Monster Rounds: Difference between revisions

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{{Infobox item
{{Infobox item/auto|Monster Rounds}}
| name            = Hollow Point Ward
| type            = Weapon
| icon            =
|item_imagefilepath=Hollow Point Ward|item_name=Hollow Point Ward|item_type=Weapon|has_components=false|has_passive1=false|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+80 Spirit Shield Health|item_stat2=+4 Spirit Power| souls          = 500
|passive1_description=When you are '''above 60% health''', deal additional '''Weapon Damage'''.|passive1_cooldown=|passive1_stat1=+20% Weapon Damage (Conditional)| ammo            =
| weapon_damage  =
| component_of    =
|description=|ability_type=Passive}}


{{ItemSummary|{{#var:item_key_or_en}}}}


== Recommended heroes ==
== Notes ==
* Monster Rounds applies additional damage to Non-Player Characters. This includes [[Troopers]], [[Neutral]] entities including the [[Mid-Boss]], as well as lane structures and team objectives such as [[Guardian]]s, [[Walker]]s, [[Shrine]]s, and the [[Patron]].
* The bonus [[Bullet Resist]] has no effect against Walkers, Shrines, the Patron, {{HeroIcon|Graves}}' {{AbilityIcon|Borrowed Decree|l1=Ghouls}} or {{HeroIcon|McGinnis}}' {{AbilityIcon|Mini Turret|l1=Turrets}}, since they deal [[Spirit Damage]].


*
== Abilities affected by Monster Rounds ==
{{AbilityTable|summons}}


== Update history ==
== Update history ==
{{Update history}}


{{Items}}
== Navigation ==
[[Category:Items]]
{{Item Navbox}}