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Heroes will accelerate up to base movement speed velocity from a standstill. While firing, there is a 70% movement speed penalty (which can be mitigated by {{ItemIcon|Fleetfoot}}). [[Ivy]] is the only exception, as she does not incur the penalty while firing. There is no penalty while zooming in. While crouched, all heroes have 4.8 m/s crouch speed not affected by the movement speed penalty, except for [[Grey Talon]] and [[Warden]], whose movement speed penalty while firing applies while crouched, becoming 4.4 m/s. | Heroes will accelerate up to base movement speed velocity from a standstill. While firing, there is a 70% movement speed penalty (which can be mitigated by {{ItemIcon|Fleetfoot}}). [[Ivy]] is the only exception, as she does not incur the penalty while firing. There is no penalty while zooming in. While crouched, all heroes have 4.8 m/s crouch speed not affected by the movement speed penalty, except for [[Grey Talon]] and [[Warden]], whose movement speed penalty while firing applies while crouched, becoming 4.4 m/s. | ||
[[Seven]]'s move speed scales with Spirit Power at 0. | [[Grey Talon]]'s move speed scales with [[Spirit Power]] at 0.025, and [[Seven]], [[Sinclair]] and [[Vyper]]'s move speed scales with Spirit Power at 0.023. | ||
Move Speed is an important stat in overall [[movement]], as it affects how quickly one can reach their destination. | Move Speed is an important stat in overall [[movement]], as it affects how quickly one can reach their destination. | ||