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fixed the tables, add info, reformat |
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== Notes == | == Notes == | ||
Heroes will accelerate up to base movement speed velocity from a standstill. While firing, there is a 70% movement speed penalty (which can be mitigated by {{ItemIcon|Fleetfoot}}). There is no penalty while zooming in. While crouched, all heroes have 4.8 m/s crouch speed not affected by the movement speed penalty, except for {{HeroIcon|Grey Talon}} and {{HeroIcon|Warden}}, whose movement speed penalty while firing applies while crouched, becoming 4.4 m/s. | |||
{{HeroIcon|Seven}}'s move speed scales with Spirit Power at 0.02. | |||
Move Speed is an important stat in overall [[movement]], as it affects how quickly one can reach their destination. | Move Speed is an important stat in overall [[movement]], as it affects how quickly one can reach their destination. | ||
== Sprint Speed == | === Sprint Speed === | ||
'''Sprint Speed''' is a related stat that is conditionally added to a hero's move speed when a hero is out of combat for five seconds, and persists until entering combat. | '''Sprint Speed''' is a related stat that is conditionally added to a hero's move speed when a hero is out of combat for five seconds, and persists until entering combat or zooming in. Zooming in while sprinting resets the player's speed back to base move speed. Most heroes can obtain sprint through items, but several start with it initially, such as {{HeroIcon|Bebop}} at 3 m/s, {{HeroIcon|Lady Geist}} at 1.5 m/s, and {{HeroIcon|Lash}} at 1 m/s. | ||
{{HeroIcon|Wraith}}'s sprint scales with Spirit Power at 0.06. | |||
== Sources == | == Sources == | ||
=== Move Speed === | === Move Speed === | ||
{{Item stat table|Move Speed}} | |||
=== Sprint Speed === | === Sprint Speed === | ||
{{Item stat table|Sprint Speed}} | |||
=== Map Spawns === | === Map Spawns === | ||