Move Speed: Difference between revisions

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LVL (talk | contribs)
Calculation: Updated to be accurate with recent patch
Rlen (talk | contribs)
added more info about Sprint Speed mechanics, and more ways to lose sprint buildup
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'''Sprint Speed''' is a related stat that is conditionally added to a hero's move speed when a hero is out of combat for five seconds, and persists until entering combat or zooming in. Zooming in while sprinting resets the player's speed back to base move speed.
'''Sprint Speed''' is a related stat that is conditionally added to a hero's move speed when a hero is out of combat for five seconds, and persists until entering combat or zooming in. Zooming in while sprinting resets the player's speed back to base move speed.


If the hero has more than '''2.5m/s Sprint Speed,''' the rest of the sprint speed will be added to the hero's movement at a rate of '''0.6m/s''' as the player moves. Stopping movement will reset this counter.
If the hero has more than '''2.5m/s Sprint Speed,''' the rest of the sprint speed will be added to the hero's movement at a rate of '''0.6m/s''' as the player moves. While capped at the hero's Sprint Speed stat, sprinting will continue building up past its current max value, meaning bonuses applied while sprinting (e.g. [[Healing Rite]]) will instantly increase current Move Speed. Sliding, taking damage, getting [[Crowd Control#Stun|Stunned]], [[Crowd Control#Immobilize|Immobilized]], [[Crowd Control#Displace|Displaced]] or [[Crowd Control#Sleep|Slept]], using a [[Ziplines|Zipline]], or stopping movement input will reset this counter.


{{HeroIcon|Wraith}}'s sprint scales with Spirit Power at {{#invoke:HeroData|get_hero_scalar|hero_wraith|Spirit|SprintSpeed}}.
{{HeroIcon|Wraith}}'s sprint scales with Spirit Power at {{#invoke:HeroData|get_hero_scalar|hero_wraith|Spirit|SprintSpeed}}.