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| local p = {};
| | This page is protected from editing. Please see [[Deadlock:User pages]]. |
| local data = mw.loadJsonData("Data:ItemData.json")
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| -- Utility function to safely convert to number
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| local function toNumber(value)
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| if type(value) == "number" then
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| return value
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| elseif type(value) == "string" then
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| local cleaned = value:gsub("[^%d.-]", "")
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| return tonumber(cleaned) or 0
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| end
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| return 0
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| end
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| | |
| -- Normalize strings for comparison
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| local function normalize(str)
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| return mw.ustring.lower(mw.text.trim(str or ""))
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| end
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| -- Safe item access
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| local function get_json_item(name)
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| if not name or type(name) ~= 'string' then return nil end
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| local targetName = normalize(name)
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|
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| for _, item in pairs(data) do
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| if item.Name and normalize(item.Name) == targetName then
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| if item.IsDisabled ~= true then
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| return item
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| end
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| end
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| end
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| return nil
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| end
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| | |
| -- Find items that use this item as a component
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| local function get_parent_items(item_name)
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| local parents = {}
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| for _, item in pairs(data) do
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| if item.Components and type(item.Components) == "table" then
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| for _, comp_id in ipairs(item.Components) do
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| local component = data[comp_id]
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| if component and component.Name == item_name then
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| table.insert(parents, item.Name)
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| end
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| end
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| end
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| end
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| return parents
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| end
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| | |
| -- Format numbers with localization
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| local lang = mw.language.getContentLanguage()
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| local function formatNum(amount)
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| return lang:formatNum(toNumber(amount))
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| end
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| | |
| -- Smart stat display formatter
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| local function formatStat(stat, value)
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| local icon_map = {
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| TechPower = "Spirit icon.png",
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| WeaponPower = "Weapon Icon.png",
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| TechResist = "Spirit Resist Icon.png",
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| BulletResist = "Bullet Resist Icon.png",
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| AbilityCooldown = "Cooldown Icon.png"
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| }
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|
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| local suffix_map = {
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| Percent = "%",
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| Speed = "m/s",
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| Range = "m",
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| Duration = "s",
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| Cooldown = "s",
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| Health = " HP",
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| Stacks = " stacks",
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| Damage = " Damage",
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| FireRate = " Fire Rate",
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| Lifesteal = "% Lifesteal"
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| }
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|
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| -- Special cases with custom formatting
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| if stat == "AmmoPerSoul" then
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| return string.format("• %d ammo per Soul", value)
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| elseif stat == "SpiritPowerPerSoul" then
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| return string.format("• +%d Spirit Power per Soul", value)
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| elseif stat == "MaxStacks" then
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| return string.format("• Max %d stacks", value)
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| end
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|
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| -- Automatic formatting based on stat name
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| local display = "• "
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| local icon = icon_map[stat]
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| local base_stat = stat:gsub("Bonus", ""):gsub("Percent", "")
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|
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| -- Add value
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| display = display .. tostring(value)
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|
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| -- Add icon if available
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| if icon then
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| display = display .. " [[File:" .. icon .. "|20px]]"
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| end
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|
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| -- Add appropriate suffix
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| for pattern, suffix in pairs(suffix_map) do
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| if stat:find(pattern) then
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| return display .. suffix
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| end
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| end
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|
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| -- Default case - show stat name if no special formatting
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| return display .. " " .. base_stat
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| end
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| | |
| -- Main function with improved error handling
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| p.generate_infobox = function(frame)
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| local item_name = frame.args[1]
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| local manual_component = frame.args.component
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|
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| if not item_name or item_name == "" then
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| return frame:preprocess("{{Error|No item name specified}}")
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| end
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|
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| local item = get_json_item(item_name)
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| if not item then
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| return frame:preprocess("{{Error|Item not found: " .. item_name .. "}}")
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| end
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|
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| -- Determine item type
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| local item_type = "Weapon" -- default
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| if item.Slot then
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| local slot = normalize(item.Slot)
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| if slot == "armor" then
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| item_type = "Vitality"
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| elseif slot == "tech" then
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| item_type = "Spirit"
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| end
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| end
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|
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| -- Color definitions
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| local colors = {
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| Weapon = {bg = "#80550F", header = "#C97A03", border = "#C97A03"},
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| Vitality = {bg = "#4D7214", header = "#659818", border = "#659818"},
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| Spirit = {bg = "#623585", header = "#8B56B4", border = "#8B56B4"}
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| }
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| local color = colors[item_type] or colors.Weapon
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| | |
| -- Process components
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| local components_text = ""
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| if item.Components and type(item.Components) == "table" then
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| local valid_components = {}
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| for _, comp_id in ipairs(item.Components) do
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| local component = data[comp_id]
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| if component and component.Name then
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| table.insert(valid_components, "{{ItemIcon|" .. component.Name .. "}}")
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| end
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| end
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|
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| if #valid_components > 0 then
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| components_text = string.format(
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| '|-\n! colspan="4" style="text-align:left; padding:0 12px; font-weight:bold; font-size:16px; font-family:\'Retail Demo Bold\',serif; background-color: %s; color: %s" | COMPONENTS:<br/>%s',
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| (item_type == "Weapon" and "#9E630C" or item_type == "Vitality" and "#203500" or "#372248"),
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| (item_type == "Weapon" and "#DCCFC6" or item_type == "Vitality" and "#C7C9C6" or "#C9C7CB"),
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| table.concat(valid_components, "<br/>")
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| )
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| end
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| end
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| | |
| -- Process parent items
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| local parent_items_text = ""
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| local parent_items = {}
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|
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| if manual_component and manual_component ~= "" then
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| table.insert(parent_items, manual_component)
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| else
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| parent_items = get_parent_items(item.Name)
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| end
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|
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| if #parent_items > 0 then
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| local parent_icons = {}
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| for _, parent in ipairs(parent_items) do
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| table.insert(parent_icons, "{{ItemIcon|" .. parent .. "}}")
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| end
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|
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| parent_items_text = string.format(
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| '|-\n! colspan="4" style="text-align:left; padding:0 12px; font-weight:bold; font-size:16px; font-family:\'Retail Demo Bold\',serif; background-color: %s; color: %s" | IS COMPONENT OF:<br/>%s',
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| (item_type == "Weapon" and "#704A0C" or item_type == "Vitality" and "#436310" or "#552D74"),
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| (item_type == "Weapon" and "#D1CBC6" or item_type == "Vitality" and "#CACFC7" or "#CCC8D2"),
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| table.concat(parent_icons, "<br/>")
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| )
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| end
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| | |
| -- Process ALL stats dynamically
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| local stats = {}
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| local skip_stats = {
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| Name = true, Description = true, Cost = true, Tier = true,
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| Activation = true, Slot = true, Components = true,
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| TargetTypes = true, ShopFilters = true, IsDisabled = true,
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| AbilityCastDelay = true, AbilityChannelTime = true,
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| AbilityPostCastDuration = true, AbilityCharges = true,
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| AbilityCooldownBetweenCharge = true, ChannelMoveSpeed = true,
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| AbilityResourceCost = true
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| }
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|
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| for stat, value in pairs(item) do
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| if not skip_stats[stat] and value ~= nil and value ~= "0" and value ~= 0 then
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| local num_value = toNumber(value)
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| local formatted = formatStat(stat, num_value)
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| if formatted then
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| table.insert(stats, formatted)
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| end
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| end
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| end
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|
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| -- Sort stats alphabetically for consistent display
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| table.sort(stats)
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| | |
| -- Calculate shop bonus
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| local tier = toNumber(item.Tier or 1)
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| local shop_bonus = "+0"
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| if item_type == "Weapon" then
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| shop_bonus = string.format("+%d%% Weapon Damage", 6 + (tier-1)*4)
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| elseif item_type == "Vitality" then
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| shop_bonus = string.format("+%d%% Base Health", 11 + (tier-1)*3)
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| else -- Spirit
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| shop_bonus = string.format("+%d Spirit Power", 4 * tier)
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| end
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| | |
| -- Build infobox parts
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| local parts = {
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| -- Header
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| string.format(
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| '<div class="infobox_item" style="float:right; display:inline-block; vertical-align:top;">\n' ..
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| '{| class="wikitable" style="text-align:left; border-collapse:collapse; width:312px; max-width:100%%; color: #FFEFD7; padding:12px; font-family:\'Retail Demo Regular\',serif; background-color: %s"\n' ..
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| '! colspan="4" style="width:280px; padding:5px 12px; text-align:center; font-size:24px; font-family:\'Retail Demo Bold\',serif; background-color: %s" | %s',
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| color.bg, color.header, item.Name
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| ),
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|
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| -- Image
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| string.format(
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| '|-\n| colspan=4 class="infobox-image" style="padding:5px; text-align:center;" | [[File:%s.png|144px]]',
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| item.Name
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| ),
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|
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| -- Cost
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| string.format(
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| '|-\n| colspan=2 style="text-align:right; width:50%%; border-right:1px solid %s; padding-right:0.5em;" | Cost\n' ..
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| '| colspan=2 style="padding-left:0.5em;" | {{Souls|%s}}',
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| color.border, formatNum(item.Cost)
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| ),
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|
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| -- Tier
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| string.format(
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| '|-\n| colspan=2 style="text-align:right; width:50%%; border-right:1px solid %s; padding-right:0.5em;" | Tier\n' ..
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| '| colspan=2 style="padding-left:0.5em;" | %s',
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| color.border, tier
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| ),
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|
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| -- Shop Bonus
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| string.format(
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| '|-\n| colspan=2 style="text-align:right; width:50%%; border-right:1px solid %s; padding-right:0.5em;" | Shop Bonus\n' ..
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| '| colspan=2 style="padding-left:0.5em;" | %s',
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| color.border, shop_bonus
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| )
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| }
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| | |
| -- Add components if they exist
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| if components_text ~= "" then
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| table.insert(parts, components_text)
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| end
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| | |
| -- Add parent items if they exist
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| if parent_items_text ~= "" then
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| table.insert(parts, parent_items_text)
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| end
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| | |
| -- Add description if it exists
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| if item.Description then
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| table.insert(parts,
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| string.format(
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| '|-\n| colspan="4" style="text-align:left; padding:0 12px; color:#FFEFD7; background-color: %s" | %s',
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| color.bg, item.Description
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| )
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| )
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| end
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| | |
| -- Add stats if they exist
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| if #stats > 0 then
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| table.insert(parts,
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| '|-\n| ' .. table.concat(stats, "\n|-\n| ")
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| )
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| end
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| | |
| -- Close table
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| table.insert(parts, "|}\n</div>")
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| | |
| -- Process and return
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| return frame:preprocess(table.concat(parts, "\n"))
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| end
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| return p
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