Move Speed: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) |
july 4 patch: ivy no longer ignores shooting speed penalty |
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== Notes == | == Notes == | ||
Heroes will accelerate up to base movement speed velocity from a standstill. While firing, there is a 70% movement speed penalty (which can be mitigated by {{ItemIcon|Fleetfoot}}) | Heroes will accelerate up to base movement speed velocity from a standstill. While firing, there is a 70% movement speed penalty (which can be mitigated by {{ItemIcon|Fleetfoot}}). There is no penalty while zooming in. While crouched, all heroes have 4.8 m/s crouch speed not affected by the movement speed penalty, except for {{HeroIcon|Grey Talon}} and {{HeroIcon|Warden}}, whose movement speed penalty while firing applies while crouched, becoming 4.4 m/s. | ||
{{HeroIcon|Grey Talon}}'s move speed scales with [[Spirit Power]] at {{#invoke:HeroData|get_hero_scalar|hero_orion|Spirit|MaxMoveSpeed}}, and {{HeroIcon|Seven}}, {{HeroIcon|Sinclair}} and {{HeroIcon|Vyper}}'s move speed scales with Spirit Power at {{#invoke:HeroData|get_hero_scalar|hero_gigawatt|Spirit|MaxMoveSpeed}}. | {{HeroIcon|Grey Talon}}'s move speed scales with [[Spirit Power]] at {{#invoke:HeroData|get_hero_scalar|hero_orion|Spirit|MaxMoveSpeed}}, and {{HeroIcon|Seven}}, {{HeroIcon|Sinclair}} and {{HeroIcon|Vyper}}'s move speed scales with Spirit Power at {{#invoke:HeroData|get_hero_scalar|hero_gigawatt|Spirit|MaxMoveSpeed}}. | ||