Move Speed: Difference between revisions

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added more HeroData module values
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Heroes will accelerate up to base movement speed velocity from a standstill. While firing, there is a 70% movement speed penalty (which can be mitigated by {{ItemIcon|Fleetfoot}}). {{HeroIcon|Ivy}} is the only exception, as she does not incur the penalty while firing. There is no penalty while zooming in. While crouched, all heroes have 4.8 m/s crouch speed not affected by the movement speed penalty, except for {{HeroIcon|Grey Talon}} and {{HeroIcon|Warden}}, whose movement speed penalty while firing applies while crouched, becoming 4.4 m/s.
Heroes will accelerate up to base movement speed velocity from a standstill. While firing, there is a 70% movement speed penalty (which can be mitigated by {{ItemIcon|Fleetfoot}}). {{HeroIcon|Ivy}} is the only exception, as she does not incur the penalty while firing. There is no penalty while zooming in. While crouched, all heroes have 4.8 m/s crouch speed not affected by the movement speed penalty, except for {{HeroIcon|Grey Talon}} and {{HeroIcon|Warden}}, whose movement speed penalty while firing applies while crouched, becoming 4.4 m/s.


{{HeroIcon|Grey Talon}}'s move speed scales with [[Spirit Power]] at 0.025, and {{HeroIcon|Seven}}, {{HeroIcon|Sinclair}} and {{HeroIcon|Vyper}}'s move speed scales with Spirit Power at 0.023.
{{HeroIcon|Grey Talon}}'s move speed scales with [[Spirit Power]] at {{#invoke:HeroData|get_hero_scalar|hero_orion|Spirit|MaxMoveSpeed}}, and {{HeroIcon|Seven}}, {{HeroIcon|Sinclair}} and {{HeroIcon|Vyper}}'s move speed scales with Spirit Power at {{#invoke:HeroData|get_hero_scalar|hero_gigawatt|Spirit|MaxMoveSpeed}}.


Move Speed is an important stat in overall [[movement]], as it affects how quickly one can reach their destination.
Move Speed is an important stat in overall [[movement]], as it affects how quickly one can reach their destination.
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'''Sprint Speed''' is a related stat that is conditionally added to a hero's move speed when a hero is out of combat for five seconds, and persists until entering combat or zooming in. Zooming in while sprinting resets the player's speed back to base move speed.
'''Sprint Speed''' is a related stat that is conditionally added to a hero's move speed when a hero is out of combat for five seconds, and persists until entering combat or zooming in. Zooming in while sprinting resets the player's speed back to base move speed.


Most heroes start with 2 m/s sprint speed and can increase it through items. The exceptions are {{HeroIcon|Lash}} and {{HeroIcon|Warden}} at {{#invoke:HeroData|get_hero_var|Lash|SprintSpeed}} m/s, {{HeroIcon|Lady Geist}} at {{#invoke:HeroData|get_hero_var|Lady Geist|SprintSpeed}} m/s, and {{HeroIcon|Bebop}} at {{#invoke:HeroData|get_hero_var|Bebop|SprintSpeed}} m/s.
Most heroes start with {{#invoke:HeroData|get_hero_var|Abrams|SprintSpeed}} m/s sprint speed and can increase it through items. The exceptions are {{HeroIcon|Lash}} and {{HeroIcon|Warden}} at {{#invoke:HeroData|get_hero_var|Lash|SprintSpeed}} m/s, {{HeroIcon|Lady Geist}} at {{#invoke:HeroData|get_hero_var|Lady Geist|SprintSpeed}} m/s, and {{HeroIcon|Bebop}} at {{#invoke:HeroData|get_hero_var|Bebop|SprintSpeed}} m/s.


{{HeroIcon|Wraith}}'s sprint scales with Spirit Power at {{ss|0.06}}.
{{HeroIcon|Wraith}}'s sprint scales with Spirit Power at {{#invoke:HeroData|get_hero_scalar|hero_wraith|Spirit|SprintSpeed}}.


== Sources ==
== Sources ==