Module talk:AbilityInteraction: Difference between revisionsGive feedback
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If the interaction is written as disabled then it automatically converts into neutral (blue), since it doesn't affect the ability in any way. | If the interaction is written as disabled then it automatically converts into neutral (blue), since it doesn't affect the ability in any way. | ||
Within that framework I don't see how it would change from ability to ability, but I might be missing, can you | Within that framework I don't see how it would change from ability to ability, but I might be missing something, can you give an example? | ||
If you want to discuss it more, please join our discord and ping @vergir there :) | If you want to discuss it more, please join our discord and ping @vergir there :) | ||
-- vergir | -- vergir | ||
: Yeah that makes a lot of sense, didn't know it automatically sets it to info whenever an interaction is tagged as disabled. It just feels a little weird to have an ability interaction glow green when it's actually partially disabled, like in the case of [[Rem#tabber-Interactions_2|Rem's Lil Helpers]] the cooldown reduction only interacts with parts of the ability, while it's still technically positive its expected effects are greatly diminished kinda putting it in a gray area, but ehh I can deal with it. --[[User:TommyGun|TommyGun]] ([[User talk:TommyGun|talk]]) 21:17, 25 July 2026 (UTC) | |||