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This is the documentation page for Module:Utilities
Overview
Utility functions that serve any miscellaneous purpose
Functions
get_slot_color
Retrieve's the color of a certain slot/category in any color format (default hex), formerly known in english as Weapon, Vitality, and Spirit, though their unlocalized names are Weapon, Armor, and Tech. Utilized by Template:Color
Parameters
- slot - slot key, options are Weapon, Armor, and Tech
- color_format - color format - Defaults to hex. Valid options are hex, rgb, hsl, cmyk
- no_wrap - (OPTIONAL) - Defaults to false. Set to true to remove prefixes and postfixes of '#' from hex, or 'rgb()', 'hsl()', and 'cmyk()' from the other formats. May be useful for altering the values dynamically
- debug_mode - (OPTIONAL) - Defaults to false. Used mostly for documentation purposes
Examples
See examples at Template:Color
remove_trailing_colon
Remove's the ":" character from the end of a string
Examples
{{#invoke:Utilities|remove_trailing_colon|A Fate's Tale:}}
A Fate's Tale
process_variables
Processes a localized string by replacing variable patterns with their corresponding values.
Examples
{{#invoke:Utilities|process_variables|upgrade_thermal_detonator_desc|Alchemical Fire}}
Throw a flask that explodes on contact, creating an area that does increasing spirit damage per second and reduces enemy Bullet Resist.
50% less effective vs non-heroes.