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{{Template:Construction}} | {{Template:Construction}}{{Main|Portal:Movement}} | ||
In ''[[Deadlock]]'', there are a variety of methods for traversing the map. | In ''[[Deadlock]]'', there are a variety of methods for traversing the map. | ||
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{{Main|Move Speed|Movement Slow}} | {{Main|Move Speed|Movement Slow}} | ||
Sprinting will activate on its own, which occurs after a hero is out of combat for five seconds and persists until entering combat or zooming in. Zooming in while sprinting resets the player's speed back to base move speed. Most heroes can obtain sprint through items, but several start with it initially. | |||
=== Air Jump === | === Air Jump === | ||
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=== Down Dash === | === Down Dash === | ||
Double tapping crouch midair performs a down dash, allowing the player to return to the ground quickly. This consumes | Double tapping crouch midair performs a down dash, allowing the player to return to the ground quickly. This consumes 0.5<ref>https://forums.playdeadlock.com/threads/12-29-2025-update.95233/#post-185824</ref> stamina. You can Down Dash only once per jump. This can be expanded to two with the {{ItemType|Armor}} {{ItemIcon|Stamina Mastery}}. | ||
[[File:Downdash.mp4|center|800px]]<center>'''Down dashing'''</center> | [[File:Downdash.mp4|center|800px]]<center>'''Down dashing'''</center> | ||
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! rowspan="2" |{{Hero Card Nav|Hero=Ivy}} | ! rowspan="2" |{{Hero Card Nav|Hero=Ivy}} | ||
|{{AbilityIcon| | |{{AbilityIcon|Entangling Thorns}} | ||
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|{{AbilityIcon| | |{{AbilityIcon|Kudzu Connection}} | ||
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Prior to the [[Update:April_17,_2025|April 17, 2025 update]], players could use [[Melee Attack#Heavy Melee Cancel|Heavy Melee Cancel]] to maintain momentum from a Heavy Melee attack. However, the update significantly reduced the momentum preservation, making the technique nearly ineffective for movement purposes. | Prior to the [[Update:April_17,_2025|April 17, 2025 update]], players could use [[Melee Attack#Heavy Melee Cancel|Heavy Melee Cancel]] to maintain momentum from a Heavy Melee attack. However, the update significantly reduced the momentum preservation, making the technique nearly ineffective for movement purposes. | ||
== | == References == | ||
<references /> | |||
== Navigation == | |||
{{Gameplay Navbox}} | {{Gameplay Navbox}} | ||
[[Category:Movement]] | [[Category:Movement]] | ||