Move Speed: Difference between revisions

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'''Move Speed''' is a stat that [[heroes]] start with and can obtain more through [[items]]. Move speed dictates how many meters per second the hero will move.
'''Move Speed''' is a stat that [[heroes]] start with and can obtain more through [[items]]. Move speed dictates how many meters per second the hero will move.
== Notes ==
Player's will accelerate up to base movement speed velocity from a standstill. While firing, there is a 70% movement speed penalty (which can be mitigated by [[Fleetfoot]]). There is no penalty while aiming down sights. While crouched, all heroes have 4.8 m/s crouch speed not affected by the movement speed penalty, except for [[Grey Talon]] and [[Warden]], whose movement speed penalty while firing applies while crouched, becoming 4.4 m/s.
Move Speed is an important stat in overall [[movement]], as it affects how quickly one can reach their destination.


== Sprint Speed ==
== Sprint Speed ==
'''Sprint Speed''' is a related stat that is conditionally added to a hero's move speed when a hero is out of combat for five seconds, and persists until entering combat.
'''Sprint Speed''' is a related stat that is conditionally added to a hero's move speed when a hero is out of combat for five seconds, and persists until entering combat.
== Notes ==
Player's will accelerate up to base movement speed velocity from a standstill. While firing or aiming, there is a movement speed penalty.
Move Speed is an important stat in overall [[movement]], as it affects how quickly one can reach their destination.


== Sources ==
== Sources ==
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=== Map Spawns ===
=== Map Spawns ===
* Power up runes can provide a temporary Movement buff that provides +<b>3</b>m/s Sprint Speed for 160 seconds.
* Power up runes can provide a temporary Movement buff that provides +<b>3</b>m/s Sprint Speed for 160 seconds.
* After taking a teleporter, there is a temporary move speed buff.


{{Stat navbox}}
{{Stat navbox}}