Movement: Difference between revisionsGive feedback
→Basic Movement: writing is hard |
add more info |
||
| Line 1: | Line 1: | ||
{{construction}} | {{construction}} | ||
{{stub}} | {{stub}} | ||
In ''[[Deadlock]]'', there are a variety of methods for traversing the map. | |||
In ''[[Deadlock]]'', there are a variety of methods for traversing the map. | |||
== Overview == | |||
Movement is a concept that governs blah. In a broad sense, it is important for positioning, map rotations, ganking, and pushing, while from a mechanical point of view, it is the specific actions to escape, chase, initiate fights, or otherwise catch enemies out of position. | |||
Several heroes and items have specific movement tech that cannot be executed otherwise. | |||
Distances and speeds are displayed in-game by meters (m) and meters per second (m/s). As the game built on the Source 2 Engine, internal measurements are calculated by hammer units (hu), where 1 hammer unit can be approximated to 1 [[wikipedia:inch|inch]]. Therefore, 1 hu is roughly equal to and represents .0254 m. | |||
There is no fall damage in ''Deadlock''. | |||
== Basic Movement == | == Basic Movement == | ||
<code>W</code> <code>A</code> <code>S</code> <code>D</code> is used to move the character. | <code>W</code> <code>A</code> <code>S</code> <code>D</code> is used to move the character. <code>Space</code> will cause the hero to jump, and if near a ledge, will let them mantle. <code>ctrl</code> will cause the hero to crouch. <code>Shift</code> will cause the hero to dash. | ||
{{Main|Move Speed|Movement Slow}} | |||
Heroes have differing base moving and sprinting speeds. Sprinting will activate on its own, and occurs after a hero is out of combat for five seconds, and persists until entering combat or zooming in. Zooming in while sprinting resets the player's speed back to base move speed. Most heroes can obtain sprint through items, but several start with it initially. | |||
=== Sliding === | |||
While traveling fast enough, pressing crouch will cause the hero to slide. | |||
=== Dash Jump === | |||
After dashing, there is a short window where the player can execute a jump to perform a dash jump. This consumes two stamina bars but allows more directional movement and temporarily increases speed. | |||
=== Mantle === | |||
(is this important enough to get its own section) | |||
=== Stamina === | |||
{{Main|Stamina}} | |||
Stamina management is an important aspect of player movement. | |||
== Map features == | |||
There are multiple elements on the map that let players move uniquely. | |||
=== Launch Pads === | |||
Launch Pads are small vents that push heroes through the air after standing on them. | |||
=== Ropes === | |||
{{Main|Ropes}} | |||
Ropes dangle from the roofs of buildings, allowing heroes to access rooftops and provides a means of reaching vertically. (<-- word salad, rewrite this) | |||
=== Teleporter === | |||
{{Main|Teleporter}} | |||
There are multiple pairs of teleporters throughout the map that can be entered to quickly traverse left and right across the map. | |||
=== Ziplines === | |||
{{Main|Ziplines}} | |||
Ziplines are the most prominent method of traversal, as the heroes spawn riding the lines. They connect the opposing bases together and facilitate fights. | |||
== Advanced Movement == | == Advanced Movement == | ||
=== Friction === | |||
syrup | |||
=== Wall Jump === | |||
Pressing <code>Space</code> away from the wall will cause the character to perform a Wall Jump, which does not consume stamina. | |||
== Movement abilities == | == Movement abilities == | ||
| Line 94: | Line 141: | ||
| Throw a grappling hook to ... | | Throw a grappling hook to ... | ||
|} | |} | ||
{{Gameplay Navbox}} | |||