Movement: Difference between revisions

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As a physics based game, several principles in the real world are also modeled in-game. However, quirks with the game engine allow unique movement options that are not readily apparent.
As a physics based game, several principles in the real world are also modeled in-game. However, quirks with the game engine allow unique movement options that are not readily apparent.


=== Heavy Melee Cancel ===
Heavy Melee Cancel lets you interrupt the recovery animation of a Heavy Melee by using specific active items or abilities. By activating these items during the lunge portion of the attack, you can preserve the forward momentum, opening up extended movement options.
Heavy Melee Cancel is a valuable technique for melee-focused builds, as it allows you to bait enemies into wasting their parry.
[[File:Heavy_Melee_Cancel.mp4|center|800px]]<center>'''Baiting Heavy Melee using Heavy Melee Cancel'''</center>
To Perform a Heavy Melee Cancel:
# Equip an active item that allows Heavy Melee cancellation or play a character with an ability that enables it.
# Initiate a Heavy Melee, then activate the item or ability during the lunge phase to cancel the recovery while maintaining momentum.
==== Items that cancel Heavy Melee ====
{| class="wikitable sortable"
! Price ({{Souls|Souls}})
! Type of Item
! Item Name
|-
| {{Souls|1,250}}
| {{ItemType|Weapon}}
| {{ItemIcon|Fleetfoot}}
|-
| {{Souls|6,000}}
| {{ItemType|Armor}}
| {{ItemIcon|Colossus}}
|-
| {{Souls|6,000}}
| {{ItemType|Armor}}
| {{ItemIcon|Unstoppable}}
|-
| {{Souls|6,000}}
| {{ItemType|Weapon}}
| {{ItemIcon|Vampiric Burst}}
|}
==== Abilities that cancel Heavy Melee ====
Some characters can Heavy Melee Cancel with their abilities, though they are locked out of immediate follow-ups due to ability restrictions
{| class="wikitable sortable"
! Hero
! Ability
|-
| {{HeroIcon|Dynamo}}
| {{AbilityIcon|Singularity}}
|-
| {{HeroIcon|Ivy}}
| {{AbilityIcon|Stone Form}}
|-
| {{HeroIcon|Kelvin}}
| {{AbilityIcon|Ice Path}}, {{AbilityIcon|Frozen Shelter}}
|-
|}
[[File:Heavy_Melee_Cancel_Movement.mp4|center|800px]]<center>'''Double Jump then Heavy Melee Cancel using {{ItemIcon|Fleetfoot}} then Slide'''</center>
=== Melee Jump ===
=== Melee Jump ===
Melee jumping is the technique of using a heavy melee timed with a ''Wall Jump'' to go up without double jumping, thus saving a Stamina bar.[[File:Melee_Jump.mp4|center|800px]]<center>'''Melee Jumping and then ''Mantling'''''</center>
Melee jumping is the technique of using a heavy melee timed with a ''Wall Jump'' to go up without double jumping, thus saving a Stamina bar.[[File:Melee_Jump.mp4|center|800px]]<center>'''Melee Jumping and then ''Mantling'''''</center>
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</small>
|}
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[[File:Corner_Boost.mp4|center|800px]]<center>'''Corner Boosting'''</center>
[[File:Corner_Boost.gif|frame|center|Corner Boosting]]




=== Dropdown Corner Boost ===
=== Dropdown Corner Boost ===
Same as ''Corner Boost'', ''Dropdown Corner Boost'' can be done on any edge in the game. To perform it, drop down from an edge and wall jump to gain extra height without using stamina.[[File:Dropdown_Corner_Boost.gif|frame|center|Dropdown Corner Boosting]]
Same as ''Corner Boost'', ''Dropdown Corner Boost'' can be done on any edge in the game. To perform it, drop down from an edge and wall jump to gain extra height without using stamina.[[File:Dropdown_Corner_Boost.mp4|center|800px]]<center>'''Dropdown Corner Boosting'''</center>