Move Speed: Difference between revisions

Jump to navigation Jump to search
Rlen (talk | contribs)
added more info about Sprint Speed mechanics, and more ways to lose sprint buildup
Removed outdated information in the overview on Seven's movespeed scaling with spirit
Line 8: Line 8:
While firing, a hero's movement speed is reduced to 75% of its normal value (a 25% slow), which can be mitigated by {{ItemIcon|Fleetfoot}}. There is no penalty while zooming in. While crouched, all heroes have 4.8 m/s crouch speed not affected by the movement speed penalty, except for {{HeroIcon|Grey Talon}} and {{HeroIcon|Warden}}, whose movement speed penalty while firing applies while crouched, becoming 4.4 m/s.  
While firing, a hero's movement speed is reduced to 75% of its normal value (a 25% slow), which can be mitigated by {{ItemIcon|Fleetfoot}}. There is no penalty while zooming in. While crouched, all heroes have 4.8 m/s crouch speed not affected by the movement speed penalty, except for {{HeroIcon|Grey Talon}} and {{HeroIcon|Warden}}, whose movement speed penalty while firing applies while crouched, becoming 4.4 m/s.  


{{HeroIcon|Grey Talon}}'s move speed scales with [[Spirit Power]] at {{#invoke:HeroData|get_hero_scalar|hero_orion|Spirit|MaxMoveSpeed}}, {{HeroIcon|Seven}}'s scales at {{#invoke:HeroData|get_hero_scalar|hero_gigawatt|Spirit|MaxMoveSpeed}}, and {{HeroIcon|Sinclair}} and {{HeroIcon|Vyper}}'s scale at {{#invoke:HeroData|get_hero_scalar|hero_magician|Spirit|MaxMoveSpeed}}.
{{HeroIcon|Grey Talon}}'s move speed scales with [[Spirit Power]] at {{#invoke:HeroData|get_hero_scalar|hero_orion|Spirit|MaxMoveSpeed}}.{{HeroIcon|Sinclair}} and {{HeroIcon|Vyper}}'s scale at {{#invoke:HeroData|get_hero_scalar|hero_magician|Spirit|MaxMoveSpeed}}.


Move Speed is an important stat in overall [[movement]], as it affects how quickly one can reach their destination.
Move Speed is an important stat in overall [[movement]], as it affects how quickly one can reach their destination.