Module:Utilities: Difference between revisions

removed non-number symbols except + or - from variables
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Line 26: Line 26:
--round_to_significant_figures(12345.6789, 3)  -- Output: 12300
--round_to_significant_figures(12345.6789, 3)  -- Output: 12300
--round_to_significant_figures(0.0012345, 2)  -- Output: 0.0012
--round_to_significant_figures(0.0012345, 2)  -- Output: 0.0012
--round_to_significant_figures(-98765, 4)      -- Output: -98760
--round_to_significant_figures("-98765", 4)      -- Output: -98760
function p.round_to_sig_fig(num, n)
--round_to_significant_figures("foobar", 4)      -- Output: foobar
function p.round_to_sig_fig(input_value, n)
num = tonumber(input_value)
if num == nil then
return input_value
end
    if num == 0 then
    if num == 0 then
        return 0
        return 0
Line 105: Line 111:
local slot_colors = {
local slot_colors = {
["Weapon"] = {
["Weapon"] = {
hex = "c97a03",
hex = "c8761c",
rgb = "201,122,3",
rgb = "200, 118, 28",
hsl = "35,97%,40%",
hsl = "31, 75%, 45%",
cmyk = "0%,39%,98%,21%"
cmyk = "0%, 41%, 86%, 22%"
},
},
["Armor"] = {
["Armor"] = {
hex = "659818",
hex = "6f8724",
rgb = "101,152,24",
rgb = "198, 248, 114",
hsl = "82,73%,34%",
hsl = "82, 91%, 71%",
cmyk = "34%,0%,84%,40%"
cmyk = "20%, 0%, 54%, 3%"
},
},
["Tech"] = {
["Tech"] = {
hex = "c288f0", -- purple
hex = "ba5ca6",
rgb = "194,136,240",
rgb = "186, 92, 166",
hsl = "276,79%,74%",
hsl = "313, 41%, 55%",
cmyk = "19%,43%,0%,6%"
cmyk = "0%, 51%, 11%, 27%"
}
}


Line 210: Line 216:
         if value then
         if value then
             -- Keep only digits (0-9), plus (+), and minus (-)
             -- Keep only digits (0-9), plus (+), and minus (-)
             value = value:gsub("[^0-9+-]", "")
             value = value:gsub("[^0-9+.-]", "")
             -- Return empty string if nothing left, otherwise return the filtered value
             -- Return empty string if nothing left, otherwise return the filtered value
             return value ~= "" and value or variable_name
             return value ~= "" and value or variable_name
Line 219: Line 225:
      
      
     return processed_text
     return processed_text
end
function p.contains(tbl, str)
    for _, v in ipairs(tbl) do
        if v == str then
            return true
        end
    end
    return false
end
-- Expands multiple of the same template in a single preprocess call
-- Example:
-- expand_teampltes(frame, 'HeroIcon', {hero_atlas: {'Abrams'}, hero_bebop: {'Bebop'})
-- Returns {hero_atlas: <abrams_icon_template>, hero_bebop: <bebop_icon_template>, ...}
function p.expand_templates(frame, template_name, args_map)
    local keys = {}
    local strings = {}
    for key, args in pairs(args_map) do
        keys[#keys + 1] = key
    end
    for i, key in ipairs(keys) do
        local args = args_map[key]
        local parts = {"{{", template_name, "|"}
        for j, arg in ipairs(args) do
            if j > 1 then parts[#parts + 1] = "|" end
            parts[#parts + 1] = arg
        end
        parts[#parts + 1] = "}}"
        strings[i] = table.concat(parts)
    end
    local expanded = mw.text.split(
        frame:preprocess(table.concat(strings, "\x01")), "\x01"
    )
    local result = {}
    for i, key in ipairs(keys) do
        result[key] = expanded[i]
    end
    return result
end
-- Helper function
-- Returns true or false depending if the page exist
function p.page_exists(title_text)
    local title_obj = mw.title.new(title_text)
    return title_obj and title_obj.exists or false
end
end


return p
return p