Module:Sandbox: Difference between revisions

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local p = {};
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local data = mw.loadJsonData("Data:ItemData.json")
 
-- Utility function to get item by name
local function get_json_item(name)
    for _, v in pairs(data) do
        if v["Name"] == name and not v["IsDisabled"] then
            return v
        end
    end
    return nil
end
 
-- Format numbers with commas
local lang = mw.language.getContentLanguage()
local function formatNum(amount)
    return lang:formatNum(tonumber(amount))
end
 
-- Main function to generate infobox content
p.generate_infobox = function(frame)
    local item_name = frame.args[1]
    local item = get_json_item(item_name)
    if not item then return "<span class='error'>Item not found: " .. item_name .. "</span>" end
   
    -- Determine item type
    local item_type = "Weapon"
    if item.Slot == "Armor" then
        item_type = "Vitality"
    elseif item.Slot == "Tech" then
        item_type = "Spirit"
    end
   
    -- Generate stats section
    local stats = {}
    if item.TechPower and item.TechPower ~= "0" then
        table.insert(stats, "• "..item.TechPower.." [[File:Spirit icon.png|20px]] Spirit Power")
    end
    if item.WeaponPower and item.WeaponPower ~= "0" then
        table.insert(stats, "• "..item.WeaponPower.." [[File:Weapon Icon.png|20px]] Weapon Damage")
    end
    if item.TechResist and item.TechResist ~= "0" then
        table.insert(stats, "• "..item.TechResist.." [[File:Spirit Resist Icon.png|20px]] Tech Resist")
    end
    if item.BulletResist and item.BulletResist ~= "0" then
        table.insert(stats, "• "..item.BulletResist.." [[File:Bullet Resist Icon.png|20px]] Bullet Resist")
    end
    local stats_text = table.concat(stats, "\n|-\n| ")
   
    -- Generate components section if exists
    local components_text = ""
    if item.Components then
        local component = data[item.Components[1]]
        if component then
            components_text = [=[
! colspan="4" style="text-align:left; padding:0 12px; font-weight:bold; font-size:16px; font-family:'Retail Demo Bold',serif; ]=] ..
                (item_type == "Weapon" and "background-color: #9E630C; color: #DCCFC6;" or
                item_type == "Vitality" and "background-color: #203500; color: #C7C9C6;" or
                "background-color: #372248; color: #C9C7CB;") .. [=[">COMPONENTS:<br/>{{ItemIcon|]=] .. component.Name .. [=[}}]=]
        end
    end
   
    -- Generate the full infobox
    local infobox = [=[
<div class="infobox_item" style="float:right; display:inline-block; vertical-align:top;">
{| style="text-align:left; border-collapse:collapse; width:312px; max-width:100%; height:30px; color: #FFEFD7; padding:12px; font-family:'Retail Demo Regular',serif; ]=] ..
    (item_type == "Weapon" and "background-color: #80550F;" or
    item_type == "Vitality" and "background-color: #4D7214;" or
    "background-color: #623585;") .. [=["
! colspan="4"; style="width:280px; padding:5px 12px; text-align:center; font-size:24px; font-family:'Retail Demo Bold',serif; ]=] ..
    (item_type == "Weapon" and "background-color: #C97A03;" or
    item_type == "Vitality" and "background-color: #659818;" or
    "background-color: #8B56B4;") .. [=[">]=] .. item.Name .. [=[
|-
| colspan=4 class="infobox-image" style="padding:5px; text-align:center;">[[File:]=] .. item.Name .. [=[.png|144px]]
|-
| colspan=2 style="text-align:right; width:50%; ]=] ..
    (item_type == "Weapon" and "border-right:1px solid #C97A03;" or
    item_type == "Vitality" and "border-right:1px solid #659818;" or
    "border-right:1px solid #8B56B4;") .. [=[ padding-right:0.5em;">Cost
| colspan=2 style="padding-left:0.5em;">{{Souls|]=] .. formatNum(item.Cost) .. [=[}}}
|-
| colspan=2 style="text-align:right; width:50%; ]=] ..
    (item_type == "Weapon" and "border-right:1px solid #C97A03;" or
    item_type == "Vitality" and "border-right:1px solid #659818;" or
    "border-right:1px solid #8B56B4;") .. [=[ padding-right:0.5em;">Tier
| colspan=2 style="padding-left:0.5em;">]=] .. item.Tier .. [=[
|-
| colspan=2 style="text-align:right; width:50%; ]=] ..
    (item_type == "Weapon" and "border-right:1px solid #C97A03;" or
    item_type == "Vitality" and "border-right:1px solid #659818;" or
    "border-right:1px solid #8B56B4;") .. [=[ padding-right:0.5em;">Shop Bonus
| colspan=2 style="padding-left:0.5em;">]=] ..
    (item_type == "Weapon" and "+" .. (6 + (tonumber(item.Tier)-1)*4) .. "% Weapon Damage" or
    item_type == "Vitality" and "+" .. (11 + (tonumber(item.Tier)-1)*3) .. "% Base Health" or
    "+" .. (4 * tonumber(item.Tier)) .. " Spirit Power") .. [=[
|-
]=] .. components_text .. [=[
|-
| colspan="4" style="text-align:left; padding:0 12px; color:#FFEFD7; ]=] ..
    (item_type == "Weapon" and "background-color: #80550F;" or
    item_type == "Vitality" and "background-color: #4D7214;" or
    "background-color: #623585;") .. [=[">]=] .. item.Description .. [=[
|-
| ]=] .. stats_text .. [=[
|}
</div>]=]
   
    return infobox
end
 
return p

Latest revision as of 21:01, 30 July 2026

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