Module:SandboxGive feedback
Documentation for this module may be created at Module:Sandbox/doc
local p = {}
local util_module = require("Module:Utilities")
local lang_codes_set = mw.loadJsonData("Data:LangCodes.json")
local dictionary_module = require("Module:Dictionary")
-- Overrides applied to searches by key. Designed to handle edge cases where
-- the expected key does not have a localization entry
local KEY_OVERRIDES = {
MoveSlowPercent_label = 'MovementSlow_label',
BonusHealthRegen_label = 'HealthRegen_label',
BarbedWireRadius_label = 'Radius_label',
BarbedWireDamagePerMeter_label = 'DamagePerMeter_label',
BuildUpDuration_label = 'BuildupDuration_label',
TechArmorDamageReduction_label = 'TechArmorDamageReduction_Label',
DamageAbsorb_label = 'DamageAbsorb_Label',
InvisRegen_label = 'InvisRegen_Label',
EvasionChance_label = 'EvasionChance_Label',
DelayBetweenShots_label = 'DelayBetweenShots_Label',
}
function get_lang_file(lang_code)
local file_name = string.format("Data:Lang_%s.json", lang_code)
local success, data = pcall(mw.loadJsonData, file_name)
if success then
return data
else
return nil
end
end
-- Helper function to handle newline conversion
local function process_newlines(text)
if not text then return text end
-- First replace the escaped \"n with actual newline characters
text = text:gsub('\\"n', '\n')
-- Then replace newlines with <br> tags
text = text:gsub('\n', '<br>')
return text
end
-- Get a localized string by the raw key
p.get_string = function(key, lang_code_override, fallback_str, remove_var_index)
-- Get frame object (either passed directly or via first argument)
local frame
if type(key) == "table" and key.args then
frame = key
key = frame.args[1]
lang_code_override = frame.args["lang_code_override"]
fallback_str = frame.args["fallback_str"]
remove_var_index = frame.args["remove_var_index"]
else
frame = mw.getCurrentFrame()
end
-- Determine lang_code if not overridden
local lang_code = lang_code_override
if (lang_code == '' or lang_code == nil) then
lang_code = get_lang_code()
end
-- Retrieve lang data
local data = get_lang_file(lang_code)
if (data == nil) then
return string.format("Lang code '%s' does not have a json file", lang_code)
end
-- Localize
local label = data[KEY_OVERRIDES[key] or key]
if (label == nil) then
-- Apply fallback
local fallback_tooltip = frame:expandTemplate{title = "MissingValveTranslationTooltip"}
local fallback
if (fallback_str == 'en') then
fallback = p.get_string(key, 'en', key .. fallback_tooltip, remove_var_index)
elseif fallback_str == 'dictionary' then
return dictionary_module.translate(key, lang_code_override)
elseif fallback_str ~= nil then
fallback = fallback_str
else
return ''
end
return fallback .. fallback_tooltip
end
-- Apply remove_var
if (remove_var_index ~= nil) then
label = util_module.remove_var(label, remove_var_index)
end
-- Process newlines and return
return process_newlines(label)
end
-- Search for a localized string using its English label
p.search_string = function(frame)
local label = frame.args[1]
local lang_code_override = frame.args[2]
local result = p._search_string(label, lang_code_override)
return process_newlines(result)
end
-- search_string, but for internal use by other modules
p._search_string = function(label, lang_code_override)
lang_code = lang_code_override
if (lang_code == '' or lang_code == nil) then
lang_code = get_lang_code()
end
-- Load the language files
local data_en = get_lang_file('en') -- English data
local data_lang = get_lang_file(lang_code) -- Target language data
if (data_lang == nil) then
error("Lang code '%s' does not have a json file", lang_code)
end
-- Search for the key in the English data
local key = nil
for k, v in pairs(data_en) do
if v == label then
key = k -- Find the key corresponding to the label
break
end
end
-- Default to input label if localized string is not found
if (key == nil) then
return label
end
if (data_lang[key] == nil) then
return label
end
return data_lang[key]
end
function get_lang_code()
local title = mw.title.getCurrentTitle()
local lang_code = title.fullText:match(".*/(.*)$")
if lang_code == nil or lang_codes_set[lang_code] == nil then
return 'en'
end
return lang_code
end
return p