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| -- Renders sortable wikitables of abilities filtered by a named stat.
| | local p = {}; |
| | local util_module = require('Module:Utilities') |
| | local allHeroData = mw.loadJsonData("Data:HeroData.json") |
| | local soul_unlock = require('Module:SoulUnlock') |
| | local inGameHeroData = {} |
|
| |
|
| local Lists = require("Module:AbilityTable/Lists")
| | -- Just get heroes that are playable and have a "name" in HeroData |
| local Notes = require("Module:AbilityTable/Notes")
| | for i, heroData in pairs(allHeroData) do |
| local Renderers = require("Module:AbilityTable/ComplexRenderers")
| | if heroData["InDevelopment"] == false then |
| local GameData = require("Module:GameData")
| | if heroData["IsDisabled"] == false then |
| | | if heroData["Name"] ~= nil then |
| local p = {}
| | table.insert(inGameHeroData, heroData) |
| | | end |
| -- ============================================================
| |
| -- TEST COPY of Module:AbilityTable with the proposed
| |
| -- Module:AbilityTable/ComplexRenderers.RenderSpiritScaling inlined below,
| |
| -- so the whole change can be previewed from one sandbox module.
| |
| -- ============================================================
| |
| | |
| -- ============================================================
| |
| -- Spirit scaling helpers
| |
| -- ============================================================
| |
| | |
| -- Returns the Spirit scaling entry of a prop value, or nil. A prop's Scale is | |
| -- either a single { Value, Type } table or an array of them (a duration that
| |
| -- scales with both Spirit and ability duration, for example).
| |
| local function spirit_scale(v)
| |
| if type(v) ~= "table" then return nil end
| |
| local scale = v["Scale"]
| |
| if type(scale) ~= "table" then return nil end
| |
| if scale[1] == nil then
| |
| if scale["Type"] == "spirit" then return scale end
| |
| return nil
| |
| end
| |
| for _, entry in ipairs(scale) do | |
| if type(entry) == "table" and entry["Type"] == "spirit" then return entry end
| |
| end
| |
| return nil
| |
| end
| |
| | |
| -- Collects the non-zero Spirit scalings of one record layer (the base record
| |
| -- or one upgrade tier) as { key, value, multiply }, ordered the way the
| |
| -- ability card lists its props; props the card does not list come last, in
| |
| -- key order. `labels` is the view's cardprops map (see Module:AbilityTable).
| |
| local function spirit_scalings(layer, labels)
| |
| local out = {} | |
| for k, v in pairs(layer) do
| |
| if k ~= "Upgrades" and tostring(k):sub(1, 1) ~= "_" then
| |
| local s = spirit_scale(v)
| |
| if s and type(s["Value"]) == "number" and s["Value"] ~= 0 then
| |
| table.insert(out, {
| |
| key = k,
| |
| value = s["Value"],
| |
| multiply = s["Multiply"] == true,
| |
| })
| |
| end
| |
| end | | end |
| end | | end |
| table.sort(out, function(a, b)
| |
| local oa = labels[a.key] and labels[a.key].order or math.huge
| |
| local ob = labels[b.key] and labels[b.key].order or math.huge
| |
| if oa ~= ob then return oa < ob end
| |
| return a.key < b.key
| |
| end)
| |
| return out
| |
| end
| |
|
| |
| -- Formats a scaling value to 3 significant figures, as the ability cards do.
| |
| local function format_spirit(v)
| |
| return string.format("%.3g", v)
| |
| end | | end |
|
| |
|
| -- Formats one Spirit scaling for the table cell through the compact {{Ss}} | | -- Use sort name for edge cases like "The Doorman" |
| -- form, the same way RenderBarrier does. The template is expanded via the
| | local function sortHeroes(rows) |
| -- frame the surrounding #invoke runs under, since module return values are
| | local function getSortName(name) |
| -- not re-expanded; the plain "×N" fallback covers a nil frame (module
| | return (name:gsub("^The ", "")) |
| -- console).
| |
| local function format_spirit_badge(v) | |
| local text = format_spirit(v) | |
| local frame = mw.getCurrentFrame()
| |
| if frame then
| |
| return frame:expandTemplate{ | |
| title = "Ss",
| |
| args = { text, compact = "1", show_value = "1" },
| |
| }
| |
| end | | end |
| return "×" .. text
| |
| end
| |
|
| |
|
| -- "A", "A and B", "A, B and C".
| | table.sort(rows, function(a, b) |
| local function join_names(names)
| | local nameA = getSortName(a.sortName or a.name or "") |
| if #names <= 1 then return names[1] or "" end
| | local nameB = getSortName(b.sortName or b.name or "") |
| return table.concat(names, ", ", 1, #names - 1) .. " and " .. names[#names] | | return nameA:lower() < nameB:lower() |
| end
| | end) |
| | |
| -- Renders Spirit Power scaling.
| |
| -- Lists every prop that scales with Spirit at base, one per line as an {{Ss}}
| |
| -- badge labelled with the prop's name from the ability card:
| |
| -- "x0.55 (Base Damage)". Two
| |
| -- props sharing a name are told apart by the card's Title
| |
| -- ("Damage: Cost of Stay"); props the card does not list show their raw key.
| |
| -- Upgrades are reported in Notes per prop, with the running total: additive
| |
| -- ones as "adds +×0.5 ... (total ×1.05)", ones that unlock scaling on a prop
| |
| -- as "grants ×1.3 ...", and Multiply upgrades as "multiplies ... by 1.15",
| |
| -- which is how the ability-upgrade gadget applies them.
| |
| function p.RenderSpiritScaling(ability, cardprops)
| |
| local labels = cardprops or {}
| |
| | |
| local base = spirit_scalings(ability, labels)
| |
| local tiers = {} -- { tier = i, list = ... } in tier order
| |
| local upgrades = ability["Upgrades"]
| |
| if type(upgrades) == "table" then
| |
| -- ipairs rather than #: mw.loadJsonData tables have no length. | |
| for i, tier in ipairs(upgrades) do
| |
| if type(tier) == "table" then
| |
| table.insert(tiers, { tier = i, list = spirit_scalings(tier, labels) })
| |
| end
| |
| end
| |
| end
| |
| | |
| -- Names used by more than one scaling prop of this ability get their Title
| |
| -- appended so the rows can be told apart.
| |
| local keys_by_name = {}
| |
| local function note_keys(list)
| |
| for _, prop in ipairs(list) do
| |
| local info = labels[prop.key]
| |
| if info then
| |
| keys_by_name[info.name] = keys_by_name[info.name] or {}
| |
| keys_by_name[info.name][prop.key] = true
| |
| end
| |
| end
| |
| end
| |
| note_keys(base)
| |
| for _, t in ipairs(tiers) do note_keys(t.list) end
| |
| | |
| local function label_of(key)
| |
| local info = labels[key]
| |
| if not info then return key end
| |
| local n = 0
| |
| for _ in pairs(keys_by_name[info.name] or {}) do n = n + 1 end
| |
| if n > 1 and info.title then return info.name .. ": " .. info.title end | |
| return info.name
| |
| end
| |
| | |
| local cells = {}
| |
| local running = {} -- prop key -> current total scaling
| |
| | |
| if #base > 0 then
| |
| local lines = {}
| |
| for _, prop in ipairs(base) do
| |
| table.insert(lines, format_spirit_badge(prop.value) .. " (" .. label_of(prop.key) .. ")")
| |
| running[prop.key] = prop.value
| |
| end
| |
| cells["Spirit Scaling"] = table.concat(lines, "<br>")
| |
| end
| |
| | |
| local notes = {}
| |
| for _, t in ipairs(tiers) do
| |
| local i, list = t.tier, t.list
| |
| local groups, group_order = {}, {} -- Multiply upgrades, grouped by multiplier
| |
| for _, up in ipairs(list) do
| |
| local label = label_of(up.key)
| |
| local current = running[up.key]
| |
| if up.multiply then
| |
| local group = groups[up.value]
| |
| if not group then
| |
| group = { labels = {}, totals = {} }
| |
| groups[up.value] = group
| |
| table.insert(group_order, up.value)
| |
| end
| |
| table.insert(group.labels, label)
| |
| if current then
| |
| running[up.key] = current * up.value
| |
| table.insert(group.totals, "×" .. format_spirit(running[up.key]))
| |
| else
| |
| table.insert(group.totals, "?")
| |
| end
| |
| elseif current then
| |
| running[up.key] = current + up.value
| |
| table.insert(notes, "T" .. i .. " upgrade adds +×" .. format_spirit(up.value)
| |
| .. " " .. label .. " scaling (total ×" .. format_spirit(running[up.key]) .. ")")
| |
| else
| |
| running[up.key] = up.value
| |
| table.insert(notes, "T" .. i .. " upgrade grants ×" .. format_spirit(up.value)
| |
| .. " " .. label .. " scaling")
| |
| end
| |
| end
| |
| for _, m in ipairs(group_order) do
| |
| local group = groups[m]
| |
| table.insert(notes, "T" .. i .. " upgrade multiplies " .. join_names(group.labels)
| |
| .. " scaling by " .. format_spirit(m)
| |
| .. " (total " .. table.concat(group.totals, ", ") .. ")")
| |
| end
| |
| end | |
| | |
| if #notes > 0 then cells["Notes"] = table.concat(notes, ". ") end
| |
| return cells
| |
| end | | end |
|
| |
|
| -- get_cells(ability, cardprops) -> { [column header] = cell text, Notes = ... } | | -- Helper function to round numeric values |
| -- `cardprops` maps the ability's prop keys to their display labels; most
| | local function roundValue(value) |
| -- renderers ignore it.
| | if type(value) == "number" then |
| local extra_columns = {
| | return util_module.round_to_sig_fig(value, 3) |
| ["barrier"] = {
| |
| headers = { "Barrier" },
| |
| get_cells = Renderers.RenderBarrier,
| |
| },
| |
| ["bossdmgscale"] = {
| |
| headers = { "Damage to Objectives" },
| |
| get_cells = Renderers.RenderBossDamageScale,
| |
| },
| |
| ["charges"] = {
| |
| headers = { "Charges", "Time Between Charges", "Notes" },
| |
| get_cells = Renderers.RenderCharges,
| |
| },
| |
| ["melee"] = {
| |
| headers = { "Base Damage", "Light Melee Scaling", "Notes" },
| |
| get_cells = Renderers.RenderMelee,
| |
| },
| |
| ["heavymelee"] = {
| |
| headers = { "Base Damage", "Heavy Melee Scaling", "Notes" },
| |
| get_cells = Renderers.RenderHeavyMelee,
| |
| },
| |
| ["scalingspirit"] = {
| |
| headers = { "Spirit Scaling", "Notes" },
| |
| get_cells = p.RenderSpiritScaling, -- TEST: inlined copy above
| |
| },
| |
| ["healreduce"] = {
| |
| headers = { "Heal Reduction", "Notes" },
| |
| get_cells = Renderers.RenderHealReduce,
| |
| },
| |
| ["moveslow"] = {
| |
| headers = { "Move Slow", "Notes" },
| |
| get_cells = Renderers.RenderMoveSlow,
| |
| },
| |
| ["dashslow"] = {
| |
| headers = { "Dash Slow", "Notes" },
| |
| get_cells = Renderers.RenderDashSlow,
| |
| },
| |
| ["extradebuffresist"] = {
| |
| headers = { "Debuff Resist" },
| |
| get_cells = Renderers.RenderExtraDebuffResist,
| |
| },
| |
| }
| |
| | |
| -- ============================================================
| |
| -- Note enrichment
| |
| -- ============================================================
| |
| | |
| -- Merges auto-generated and human notes for full-table mode.
| |
| -- Capitalizes human note, joins with ". ", ensures trailing period.
| |
| local function enrich_notes_full(extra, human_note) | |
| if human_note then | |
| human_note = human_note:sub(1,1):upper() .. human_note:sub(2)
| |
| extra["Notes"] = extra["Notes"] and (extra["Notes"] .. ". " .. human_note) or human_note
| |
| end
| |
| if extra["Notes"] and extra["Notes"]:sub(-1) ~= "." then
| |
| extra["Notes"] = extra["Notes"] .. "." | |
| end | | end |
| | return value |
| end | | end |
|
| |
|
| -- Merges auto-generated and human notes for compact mode. | | -- Round to an integer (up to 2 digits) |
| -- Decapitalizes human note (skips T{N} prefixes like "T1 slow"),
| | local function roundValueInteger(value) |
| -- joins with "; ", strips trailing period.
| | if type(value) == "number" then |
| local function enrich_notes_compact(extra, human_note) | | return util_module.round_to_sig_fig(value, 2) |
| if human_note then | |
| local first = human_note:sub(1,1)
| |
| if first:match("%u") and not human_note:sub(2,2):match("%d") then
| |
| human_note = first:lower() .. human_note:sub(2)
| |
| end
| |
| if human_note:sub(-1) == "." then human_note = human_note:sub(1, -2) end | |
| extra["Notes"] = extra["Notes"] and (extra["Notes"] .. "; " .. human_note) or human_note
| |
| end | | end |
| | return value |
| end | | end |
|
| |
|
| -- ============================================================ | | -- Generate tables from given properties |
| -- Ability views
| | local function buildTable(frame, rows, tableDef, options) |
| --
| | options = options or {} |
| -- In-game Ability may containe 1 or more records in AbilityData.json | | -- option to ignore heroes who don't have any of the given properties. true by default |
| -- Example: Vexing Bolt is 2 records (Launch Bolt + Redirect Bolt).
| | local filterZero = options.filterZero or true |
|
| |
|
| -- "Ability View" is a main-record + any relevant sub-ability records.
| | local filteredRows = {} |
| -- Each view entry also carries "cardprops", the display labels of the
| |
| -- ability's props taken from its card (see card_prop_labels). They are kept
| |
| -- beside the record rather than inside it so that membership matching, which
| |
| -- walks the whole record, never sees them.
| |
| -- ============================================================
| |
|
| |
|
| -- Display labels for a card's props: prop key -> { name, title, order }, read
| | for _, r in ipairs(rows) do |
| -- from the Info sections of the card in AbilityCards.json. The flat
| | local hasValue = not filterZero |
| -- AbilityData records carry no display names, and a key such as "Damage" is
| |
| -- reused across abilities under different labels, so the map is built per
| |
| -- card rather than wiki-wide. `order` is the position of the prop on the
| |
| -- card, so renderers can list props the way the in-game card does.
| |
| local function card_prop_labels(card)
| |
| local labels, n = {}, 0
| |
|
| |
|
| local function walk(node)
| | if filterZero then |
| if type(node) ~= "table" then return end | | for _, col in ipairs(tableDef.columns) do |
| local key, name = node["Key"], node["Name"]
| | if r[col.field] ~= 0 and r[col.field] ~= nil then |
| if type(key) == "string" and type(name) == "string" and not labels[key] then
| | if r[col.field] ~= "+0" then |
| n = n + 1
| | hasValue = true |
| local title = node["Title"]
| | break |
| if type(title) == "string" then
| | end |
| title = title:gsub(":%s*$", "")
| |
| else
| |
| title = nil
| |
| end
| |
| labels[key] = { name = name, title = title, order = n }
| |
| end
| |
| if node[1] ~= nil then
| |
| for _, child in ipairs(node) do walk(child) end | |
| else
| |
| -- Sections such as Range or Move key each prop by its name:
| |
| -- { AttackDashRange = { Name = "...", Value = ... } }.
| |
| local keyed = {}
| |
| for k, v in pairs(node) do
| |
| if type(k) == "string" and type(v) == "table" and v["Key"] == nil | |
| and type(v["Name"]) == "string" and not labels[k]
| |
| then
| |
| table.insert(keyed, k) | |
| end | | end |
| end | | end |
| table.sort(keyed)
| |
| for _, k in ipairs(keyed) do
| |
| n = n + 1
| |
| labels[k] = { name = node[k]["Name"], order = n }
| |
| end
| |
| -- Main props before Alt props, then anything else in key order.
| |
| if node["Main"] ~= nil then walk(node["Main"]) end
| |
| if node["Alt"] ~= nil then walk(node["Alt"]) end
| |
| local rest = {}
| |
| for k, v in pairs(node) do
| |
| if k ~= "Main" and k ~= "Alt" and k ~= "Upgrades" and type(v) == "table" then
| |
| table.insert(rest, k)
| |
| end
| |
| end
| |
| table.sort(rest, function(a, b) return tostring(a) < tostring(b) end)
| |
| for _, k in ipairs(rest) do walk(node[k]) end
| |
| end | | end |
| end
| |
|
| |
|
| for _, section in ipairs({ "Info1", "Info2", "Info3" }) do
| | if hasValue then |
| walk(card[section])
| | table.insert(filteredRows, r) |
| end
| |
| local rest = {}
| |
| for k, v in pairs(card) do
| |
| if type(v) == "table" and k ~= "Upgrades" | |
| and k ~= "Info1" and k ~= "Info2" and k ~= "Info3"
| |
| then
| |
| table.insert(rest, k) | |
| end | | end |
| end | | end |
| table.sort(rest, function(a, b) return tostring(a) < tostring(b) end)
| |
| for _, k in ipairs(rest) do walk(card[k]) end
| |
|
| |
|
| -- Header attributes are stored on the card without a Name. | | if #filteredRows == 0 then |
| local header_attrs = {
| | return "" |
| { "AbilityCastRange", "Cast Range" },
| |
| { "Radius", "Radius" },
| |
| { "AbilityDuration", "Duration" },
| |
| { "AbilityChannelTime", "Channel Time" },
| |
| { "AbilityCooldown", "Cooldown" },
| |
| { "AbilityCharges", "Charges" },
| |
| { "AbilityCooldownBetweenCharge", "Charge Cooldown" }, | |
| }
| |
| for _, attr in ipairs(header_attrs) do
| |
| if not labels[attr[1]] then
| |
| n = n + 1
| |
| labels[attr[1]] = { name = attr[2], order = n }
| |
| end
| |
| end | | end |
|
| |
|
| return labels | | -- Build header |
| end
| | local header = "" |
| | | for _, col in ipairs(tableDef.columns) do |
| local _views = nil -- card key -> { view = record, heroName = ..., abilityNum = ..., cardprops = ... }
| | header = header .. " !! " .. col.label |
| local _order = nil -- array of card keys, sorted by hero then slot
| |
| | |
| local function build_views()
| |
| if _views then return _views, _order end
| |
| _views, _order = {}, {}
| |
| | |
| local hero_data = mw.loadJsonData("Data:HeroData.json") | |
| local active_heroes = {}
| |
| for _, hero in pairs(hero_data) do | |
| if type(hero) == "table" | |
| and hero["IsDisabled"] == false
| |
| and type(hero["Name"]) == "string"
| |
| and (hero["IsSelectable"] == nil or hero["IsSelectable"] ~= false)
| |
| then
| |
| active_heroes[hero["Name"]] = true
| |
| end
| |
| end | | end |
|
| |
|
| local ability_data = mw.loadJsonData(GameData.Dataset.ABILITIES) | | -- Start table |
| local cards = mw.loadJsonData("Data:AbilityCards.json")
| | local t = "{| class=\"wikitable sortable mw-collapsible\" style=\"text-align:center\" \n" .. |
| | "|+ " .. tableDef.title .. " \n" .. |
| | "! Hero" .. header .. " \n" |
|
| |
|
| local card_of = {} | | -- Rows |
| for _, hero_entry in pairs(cards) do | | for _, r in ipairs(filteredRows) do |
| if type(hero_entry) == "table" then | | local cells = "" |
| local hero_name = hero_entry["Name"]
| | for _, col in ipairs(tableDef.columns) do |
| if hero_name and active_heroes[hero_name] then
| | cells = cells .. " || " .. (r[col.field] or 0) |
| for slot_str, ability in pairs(hero_entry) do
| |
| local slot_num = tonumber(slot_str)
| |
| local key = type(ability) == "table" and ability["Key"] or nil
| |
| if slot_num and key and ability_data[key] then
| |
| card_of[key] = { heroName = hero_name, abilityNum = slot_num, card = ability }
| |
| end
| |
| end
| |
| end
| |
| end | | end |
| end
| |
|
| |
|
| -- Attach each non-card record to the longest card key it prefixes.
| | -- Rows may carry an alternate sort key and a label suffix, used for |
| local subs = {}
| | -- secondary fire rows listed underneath their hero's main row |
| for key, record in pairs(ability_data) do
| | local nameCell = "| style=\"text-align:left;\"" |
| if not card_of[key] and record["IsDisabled"] ~= true then | | if r.sortName then |
| local parent = nil | | nameCell = nameCell .. " data-sort-value=\"" .. r.sortName .. "\"" |
| for card_key in pairs(card_of) do
| |
| if key:sub(1, #card_key + 1) == card_key .. "_"
| |
| and (parent == nil or #card_key > #parent)
| |
| then
| |
| parent = card_key
| |
| end
| |
| end
| |
| if parent then
| |
| subs[parent] = subs[parent] or {}
| |
| table.insert(subs[parent], record)
| |
| end
| |
| end | | end |
| end
| | nameCell = nameCell .. " | " .. |
| | frame:expandTemplate{ title = "PageRef", args = { r.name } } .. |
| | (r.nameSuffix or "") |
|
| |
|
| for key, info in pairs(card_of) do
| | t = t .. |
| local view = {} | | "|- \n" .. |
| for k, v in pairs(ability_data[key]) do view[k] = v end
| | nameCell .. |
| view["_subabilities"] = subs[key]
| | cells .. " \n" |
| _views[key] = {
| |
| view = view,
| |
| heroName = info.heroName, | |
| abilityNum = info.abilityNum,
| |
| cardprops = card_prop_labels(info.card), | |
| }
| |
| table.insert(_order, key)
| |
| end | | end |
|
| |
|
| table.sort(_order, function(a, b) | | t = t .. "|}" |
| local ia, ib = _views[a], _views[b]
| |
| if ia.heroName ~= ib.heroName then return ia.heroName < ib.heroName end
| |
| return ia.abilityNum < ib.abilityNum
| |
| end)
| |
|
| |
|
| return _views, _order | | return t |
| end | | end |
|
| |
|
| -- ============================================================ | | -- heroDataArray takes as argument a table of any length containing keys or |
| -- Membership | | -- paths of keys in the HeroData JSON, e.g. {Name, MaxHealth, LevelScaling>Health}. |
| -- Pieces of code that help in telling "is ability X a member of list Y". | | -- A path of keys should be specified as such, with the ">" character separating |
| -- main function is: p.is_member() | | -- subsequent keys. |
| -- ============================================================
| | local heroDataArray = function(args) |
| | | local outData = {} |
| -- Memoized name-exclusion set per list (from Lists.exclude_abilities). | | |
| local _excluded = {} | | for i, heroData in ipairs(inGameHeroData) do -- Iterate over each hero |
| local function excluded_set(stat)
| | local out = {} -- First creating a table to hold data |
| if _excluded[stat] then return _excluded[stat] end
| | for j, key in pairs(args) do -- Iterate over each key: |
| local set = {}
| | if string.find(key, ">") ~= nil then -- If the key is actually a path of keys, |
| for _, name in ipairs(Lists.exclude_abilities[stat] or {}) do
| | local node = heroData -- start with the biggest node heroData, and |
| set[name] = true | | for k in string.gmatch(key, "([^>]+)") do -- iterate over each key, splitting on ">", |
| | if node and node[k] ~= nil then -- trying the key as a string e.g. "1", (Added 'node and' for safety) |
| | node = node[k] |
| | elseif node and node[tonumber(k)] ~= nil then -- else using the key as numeric, (Added 'node and' for safety) |
| | node = node[tonumber(k)] |
| | else -- If at any point the path breaks, the result is nil |
| | node = nil |
| | break |
| | end -- drilling down the JSON node after node |
| | end |
| | out[key] = roundValue(node) -- until outputting the final node (rounded) |
| | else |
| | out[key] = roundValue(heroData[key]) -- or just grab the data if not a path (rounded) |
| | end |
| | end |
| | outData[heroData["Name"]] = out -- Save data in the big table of heroes |
| end | | end |
| _excluded[stat] = set
| | return(outData) |
| return set | |
| end
| |
| | |
| -- Per-list rules that can't be expressed as prop lists or exclusions.
| |
| -- Returns true to keep the ability, false to drop it.
| |
| local function special_ok(stat, record, ability_num)
| |
| if stat == "dispelmagic" and ability_num == 4 then return false end
| |
| return true
| |
| end | | end |
|
| |
|
| -- Public: does ability `ability_key` belong to list `stat`?
| | p.heroBulletDamageTable = function(frame) |
| function p.is_member(stat, ability_key, ability_num)
| | -- Pull data |
| local props = Lists.lists[stat]
| | local heroBulletDamageData = heroDataArray({"Name", "Weapon>BulletDamage", "LevelScaling>BulletDamage", "Weapon>AltFire>BulletDamage", "LevelScaling>BulletDamageAltFire", |
| if not props then return false end
| | "SpiritScaling>BulletDamage", "Weapon>BulletsPerShot", "Weapon>BulletsPerBurst"}) |
| | |
| local views = build_views()
| |
| local entry = views[ability_key] | |
| local view = entry and entry.view | |
| | |
| if not view then
| |
| view = mw.loadJsonData(GameData.Dataset.ABILITIES)[ability_key]
| |
| if not view then return false end
| |
| end
| |
| | |
| local name = view["Name"]
| |
| if name and excluded_set(stat)[name] then return false end
| |
|
| |
|
| ability_num = ability_num or (entry and entry.abilityNum) | | local rows = {} |
| if not special_ok(stat, view, ability_num) then return false end
| | for name, data in pairs(heroBulletDamageData) do |
| | table.insert(rows, { |
| | name = name, |
| | bulletDamage = data["Weapon>BulletDamage"] or 0, |
| | bulletDamagePerShot = ((data["Weapon>BulletDamage"] or 0) * (data["Weapon>BulletsPerShot"] or 0) * (data["Weapon>BulletsPerBurst"] or 0)), |
| | scalingDamage = "+" .. data["LevelScaling>BulletDamage"] or 0, |
| | maxScalingDamage = (roundValue(data["Weapon>BulletDamage"] + data["LevelScaling>BulletDamage"] * soul_unlock.get_max("PowerIncrease"))) or 0, |
| | altBulletDamage = data["Weapon>AltFire>BulletDamage"] or 0, |
| | spiritScalingDamage = "+" .. (data["SpiritScaling>BulletDamage"] or 0), |
| | }) |
|
| |
|
| return GameData.entity_matches(view, props)
| | -- Secondary fire is listed as its own row, right under the hero's main row |
| end
| | local altDamage = data["Weapon>AltFire>BulletDamage"] |
| | | if altDamage and altDamage ~= 0 then |
| -- ============================================================ | | local altScaling = data["LevelScaling>BulletDamageAltFire"] or 0 |
| -- Entry point
| | table.insert(rows, { |
| -- ============================================================
| | name = name, |
| | | sortName = name .. " (alt fire)", |
| function p.render(frame)
| | nameSuffix = " (alt fire)", |
| local stat = mw.text.trim(frame.args[1] or ""):lower()
| | bulletDamage = altDamage, |
| | | scalingDamage = "+" .. altScaling, |
| local internal_keys = Lists.lists[stat]
| | maxScalingDamage = roundValue(altDamage + altScaling * soul_unlock.get_max("PowerIncrease")), |
| if not internal_keys then
| | spiritScalingDamage = "+0", |
| return '<span class="error">AbilityTable: unknown list "' .. stat .. '".</span>'
| | }) |
| end
| |
| | |
| local hide_set = {}
| |
| local hide_param = mw.text.trim(frame.args["hide"] or "")
| |
| if hide_param ~= "" then
| |
| for col in hide_param:gmatch("[^,]+") do hide_set[mw.text.trim(col)] = true end
| |
| end
| |
| | |
| local compact = mw.text.trim(frame.args["compact"] or "") ~= ""
| |
| | |
| local collapsed = mw.text.trim(frame.args["collapsed"] or ""):lower()
| |
| | |
| local views, order = build_views()
| |
| local spec = extra_columns[stat]
| |
| local headers = spec and spec.headers or {}
| |
| local get_cells = spec and spec.get_cells or function() return {} end
| |
| local stat_notes = Notes[stat]
| |
| | |
| local filtered = {}
| |
| for _, key in ipairs(order) do
| |
| if p.is_member(stat, key) then
| |
| table.insert(filtered, key) | |
| end | | end |
| end | | end |
| | sortHeroes(rows) |
|
| |
|
| if #filtered == 0 then | | local tableDefs = { |
| return "No abilities found for list: " .. stat
| | { |
| end
| | title = "Base Bullet Damage Stats", |
| | | columns = { |
| local lists_url = mw.uri.fullUrl("Module:AbilityTable/Lists")
| | { label = "Starting", field = "bulletDamage" }, |
| local notes_url = mw.uri.fullUrl("Module:AbilityTable/Notes", { action = "edit" })
| | { label = "Added per Boon", field = "scalingDamage" }, |
| local disclaimer = frame:preprocess(
| | { label = "At Max Boon", field = "maxScalingDamage" }, |
| '<div class="ability-table-disclaimer">'
| | { label = "Spirit Scaling", field = "spiritScalingDamage" }, |
| .. 'This is a dynamic list '
| | } |
| .. '<span class="ability-table-list-name">"' .. stat .. '"</span>. '
| | }, |
| .. '[' .. tostring(lists_url) .. ' Edit contents]'
| | } |
| .. ' · ' | |
| .. '[' .. tostring(notes_url) .. ' Edit notes].'
| |
| .. '</div>'
| |
| ) | |
|
| |
|
| if compact then | | local output = {} |
| local hero_order = {}
| | for _, def in ipairs(tableDefs) do |
| local hero_abilities = {}
| | local t = buildTable(frame, rows, def, def.options) |
| for _, key in ipairs(filtered) do
| | if t ~= "" then |
| local hero = views[key].heroName
| | table.insert(output, t) |
| if not hero_abilities[hero] then
| |
| table.insert(hero_order, hero)
| |
| hero_abilities[hero] = {}
| |
| end
| |
| table.insert(hero_abilities[hero], views[key]) | |
| end | | end |
|
| |
| local items = {}
| |
| for _, hero in ipairs(hero_order) do
| |
| local hero_cell = frame:expandTemplate{ title = "HeroIcon", args = { hero } }
| |
| local ability_parts = {}
| |
| for _, entry in ipairs(hero_abilities[hero]) do
| |
| local ability = entry.view
| |
| local name = ability["Name"]
| |
| local ability_cell = frame:expandTemplate{ title = "AbilityIcon", args = { name } }
| |
|
| |
| local extra = get_cells(ability, entry.cardprops)
| |
| enrich_notes_compact(extra, stat_notes and stat_notes[name])
| |
|
| |
| local note = extra["Notes"]
| |
| if note then
| |
| table.insert(ability_parts, ability_cell .. " (" .. note .. ")")
| |
| else
| |
| table.insert(ability_parts, ability_cell)
| |
| end
| |
| end
| |
| table.insert(items, "<li>" .. hero_cell .. ": " .. table.concat(ability_parts, ", ") .. "</li>")
| |
| end
| |
|
| |
| return disclaimer .. "<ul>" .. table.concat(items) .. "</ul>"
| |
| end | | end |
|
| |
|
| local has_notes_header = false | | return table.concat(output, "\n\n") |
| local final_headers = {}
| | end |
| for _, h in ipairs(headers) do
| |
| if h == "Notes" then
| |
| has_notes_header = true
| |
| elseif not hide_set[h] then
| |
| table.insert(final_headers, h)
| |
| end
| |
| end
| |
| local needs_notes = (has_notes_header or stat_notes ~= nil) and not hide_set["Notes"]
| |
| if needs_notes then table.insert(final_headers, "Notes") end
| |
| | |
| local table_class = 'wikitable sortable ability-table'
| |
| if collapsed ~= "" then
| |
| table_class = table_class .. ' mw-collapsible'
| |
| if collapsed == "yes" or collapsed == "true" or collapsed == "1" then
| |
| table_class = table_class .. ' mw-collapsed'
| |
| end
| |
| end
| |
|
| |
|
| local out = {}
| | -- Kept for regression testing: an untouched table that also goes through |
| table.insert(out, disclaimer)
| | -- buildTable() and sortHeroes() |
| table.insert(out, '{| class="' .. table_class .. '"') | | p.heroHealthTable = function(frame) |
| | -- Pull data |
| | local heroHealthData = heroDataArray({"Name", "MaxHealth", "LevelScaling>MaxHealth"}) |
|
| |
|
| local header_row = '! class="ability-table-col-hero" | Hero' | | local rows = {} |
| .. ' !! class="ability-table-col-ability" | Ability'
| | for name, data in pairs(heroHealthData) do |
| for _, h in ipairs(final_headers) do | | table.insert(rows, { |
| header_row = header_row .. ' !! class="ability-table-col-' | | name = name, |
| .. h:lower():gsub("%s+", "-") .. '" | ' .. h | | maxHealth = data["MaxHealth"] or 0, |
| | scalingHealth = "+" .. data["LevelScaling>MaxHealth"] or 0, |
| | maxScalingHealth = roundValue(data["MaxHealth"] + data["LevelScaling>MaxHealth"] * soul_unlock.get_max("PowerIncrease")) or 0 |
| | }) |
| end | | end |
| table.insert(out, header_row) | | sortHeroes(rows) |
|
| |
|
| local hero_counts = {}
| | local tableDefs = { |
| for _, key in ipairs(filtered) do
| | { |
| local hero = views[key].heroName | | title = "Base Health Stats", |
| hero_counts[hero] = (hero_counts[hero] or 0) + 1
| | columns = { |
| end
| | { label = "Starting", field = "maxHealth" }, |
| | | { label = "Added per Boon", field = "scalingHealth" }, |
| local hero_seen = {}
| | { label = "At Max Boon", field = "maxScalingHealth" }, |
| | | } |
| for _, key in ipairs(filtered) do
| |
| local entry = views[key]
| |
| local ability = entry.view
| |
| local hero = entry.heroName
| |
| | |
| local ability_cell = frame:expandTemplate{
| |
| title = "AbilityIcon",
| |
| args = { ability["Name"] }
| |
| } | | } |
| | } |
|
| |
|
| local extra = get_cells(ability, entry.cardprops)
| | local output = {} |
| enrich_notes_full(extra, stat_notes and stat_notes[ability["Name"]])
| | for _, def in ipairs(tableDefs) do |
| | | local t = buildTable(frame, rows, def, def.options) |
| local row
| | if t ~= "" then |
| | | table.insert(output, t) |
| if not hero_seen[hero] then
| |
| local hero_cell = frame:expandTemplate{
| |
| title = "HeroIcon",
| |
| args = { hero }
| |
| }
| |
| | |
| if hero_counts[hero] > 1 then
| |
| row = '| rowspan="' .. hero_counts[hero] .. '" class="ability-table-cell-hero" | '
| |
| .. hero_cell
| |
| .. ' || class="ability-table-cell-ability" | ' .. ability_cell
| |
| else
| |
| row = '| class="ability-table-cell-hero" | '
| |
| .. hero_cell
| |
| .. ' || class="ability-table-cell-ability" | ' .. ability_cell
| |
| end
| |
| | |
| hero_seen[hero] = true
| |
| else
| |
| row = '| class="ability-table-cell-ability" | ' .. ability_cell
| |
| end
| |
| | |
| for _, header in ipairs(final_headers) do
| |
| local value = extra[header]
| |
| local cls = "ability-table-cell-" .. header:lower():gsub("%s+", "-")
| |
| local content = value ~= nil and tostring(value) or "—"
| |
| row = row .. ' || class="' .. cls .. '" | ' .. content | |
| end | | end |
|
| |
| table.insert(out, "|-")
| |
| table.insert(out, row)
| |
| end | | end |
|
| |
|
| table.insert(out, "|}")
| | return table.concat(output, "\n\n") |
| return table.concat(out, "\n") | |
| end
| |
| | |
| -- TEST ONLY: plain-text dump of a list for review, one line per ability.
| |
| function p.dump(frame)
| |
| local stat = mw.text.trim(frame.args[1] or ""):lower()
| |
| local views, order = build_views()
| |
| local spec = extra_columns[stat]
| |
| local get_cells = spec and spec.get_cells or function() return {} end
| |
| local out = {}
| |
| for _, key in ipairs(order) do
| |
| if p.is_member(stat, key) then
| |
| local entry = views[key]
| |
| local extra = get_cells(entry.view, entry.cardprops)
| |
| local cell = extra["Spirit Scaling"] or "—"
| |
| cell = mw.text.killMarkers(cell):gsub("<br>", " / "):gsub("<[^>]+>", "")
| |
| table.insert(out, entry.heroName .. " | " .. entry.view["Name"] .. " | " .. cell .. " | " .. (extra["Notes"] or "—"))
| |
| end
| |
| end
| |
| return "<pre>" .. mw.text.nowiki(table.concat(out, "\n")) .. "</pre>"
| |
| end | | end |
|
| |
|
| return p | | return p |