.get_stat(hero, hero_stat_key) |
| -- ============================================================
| | if(var_value == nil) then return 0 end |
| | | |
| -- Display labels for a card's props: prop key -> { name, title, order }, read
| | --round |
| -- from the Info sections of the card in AbilityCards.json. The flat
| | if (sig_figs_or_localize ~= nil and tonumber(sig_figs_or_localize) ~= nil) then |
| -- AbilityData records carry no display names, and a key such as "Damage" is
| | var_value = util_module.round_to_sig_fig(var_value, sig_figs_or_localize) |
| -- reused across abilities under different labels, so the map is built per
| | if (var_value == nil) then return "get_hero_var() error with rounding" end |
| -- card rather than wiki-wide. `order` is the position of the prop on the
| |
| -- card, so renderers can list props the way the in-game card does.
| |
| local function card_prop_labels(card)
| |
| local labels, n = {}, 0 | |
| | |
| local function walk(node) | |
| if type(node) ~= "table" then return end
| |
| local key, name = node["Key"], node["Name"]
| |
| if type(key) == "string" and type(name) == "string" and not labels[key] then
| |
| n = n + 1
| |
| local title = node["Title"]
| |
| if type(title) == "string" then
| |
| title = title:gsub(":%s*$", "")
| |
| else
| |
| title = nil
| |
| end
| |
| labels[key] = { name = name, title = title, order = n }
| |
| end
| |
| if node[1] ~= nil then
| |
| for _, child in ipairs(node) do walk(child) end
| |
| else
| |
| -- Sections such as Range or Move key each prop by its name:
| |
| -- { AttackDashRange = { Name = "...", Value = ... } }.
| |
| local keyed = {}
| |
| for k, v in pairs(node) do
| |
| if type(k) == "string" and type(v) == "table" and v["Key"] == nil
| |
| and type(v["Name"]) == "string" and not labels[k]
| |
| then
| |
| table.insert(keyed, k)
| |
| end
| |
| end
| |
| table.sort(keyed)
| |
| for _, k in ipairs(keyed) do
| |
| n = n + 1
| |
| labels[k] = { name = node[k]["Name"], order = n }
| |
| end
| |
| -- Main props before Alt props, then anything else in key order.
| |
| if node["Main"] ~= nil then walk(node["Main"]) end
| |
| if node["Alt"] ~= nil then walk(node["Alt"]) end
| |
| local rest = {}
| |
| for k, v in pairs(node) do
| |
| if k ~= "Main" and k ~= "Alt" and k ~= "Upgrades" and type(v) == "table" then
| |
| table.insert(rest, k)
| |
| end
| |
| end
| |
| table.sort(rest, function(a, b) return tostring(a) < tostring(b) end)
| |
| for _, k in ipairs(rest) do walk(node[k]) end
| |
| end
| |
| end
| |
| | |
| for _, section in ipairs({ "Info1", "Info2", "Info3" }) do
| |
| walk(card[section])
| |
| end
| |
| local rest = {}
| |
| for k, v in pairs(card) do
| |
| if type(v) == "table" and k ~= "Upgrades"
| |
| and k ~= "Info1" and k ~= "Info2" and k ~= "Info3"
| |
| then
| |
| table.insert(rest, k)
| |
| end
| |
| end | | end |
| table.sort(rest, function(a, b) return tostring(a) < tostring(b) end) | | |
| for _, k in ipairs(rest) do walk(card[k]) end
| | --localize |
| | | if (sig_figs_or_localize == "true") then |
| -- Header attributes are stored on the card without a Name. | | return lang_module.get_string(var_value) |
| local header_attrs = { | |
| { "AbilityCastRange", "Cast Range" },
| |
| { "Radius", "Radius" }, | |
| { "AbilityDuration", "Duration" },
| |
| { "AbilityChannelTime", "Channel Time" },
| |
| { "AbilityCooldown", "Cooldown" },
| |
| { "AbilityCharges", "Charges" },
| |
| { "AbilityCooldownBetweenCharge", "Charge Cooldown" },
| |
| }
| |
| for _, attr in ipairs(header_attrs) do
| |
| if not labels[attr[1]] then
| |
| n = n + 1
| |
| labels[attr[1]] = { name = attr[2], order = n }
| |
| end
| |
| end | | end |
|
| |
|
| return labels | | return var_value |
| end | | end |
|
| |
|
| local _views = nil -- card key -> { view = record, heroName = ..., abilityNum = ..., cardprops = ... }
| | --{{#invoke:HeroData|get_alt_fire_var|HERO_NAME|STAT_NAME|sig_figs_or_localize}}-- |
| local _order = nil -- array of card keys, sorted by hero then slot
| | p.get_alt_fire_var = function(frame) |
| | | local hero_name = frame.args[1] |
| local function build_views()
| | local stat_key = frame.args[2] |
| if _views then return _views, _order end | | local sig_figs_or_localize = frame.args[3] |
| _views, _order = {}, {}
| | |
| | | local hero = hero_by_key_or_name(hero_name) |
| local hero_data = mw.loadJsonData("Data:HeroData.json") | | if(hero == nil) then return "Hero Not Found" end |
| local active_heroes = {} | | |
| for _, hero in pairs(hero_data) do | | if not (hero.Weapon and hero.Weapon.AltFire) then |
| if type(hero) == "table"
| | return "No Alt Fire" |
| and hero["IsDisabled"] == false
| |
| and type(hero["Name"]) == "string"
| |
| and (hero["IsSelectable"] == nil or hero["IsSelectable"] ~= false)
| |
| then
| |
| active_heroes[hero["Name"]] = true
| |
| end
| |
| end | |
| | |
| local ability_data = mw.loadJsonData(GameData.Dataset.ABILITIES) | |
| local cards = mw.loadJsonData("Data:AbilityCards.json")
| |
| | |
| local card_of = {}
| |
| for _, hero_entry in pairs(cards) do
| |
| if type(hero_entry) == "table" then | |
| local hero_name = hero_entry["Name"]
| |
| if hero_name and active_heroes[hero_name] then
| |
| for slot_str, ability in pairs(hero_entry) do
| |
| local slot_num = tonumber(slot_str)
| |
| local key = type(ability) == "table" and ability["Key"] or nil
| |
| if slot_num and key and ability_data[key] then
| |
| card_of[key] = { heroName = hero_name, abilityNum = slot_num, card = ability }
| |
| end
| |
| end
| |
| end
| |
| end
| |
| end | | end |
| | | |
| -- Attach each non-card record to the longest card key it prefixes. | | local var_value = hero.Weapon.AltFire[stat_key] |
| local subs = {} | | if(var_value == nil) then return 0 end |
| for key, record in pairs(ability_data) do | | |
| if not card_of[key] and record["IsDisabled"] ~= true then
| | --round |
| local parent = nil
| | if (sig_figs_or_localize ~= nil and tonumber(sig_figs_or_localize) ~= nil) then |
| for card_key in pairs(card_of) do
| | var_value = util_module.round_to_sig_fig(var_value, sig_figs_or_localize) |
| if key:sub(1, #card_key + 1) == card_key .. "_"
| |
| and (parent == nil or #card_key > #parent)
| |
| then
| |
| parent = card_key
| |
| end
| |
| end
| |
| if parent then
| |
| subs[parent] = subs[parent] or {}
| |
| table.insert(subs[parent], record)
| |
| end
| |
| end
| |
| end | | end |
| | | |
| for key, info in pairs(card_of) do | | --localize |
| local view = {}
| | if (sig_figs_or_localize == "true") then |
| for k, v in pairs(ability_data[key]) do view[k] = v end
| | return lang_module.get_string(var_value) |
| view["_subabilities"] = subs[key]
| |
| _views[key] = {
| |
| view = view,
| |
| heroName = info.heroName,
| |
| abilityNum = info.abilityNum,
| |
| cardprops = card_prop_labels(info.card),
| |
| }
| |
| table.insert(_order, key) | |
| end | | end |
|
| |
|
| table.sort(_order, function(a, b) | | return var_value |
| local ia, ib = _views[a], _views[b]
| | end |
| if ia.heroName ~= ib.heroName then return ia.heroName < ib.heroName end
| |
| return ia.abilityNum < ib.abilityNum
| |
| end)
| |
|
| |
|
| return _views, _order
| | --{{#invoke:HeroData|get_list_elem|HERO_NAME|VAR|NUMBER|LOCALIZE}} |
| | p.get_list_elem = function(frame) |
| | local hero_name = frame.args[1] |
| | local var = frame.args[2] |
| | local number_int = tonumber(frame.args[3]) |
| | local localize_arg = frame.args[4] |
| | |
| | local hero = hero_by_key_or_name(hero_name) |
| | if(hero == nil) then return "Hero Not Found" end |
| | |
| | local list = p.get_stat(hero, var) |
| | if (list == nil) then return "" end |
| | local element = list[number_int] |
| | if (element == nil) then return "" end |
| | |
| | if localize_arg=="true" then |
| | element = lang_module.get_string(element) |
| | end |
| | |
| | return element |
| end | | end |
|
| |
|
| -- ============================================================
| | p.get_ability_key = function(frame) |
| -- Membership
| | local hero_key = frame.args[1] |
| -- Pieces of code that help in telling "is ability X a member of list Y".
| | local bound_slot_number = frame.args[2] |
| -- main function is: p.is_member()
| | local hero_data = heroes_data[hero_key] |
| -- ============================================================
| | if (hero_data == nil) then return "Hero key "..hero_key.. " not found" end |
| | local bound_abilities_data = hero_data["BoundAbilities"] |
| | if (bound_abilities_data == nil) then return "Hero key " .. hero_key.. " has no BoundAbilities" end |
| | return bound_abilities_data[tonumber(bound_slot_number)]["Key"] |
| | end |
|
| |
|
| -- Memoized name-exclusion set per list (from Lists.exclude_abilities).
| | p.write_role_playstyle_quote = function(frame) |
| local _excluded = {} | | local hero_key = frame.args[1] |
| local function excluded_set(stat) | | local hero_data = heroes_data[hero_key] |
| if _excluded[stat] then return _excluded[stat] end
| | if (hero_data == nil) then return hero_key.." not found" end |
| local set = {}
| | local role_key = hero_data["Role"] |
| for _, name in ipairs(Lists.exclude_abilities[stat] or {}) do
| | local role_localized = lang_module.get_string(role_key, nil, 'en') |
| set[name] = true
| | local playstyle_key = hero_data["Playstyle"] |
| end
| | local playstyle_localized = lang_module.get_string(playstyle_key, nil, 'en') |
| _excluded[stat] = set
| | |
| return set
| | local str = "<b>" .. role_localized .. '</b><br>' .. playstyle_localized |
| | local template_args = {} |
| | template_args[1] = "" |
| | template_args[2] = str |
| | return frame:expandTemplate{title = 'Quotation', args = template_args} |
| end | | end |
|
| |
|
| -- Per-list rules that can't be expressed as prop lists or exclusions. | | p.write_default_items = function(frame) |
| -- Returns true to keep the ability, false to drop it.
| | local hero_key = frame.args[1] --unlocalized |
| local function special_ok(stat, record, ability_num) | | if (hero_key == nil) then return "No hero key provided" end |
| if stat == "dispelmagic" and ability_num == 4 then return false end
| | local str = "" |
| return true
| | local hero = heroes_data[hero_key] |
| | if (hero == nil) then return "Hero not found, must be unlocalized" end |
| | local template_title = 'PageRef' |
| | for i, item_key in ipairs(hero["RecommendedItems"] or {}) do |
| | local template_args = {} |
| | template_args[1] = lang_module.get_string(item_key, 'en') |
| | template_args['alt_name'] = localize(item_key, item_key) |
| | local expanded_template = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args } |
| | str = str .. "* " .. expanded_template .. "\n" |
| | end |
| | return str |
| end | | end |
|
| |
|
| -- Public: does ability `ability_key` belong to list `stat`? | | --If the hero scales with the stat, it returns {{Ss|value}} or {{Ls|value}}, else blank string |
| function p.is_member(stat, ability_key, ability_num)
| | --{{#invoke:HeroData|get_hero_scalar|HERO_NAME|SCALING_TYPE|STAT_NAME|sig_figs_or_localize}}-- |
| local props = Lists.lists[stat]
| | p.get_hero_scalar = function(frame) |
| if not props then return false end
| | local hero_key = frame.args[1] |
| | local scaling_type = frame.args[2] |
| | local hero_stat_key = frame.args[3] |
| | local sig_figs_or_localize = frame.args[4] |
| | local no_template = frame.args["no_template"] |
| | |
| | local hero_data = hero_by_key_or_name(hero_key) |
| | if(hero_data == nil) then return "Hero not found." end |
| | |
| | local scaling_value = raw_scaling(hero_data, scaling_type, hero_stat_key) |
| | if scaling_value == nil then return "" end |
|
| |
|
| local views = build_views()
| | --round |
| local entry = views[ability_key]
| | if (sig_figs_or_localize ~= nil and tonumber(sig_figs_or_localize) ~= nil) then |
| local view = entry and entry.view
| | scaling_value = util_module.round_to_sig_fig(scaling_value, sig_figs_or_localize) |
| | | if (scaling_value == nil) then return "get_hero_scalar() error with rounding" end |
| if not view then
| | end |
| view = mw.loadJsonData(GameData.Dataset.ABILITIES)[ability_key]
| | |
| if not view then return false end
| | --localize |
| end
| | if (sig_figs_or_localize == "true") then |
| | | return lang_module.get_string(scaling_value) |
| local name = view["Name"]
| | end |
| if name and excluded_set(stat)[name] then return false end
| | |
| | | if no_template == "true" then |
| ability_num = ability_num or (entry and entry.abilityNum)
| | return scaling_value |
| if not special_ok(stat, view, ability_num) then return false end
| | end |
| | |
| | return p.write_scalar_str(scaling_value, scaling_type) |
| | end |
|
| |
|
| return GameData.entity_matches(view, props)
| | -- Check if a hero has a stat (Base, Boons, or Spirit Scaling) |
| | -- Returns "true" if found, nil if not (for #if templates) |
| | p.hero_has_stat = function(frame) |
| | local hero_key = frame.args[1] |
| | local stat_key = frame.args[2] |
| | if (hero_key == nil) then return nil end |
| | |
| | local hero_data = hero_by_key_or_name(hero_key) |
| | if (hero_data == nil) then return nil end |
| | |
| | if p.has_stat(hero_data, stat_key) then return "true" end |
| | return nil |
| end | | end |
|
| |
|
| -- ============================================================ | | -- Function to call hero tags based on name |
| -- Entry point
| | p.get_hero_tag = function (frame) |
| -- ============================================================
| | local name = frame.args[1] |
| | local number = tonumber(frame.args[2]) |
|
| |
|
| function p.render(frame)
| | -- Validate input |
| local stat = mw.text.trim(frame.args[1] or ""):lower()
| | if not name then |
| | return "Error: Missing name input." |
| | end |
|
| |
|
| local internal_keys = Lists.lists[stat]
| | if number ~= 1 and number ~= 2 and number ~= 3 then |
| if not internal_keys then
| | return string.format("Error: Invalid number '%s'. Must be 1, 2, or 3.", tostring(frame.args[2])) |
| return '<span class="error">AbilityTable: unknown list "' .. stat .. '".</span>'
| | end |
| end
| |
|
| |
|
| local hide_set = {}
| | if TAG_NAME_MAP[name] == nil then |
| local hide_param = mw.text.trim(frame.args["hide"] or "")
| | return string.format("Error: Unknown name '%s'.", name) |
| if hide_param ~= "" then
| | end |
| for col in hide_param:gmatch("[^,]+") do hide_set[mw.text.trim(col)] = true end
| |
| end
| |
|
| |
|
| local compact = mw.text.trim(frame.args["compact"] or "") ~= ""
| | return p.hero_tag(name, number) |
| | end |
|
| |
|
| local collapsed = mw.text.trim(frame.args["collapsed"] or ""):lower()
| | --{{#invoke:HeroData|has_tags|HERO_ENGLISH_NAME}}-- |
| | -- 'true' when the hero has roster tags, '' otherwise. |
| | function p.has_tags(frame) |
| | if p.hero_tag(frame.args[1], 1) ~= '' then return 'true' end |
| | return '' |
| | end |
|
| |
|
| local views, order = build_views()
| | -- Retrieve scaling string of a hero's given stat, if it has scaling, else return blank |
| local spec = extra_columns[stat]
| | -- Scaling string meaning the expanded template {{Ss|scalar}} or {{Ls|scalar}} |
| local headers = spec and spec.headers or {}
| | function p.write_scalar_str(scaling_value, scaling_type, compact) |
| local get_cells = spec and spec.get_cells or function() return {} end
| | local scaling_abbrevs = {Spirit = "Ss", Level = "PI"} |
| local stat_notes = Notes[stat] | | |
| | -- Return blank if it doesnt scale |
| | if (scaling_value == 0) then return "" end |
| | |
| | -- Round it |
| | scaling_value = util_module.round_to_sig_fig(scaling_value, 3) |
| | |
| | --The hero has a scaling value with this stat |
| | local template_title = "Template:" .. scaling_abbrevs[scaling_type] |
| | local template_args = {} |
| | template_args["1"] = scaling_value |
| | if compact then |
| | template_args["compact"] = "yes" |
| | template_args["show_value"] = "yes" |
| | end |
| | |
| | local template_call = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args } |
| | |
| | return template_call:gsub("\n", ""):gsub("\r", "") |
| | end |
|
| |
|
| local filtered = {}
| | -- Outputs a wikitable of heroes grouped by GroundDashDuration using {{HeroIcon|hero_name}} |
| for _, key in ipairs(order) do
| | -- {{#invoke:HeroData|write_ground_dash_buckets}} |
| if p.is_member(stat, key) then
| | p.write_ground_dash_buckets = function(frame) |
| table.insert(filtered, key)
| | local buckets = { |
| end
| | [0.62] = {}, |
| end
| | [0.68] = {}, |
| | | [0.72] = {}, |
| if #filtered == 0 then
| | } |
| return "No abilities found for list: " .. stat
| |
| end
| |
| | |
| local lists_url = mw.uri.fullUrl("Module:AbilityTable/Lists")
| |
| local notes_url = mw.uri.fullUrl("Module:AbilityTable/Notes", { action = "edit" }) | |
| local disclaimer = frame:preprocess(
| |
| '<div class="ability-table-disclaimer">'
| |
| .. 'This is a dynamic list ' | |
| .. '<span class="ability-table-list-name">"' .. stat .. '"</span>. '
| |
| .. '[' .. tostring(lists_url) .. ' Edit contents]' | |
| .. ' · '
| |
| .. '[' .. tostring(notes_url) .. ' Edit notes].' | |
| .. '</div>'
| |
| ) | |
|
| |
|
| if compact then | | -- Collect heroes |
| local hero_order = {}
| | for hero_key, hero_data in pairs(heroes_data) do |
| local hero_abilities = {}
| | if not hero_data.InDevelopment and not hero_data.IsDisabled then |
| for _, key in ipairs(filtered) do
| | local dash = p.get_stat(hero_data, "GroundDashDuration") |
| local hero = views[key].heroName | | if dash and buckets[dash] then |
| if not hero_abilities[hero] then | | table.insert(buckets[dash], hero_data.Name or hero_key) |
| table.insert(hero_order, hero) | |
| hero_abilities[hero] = {}
| |
| end | | end |
| table.insert(hero_abilities[hero], views[key])
| |
| end
| |
|
| |
| local items = {}
| |
| for _, hero in ipairs(hero_order) do
| |
| local hero_cell = frame:expandTemplate{ title = "HeroIcon", args = { hero } }
| |
| local ability_parts = {}
| |
| for _, entry in ipairs(hero_abilities[hero]) do
| |
| local ability = entry.view
| |
| local name = ability["Name"]
| |
| local ability_cell = frame:expandTemplate{ title = "AbilityIcon", args = { name } }
| |
|
| |
| local extra = get_cells(ability, entry.cardprops)
| |
| enrich_notes_compact(extra, stat_notes and stat_notes[name])
| |
|
| |
| local note = extra["Notes"]
| |
| if note then
| |
| table.insert(ability_parts, ability_cell .. " (" .. note .. ")")
| |
| else
| |
| table.insert(ability_parts, ability_cell)
| |
| end
| |
| end
| |
| table.insert(items, "<li>" .. hero_cell .. ": " .. table.concat(ability_parts, ", ") .. "</li>")
| |
| end
| |
|
| |
| return disclaimer .. "<ul>" .. table.concat(items) .. "</ul>"
| |
| end
| |
|
| |
| local has_notes_header = false
| |
| local final_headers = {}
| |
| for _, h in ipairs(headers) do
| |
| if h == "Notes" then
| |
| has_notes_header = true
| |
| elseif not hide_set[h] then
| |
| table.insert(final_headers, h)
| |
| end | | end |
| end | | end |
| local needs_notes = (has_notes_header or stat_notes ~= nil) and not hide_set["Notes"]
| |
| if needs_notes then table.insert(final_headers, "Notes") end
| |
|
| |
|
| local table_class = 'wikitable sortable ability-table' | | -- Sort alphabetically |
| if collapsed ~= "" then | | for _, list in pairs(buckets) do |
| table_class = table_class .. ' mw-collapsible' | | table.sort(list) |
| if collapsed == "yes" or collapsed == "true" or collapsed == "1" then
| |
| table_class = table_class .. ' mw-collapsed'
| |
| end
| |
| end | | end |
|
| |
|
| local out = {} | | -- Determine max rows dynamically |
| table.insert(out, disclaimer)
| | local max_rows = 0 |
| table.insert(out, '{| class="' .. table_class .. '"')
| | for _, list in pairs(buckets) do |
| | | if #list > max_rows then max_rows = #list end |
| local header_row = '! class="ability-table-col-hero" | Hero' | |
| .. ' !! class="ability-table-col-ability" | Ability'
| |
| for _, h in ipairs(final_headers) do | |
| header_row = header_row .. ' !! class="ability-table-col-' | |
| .. h:lower():gsub("%s+", "-") .. '" | ' .. h
| |
| end | | end |
| table.insert(out, header_row)
| |
|
| |
| local hero_counts = {}
| |
| for _, key in ipairs(filtered) do
| |
| local hero = views[key].heroName
| |
| hero_counts[hero] = (hero_counts[hero] or 0) + 1
| |
| end
| |
|
| |
| local hero_seen = {}
| |
|
| |
| for _, key in ipairs(filtered) do
| |
| local entry = views[key]
| |
| local ability = entry.view
| |
| local hero = entry.heroName
| |
|
| |
| local ability_cell = frame:expandTemplate{
| |
| title = "AbilityIcon",
| |
| args = { ability["Name"] }
| |
| }
| |
|
| |
| local extra = get_cells(ability, entry.cardprops)
| |
| enrich_notes_full(extra, stat_notes and stat_notes[ability["Name"]])
| |
|
| |
| local row
| |
|
| |
| if not hero_seen[hero] then
| |
| local hero_cell = frame:expandTemplate{
| |
| title = "HeroIcon",
| |
| args = { hero }
| |
| }
| |
|
| |
| if hero_counts[hero] > 1 then
| |
| row = '| rowspan="' .. hero_counts[hero] .. '" class="ability-table-cell-hero" | '
| |
| .. hero_cell
| |
| .. ' || class="ability-table-cell-ability" | ' .. ability_cell
| |
| else
| |
| row = '| class="ability-table-cell-hero" | '
| |
| .. hero_cell
| |
| .. ' || class="ability-table-cell-ability" | ' .. ability_cell
| |
| end
| |
|
| |
|
| hero_seen[hero] = true
| | local output = {"{| class='wikitable mw-collapsible'", |
| else
| | "|+Hero Dash Buckets", "! Bucket 1 !! Bucket 2 !! Bucket 3"} |
| row = '| class="ability-table-cell-ability" | ' .. ability_cell
| | local current_frame = frame or mw.getCurrentFrame() |
| end
| |
|
| |
|
| for _, header in ipairs(final_headers) do | | for i = 1, max_rows do |
| local value = extra[header] | | local row = {} |
| local cls = "ability-table-cell-" .. header:lower():gsub("%s+", "-") | | for _, bucket in ipairs({0.62, 0.68, 0.72}) do |
| local content = value ~= nil and tostring(value) or "—"
| | local hero_name = buckets[bucket][i] |
| row = row .. ' || class="' .. cls .. '" | ' .. content
| | table.insert(row, hero_name and current_frame:expandTemplate{title = "HeroIcon", args = {hero_name}} or "") |
| end | | end |
| | | table.insert(output, "|-\n| " .. table.concat(row, " || ")) |
| table.insert(out, "|-") | |
| table.insert(out, row)
| |
| end | | end |
|
| |
|
| table.insert(out, "|}") | | table.insert(output, "|}") |
| return table.concat(out, "\n") | | return table.concat(output, "\n") |
| end | | end |
|
| |
| -- TEST ONLY: plain-text dump of a list for review, one line per ability.
| |
| function p.dump(frame)
| |
| local stat = mw.text.trim(frame.args[1] or ""):lower()
| |
| local views, order = build_views()
| |
| local spec = extra_columns[stat]
| |
| local get_cells = spec and spec.get_cells or function() return {} end
| |
| local out = {}
| |
| for _, key in ipairs(order) do
| |
| if p.is_member(stat, key) then
| |
| local entry = views[key]
| |
| local extra = get_cells(entry.view, entry.cardprops)
| |
| local cell = extra["Spirit Scaling"] or "—"
| |
| cell = mw.text.killMarkers(cell):gsub("<br>", " / "):gsub("<[^>]+>", "")
| |
| table.insert(out, entry.heroName .. " | " .. entry.view["Name"] .. " | " .. cell .. " | " .. (extra["Notes"] or "—"))
| |
| end
| |
| end
| |
| return "<pre>" .. mw.text.nowiki(table.concat(out, "\n")) .. "</pre>"
| |
| end
| |
|
| |
| return p
| |