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m Reformatted Sprint Speed template. |
clarify , reorder |
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'''Move Speed''' is a stat that [[heroes]] start with and can obtain more through [[items]]. Move speed dictates how many meters per second the hero will move. | '''Move Speed''' is a stat that [[heroes]] start with and can obtain more through [[items]]. Move speed dictates how many meters per second the hero will move. | ||
== Notes == | |||
Player's will accelerate up to base movement speed velocity from a standstill. While firing, there is a 70% movement speed penalty (which can be mitigated by [[Fleetfoot]]). There is no penalty while aiming down sights. While crouched, all heroes have 4.8 m/s crouch speed not affected by the movement speed penalty, except for [[Grey Talon]] and [[Warden]], whose movement speed penalty while firing applies while crouched, becoming 4.4 m/s. | |||
Move Speed is an important stat in overall [[movement]], as it affects how quickly one can reach their destination. | |||
== Sprint Speed == | == Sprint Speed == | ||
'''Sprint Speed''' is a related stat that is conditionally added to a hero's move speed when a hero is out of combat for five seconds, and persists until entering combat. | '''Sprint Speed''' is a related stat that is conditionally added to a hero's move speed when a hero is out of combat for five seconds, and persists until entering combat. | ||
== Sources == | == Sources == | ||
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=== Map Spawns === | === Map Spawns === | ||
* Power up runes can provide a temporary Movement buff that provides +<b>3</b>m/s Sprint Speed for 160 seconds. | * Power up runes can provide a temporary Movement buff that provides +<b>3</b>m/s Sprint Speed for 160 seconds. | ||
* After taking a teleporter, there is a temporary move speed buff. | |||
{{Stat navbox}} | {{Stat navbox}} | ||