Move Speed: Difference between revisions

Overview: updated
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While firing, a hero's movement speed is reduced to 75% of its normal value (a 25% slow), which can be mitigated by {{ItemIcon|Fleetfoot}}. There is no penalty while zooming in. While crouched, all heroes have 4.8 m/s crouch speed not affected by the movement speed penalty, except for {{HeroIcon|Grey Talon}} and {{HeroIcon|Warden}}, whose movement speed penalty while firing applies while crouched, becoming 4.4 m/s.  
While firing, a hero's movement speed is reduced to 75% of its normal value (a 25% slow), which can be mitigated by {{ItemIcon|Fleetfoot}}. There is no penalty while zooming in. While crouched, all heroes have 4.8 m/s crouch speed not affected by the movement speed penalty, except for {{HeroIcon|Grey Talon}} and {{HeroIcon|Warden}}, whose movement speed penalty while firing applies while crouched, becoming 4.4 m/s.  


{{HeroIcon|Grey Talon}}'s move speed scales with [[Spirit Power]] at {{#invoke:HeroData|get_hero_scalar|hero_orion|Spirit|MaxMoveSpeed}}.{{HeroIcon|Sinclair}} and {{HeroIcon|Vyper}}'s scale at {{#invoke:HeroData|get_hero_scalar|hero_magician|Spirit|MaxMoveSpeed}}.
Move Speed is an important stat in overall [[movement]], as it affects how quickly one can reach their destination.


Move Speed is an important stat in overall [[movement]], as it affects how quickly one can reach their destination.
Some heroes have [[Spirit Scaling]] affecting their Move Speed and Sprint Speed. See "Base Move and Sprint Speed" table below.


=== Sprint Speed ===
=== Sprint Speed ===
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If the hero has more than '''2.5m/s Sprint Speed,''' the rest of the sprint speed will be added to the hero's movement at a rate of '''0.6m/s''' as the player moves. While capped at the hero's Sprint Speed stat, sprinting will continue building up past its current max value, meaning bonuses applied while sprinting (e.g. [[Healing Rite]]) will instantly increase current Move Speed. Sliding, taking damage, getting [[Crowd Control#Stun|Stunned]], [[Crowd Control#Immobilize|Immobilized]], [[Crowd Control#Displace|Displaced]] or [[Crowd Control#Sleep|Slept]], using a [[Ziplines|Zipline]], or stopping movement input will reset this counter.
If the hero has more than '''2.5m/s Sprint Speed,''' the rest of the sprint speed will be added to the hero's movement at a rate of '''0.6m/s''' as the player moves. While capped at the hero's Sprint Speed stat, sprinting will continue building up past its current max value, meaning bonuses applied while sprinting (e.g. [[Healing Rite]]) will instantly increase current Move Speed. Sliding, taking damage, getting [[Crowd Control#Stun|Stunned]], [[Crowd Control#Immobilize|Immobilized]], [[Crowd Control#Displace|Displaced]] or [[Crowd Control#Sleep|Slept]], using a [[Ziplines|Zipline]], or stopping movement input will reset this counter.
{{HeroIcon|Wraith}}'s sprint scales with Spirit Power at {{#invoke:HeroData|get_hero_scalar|hero_wraith|Spirit|SprintSpeed}}.


=== Slide ===
=== Slide ===