Move Speed: Difference between revisions

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Sprint Speed: add item icons
Calculating Move Speed: replace (probably ai generated?) unicode symbols with mathjax so they are easier for anyone to edit
 
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<math>\text{Effective Move Bonus} = 12 \times (1 - (1 - \frac{B_1}{12}) \times (1 - \frac{B_2}{12}) \dots)</math>
<math>\text{Effective Move Bonus} = 12 \times (1 - (1 - \frac{B_1}{12}) \times (1 - \frac{B_2}{12}) \dots)</math>


Where B₁, B₂, etc. are individual move speed bonuses.
Where <math>B_1</math>, <math>B_2</math>, etc. are individual move speed bonuses.


Then calculate your total speed:
Then calculate your total speed:
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'''Example:'''
'''Example:'''
If you have two sources of move speed, one providing '''+2 m/s''' and another providing '''+3 m/s''':
If you have two sources of move speed, one providing '''+2 m/s''' and another providing '''+3 m/s''':
# Divide each bonus by 12: ≈0.167 and 0.25.
# Divide each bonus by 12: <math>{\approx}0.167</math> and 0.25.
# Subtract from 1: (1 - 0.167) = '''0.833''' and (1 - 0.25) = '''0.75'''.
# Subtract from 1: <math>(1 - 0.167) = \textbf{0.833}</math> and <math>(1 - 0.25) = \textbf{0.75}</math>.
# Multiply the remainders: 0.833 × 0.75 = '''0.625'''.
# Multiply the remainders: <math>0.833 \times 0.75 = \textbf{0.625}</math>.
# Subtract from 1: 1 - 0.625 = '''0.375'''.
# Subtract from 1: <math>1 - 0.625 = \textbf{0.375}</math>.
# Multiply by 12: 0.375 × 12 = '''4.5 m/s''' (exact).
# Multiply by 12: <math>0.375 \times 12 = \textbf{4.5 m/s}</math>.
# Your Effective Move Bonus is '''4.5 m/s''' (not 5 m/s).
# Your Effective Move Bonus is '''4.5 m/s''' (not 5 m/s).


If your hero has 6.5 base move speed, 1.6 base sprint speed, and no sprint bonuses:
If your hero has 6.5 base move speed, 1.6 base sprint speed, and no sprint bonuses:
<math>6.5 + 4.5 + 1.6 = \mathbf{12.6 \text{ m/s}}</math>
<math>6.5 + 4.5 + 1.6 = \mathbf{12.6 m/s}</math>


=== Sprint Speed Stacking ===
=== Sprint Speed Stacking ===