Module:Sandbox/VergirGive feedback
Documentation for this module may be created at Module:Sandbox/Vergir/doc
-- Temporary harness: summarises Module:ArcaneSurge output for verification.
local p = {}
local GameData = require("Module:GameData")
function p.check(frame)
local out = require("Module:ArcaneSurge").render(frame)
local lines, heroes, notes = {}, 0, 0
for item in out:gmatch("<li>(.-)</li>") do
heroes = heroes + 1
local text = item:gsub("<!%-%-.-%-%->", ""):gsub("<[^>]*>", "")
text = text:gsub("%s+", " "):gsub("^%s+", ""):gsub("%s+$", "")
for _ in text:gmatch("%(after T") do notes = notes + 1 end
table.insert(lines, text)
end
return "<pre>heroes=" .. heroes .. " notes=" .. notes .. "\n\n"
.. mw.text.encode(table.concat(lines, "\n")) .. "</pre>"
end
-- Dumps every Scale block of a named ability, to compare live data against
-- local expectations.
function p.scales(frame)
local name = frame.args[1]
local data = mw.loadJsonData(GameData.Dataset.ABILITIES)
for key, record in pairs(data) do
if record["Name"] == name then
local rows = { "key = " .. key }
local function walk(node, path)
if type(node) ~= "table" then return end
for k, v in pairs(node) do
if type(v) == "table" then
local scale = v["Scale"]
if type(scale) == "table" and scale["Type"] then
table.insert(rows, path .. tostring(k)
.. ": Value=" .. tostring(v["Value"])
.. " Scale.Type=" .. tostring(scale["Type"])
.. " Scale.Value=" .. tostring(scale["Value"]))
end
walk(v, path .. tostring(k) .. ".")
end
end
end
walk(record, "")
return "<pre>" .. mw.text.encode(table.concat(rows, "\n")) .. "</pre>"
end
end
return "not found: " .. tostring(name)
end
return p