Movement: Difference between revisions

Removed sliding since it's in controls section
Added video examples and made ability icons white
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=== Air Jump ===
=== Air Jump ===
Jumping while midair functions like a double jump, allowing the player to reach rooftops or get over tall walls. This consumes one stamina. Against some walls, air jumping against the surface that is just too tall for a single jump will refund the stamina for the air jump.  
Jumping while midair functions like a double jump, allowing the player to reach rooftops or get over tall walls. This consumes one stamina. Against some walls, air jumping against the surface that is just too tall for a single jump will refund the stamina for the air jump.  
*At the start of each game, you are only permitted one Air Jump per jump. This can be expanded to two with the {{ItemType|Armor}} {{ItemIcon|Superior Stamina}}.
[[File:Air_Jump.mp4|center|800px]]<center>'''Air jumping'''</center>
=== Wall Jump ===
Pressing <code>Space</code> away from the wall will cause the character to perform a Wall Jump, which does not consume stamina. You can Wall Jump only once per jump. This can be expanded to two with the {{ItemType|Armor}} {{ItemIcon|Superior Stamina}}.
[[File:Wall_Jump.mp4|center|800px]]<center>'''Wall Jumping'''</center>


=== Air Dash ===
=== Air Dash ===
Dashing midair can be done similarly to a grounded dash. This consumes one stamina.
Dashing midair can be done similarly to a grounded dash. This consumes one stamina. You can Air Dash only once per jump. This can be expanded to two with the {{ItemType|Armor}} {{ItemIcon|Superior Stamina}}.
[[File:Air_Dash.mp4|center|800px]]<center>'''Air Dashing'''</center>


=== Dash Jump ===
=== Dash Jump ===
After dashing, there is a short window where the player can execute a jump to perform a dash jump. This consumes two stamina bars but allows more directional movement and temporarily increases speed.
A ''Dash jump'' is a fast long jump, which can be performed during a dash and costs 1 [[Stamina]], for a total of 2 including the Stamina spent ''dashing''. The timing of a ''dash jump'' is visualized by the crosshair turning blue while ''dashing.'' While the crosshair is blue, the player can press jump to ''dash jump''.
* If hero has {{ItemIcon|Kinetic Dash}} or {{ItemIcon|Arcane Surge}} ''Dash jump'' will only cost 1 stamina if items are not on cooldown.
[[File:Dash_Jump.mp4|center|800px]]<center>'''Dash Jumping'''</center>


=== Down Dash ===
=== Down Dash ===
Pressing crouch midair performs a down dash, allowing the player to return to the ground quickly. This consumes one stamina.
Pressing crouch midair performs a down dash, allowing the player to return to the ground quickly. This consumes one stamina. You can Down Dash only once per jump. This can be expanded to two with the {{ItemType|Armor}} {{ItemIcon|Superior Stamina}}.
[[File:Downdash.mp4|center|800px]]<center>'''Down dashing'''</center>


=== Mantle ===
=== Mantle ===
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== Advanced Movement ==
== Advanced Movement ==
As a physics based game, several principles in the real world are also modeled in-game. However, quirks with the game engine allow unique movement options that are not readily apparent.
As a physics based game, several principles in the real world are also modeled in-game. However, quirks with the game engine allow unique movement options that are not readily apparent.
=== Melee Jump ===
Melee jumping is the technique of using a heavy melee timed with a ''Wall Jump'' to go up without double jumping, thus saving a Stamina bar.[[File:Melee_Jump.mp4|center|800px]]<center>'''Melee Jumping and then ''Mantling'''''</center>
=== Corner Boost === 
''Corner Boost'' is a technique of very tight wall jumping on edges or corners to gain extra height without using stamina. [[File:Corner_Boost.gif|frame|center|Corner Boosting]]
=== Dropdown Corner Boost ===
Same as ''Corner Boost'', ''Dropdown Corner Boost'' can be done on any edge in the game. To perform it, drop down from an edge and wall jump to gain extra height without using stamina.[[File:Dropdown_Corner_Boost.gif|frame|center|Dropdown Corner Boosting]]


=== Friction ===
=== Friction ===
{{construction}}
{{construction}}


=== Wall Jump ===
 
Pressing <code>Space</code> away from the wall will cause the character to perform a Wall Jump, which does not consume stamina.


== Movement abilities ==
== Movement abilities ==
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|-
|-
| rowspan=2 | {{Hero Card Nav|Abrams}}
| rowspan=2 | {{Hero Card Nav|Abrams}}
| <span style="filter:brightness(0) saturate(100%);">[[File:{{#invoke:Lang|get_string|citadel_ability_bull_charge|lang_code_override=en}}.png|64px]]<br/>{{#invoke:Lang|get_string|citadel_ability_bull_charge}}</span>
| <span>[[File:{{#invoke:Lang|get_string|citadel_ability_bull_charge|lang_code_override=en}}.png|64px]]<br/>{{#invoke:Lang|get_string|citadel_ability_bull_charge}}</span>
| {{#invoke:Lang|get_string|citadel_ability_bull_charge_desc|fallback_str=en}}
| {{#invoke:Lang|get_string|citadel_ability_bull_charge_desc|fallback_str=en}}
|-
|-
| <span style="filter:brightness(0) saturate(100%);">[[File:Seismic Impact.png|64px]]<br/>Seismic Impact</span>
| <span>[[File:Seismic Impact.png|64px]]<br/>Seismic Impact</span>
| Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned.
| Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned.
|-
|-
| rowspan=3 | {{Hero Card Nav|Calico}}
| rowspan=3 | {{Hero Card Nav|Calico}}
| <span style="filter:brightness(0) saturate(100%);">[[File:Leaping Slash.png|64px]]<br/>Leaping Slash</span>
| <span>[[File:Leaping Slash.png|64px]]<br/>Leaping Slash</span>
| Dash forward before slashing all enemies in a circle, dealing Light Melee Damage.
| Dash forward before slashing all enemies in a circle, dealing Light Melee Damage.
|-
|-
| <span style="filter:brightness(0) saturate(100%);">[[File:Ava.png|64px]]<br/>Ava</span>
| <span>[[File:Ava.png|64px]]<br/>Ava</span>
| Turn to shadows and possess Ava. You gain Movement Speed and become Hidden on the Minimap, but cannot attack or cast abilities.
| Turn to shadows and possess Ava. You gain Movement Speed and become Hidden on the Minimap, but cannot attack or cast abilities.
|-
|-
| <span style="filter:brightness(0) saturate(100%);">[[File:Return to Shadows.png|64px]]<br/>Return to Shadows</span>
| <span>[[File:Return to Shadows.png|64px]]<br/>Return to Shadows</span>
| Instantly turn to shadows, becoming Untargetable, gaining Movement Speed, and dealing Damage.
| Instantly turn to shadows, becoming Untargetable, gaining Movement Speed, and dealing Damage.
|-
|-
| {{Hero Card Nav|Dynamo}}
| {{Hero Card Nav|Dynamo}}
| <span style="filter:brightness(0) saturate(100%);">[[File:Quantum Entanglement.png|64px]]<br/>Quantum Entanglement</span>
| <span>[[File:Quantum Entanglement.png|64px]]<br/>Quantum Entanglement</span>
| Dynamo briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip (Max 8s).  
| Dynamo briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip (Max 8s).  
|-
|-
| {{Hero Card Nav|Grey Talon}}
| {{Hero Card Nav|Grey Talon}}
| <span style="filter:brightness(0) saturate(100%);">[[File:Rain of Arrows.png|64px]]<br/>Rain of Arrows</span>
| <span>[[File:Rain of Arrows.png|64px]]<br/>Rain of Arrows</span>
| Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon.
| Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon.
Alt-Cast for reduced jump height.
Alt-Cast for reduced jump height.
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|-
|-
| {{Hero Card Nav|Haze}}
| {{Hero Card Nav|Haze}}
| <span style="filter:brightness(0) saturate(100%);">[[File:Smoke Bomb.png|64px]]<br/>Smoke Bomb</span>
| <span>[[File:Smoke Bomb.png|64px]]<br/>Smoke Bomb</span>
| Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility. Close enemies can see through your invisibility.
| Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility. Close enemies can see through your invisibility.
|-
|-
| {{Hero Card Nav|Holliday}}
| {{Hero Card Nav|Holliday}}
| <span style="filter:brightness(0) saturate(100%);">[[File:Bounce Pad.png|64px]]<br/>Bounce Pad</span>
| <span>[[File:Bounce Pad.png|64px]]<br/>Bounce Pad</span>
| Drop a bounce pad in the world that launches any hero.
| Drop a bounce pad in the world that launches any hero.
|-
|-
| {{Hero Card Nav|Infernus}}
| {{Hero Card Nav|Infernus}}
| <span style="filter:brightness(0) saturate(100%);">[[File:Flame Dash.png|64px]]<br/>Flame Dash</span>
| <span>[[File:Flame Dash.png|64px]]<br/>Flame Dash</span>
| Move forward at high speed and leave a flame trail that burns enemies. Infernus gains 50% slow resistance for the duration.  
| Move forward at high speed and leave a flame trail that burns enemies. Infernus gains 50% slow resistance for the duration.  
|-
|-
| {{Hero Card Nav|Ivy}}
| {{Hero Card Nav|Ivy}}
| <span style="filter:brightness(0) saturate(100%);">[[File:Air Drop.png|64px]]<br/>Air Drop</span>
| <span>[[File:Air Drop.png|64px]]<br/>Air Drop</span>
| Take flight with an ally or a bomb. Drop your ally or bomb to cause a large explosion that causes movement slow. Ivy and ally gain a bullet shield when flying ends.
| Take flight with an ally or a bomb. Drop your ally or bomb to cause a large explosion that causes movement slow. Ivy and ally gain a bullet shield when flying ends.
While lifted, your ally gains bullet resist but cannot attack and deals -50% damage. Air Drop has faster cast time when targeting an ally.  
While lifted, your ally gains bullet resist but cannot attack and deals -50% damage. Air Drop has faster cast time when targeting an ally.  
|-
|-
| {{Hero Card Nav|Kelvin}}
| {{Hero Card Nav|Kelvin}}
| <span style="filter:brightness(0) saturate(100%);">[[File:Ice Path.png|64px]]<br/>Ice Path</span>
| <span>[[File:Ice Path.png|64px]]<br/>Ice Path</span>
| Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail.
| Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail.
Press Shift / Ctrl to travel up or down while in Ice Path.
Press Shift / Ctrl to travel up or down while in Ice Path.
|-
|-
| {{Hero Card Nav|Lash}}
| {{Hero Card Nav|Lash}}
| <span style="filter:brightness(0) saturate(100%);">[[File:Grapple.png|64px]]<br/>Grapple</span>
| <span>[[File:Grapple.png|64px]]<br/>Grapple</span>
| Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.
| Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.
|-
|-
| rowspan=2 | {{Hero Card Nav|Mirage}}
| rowspan=2 | {{Hero Card Nav|Mirage}}
| <span style="filter:brightness(0) saturate(100%);">[[File:Tornado.png|64px]]<br/>Tornado</span>
| <span>[[File:Tornado.png|64px]]<br/>Tornado</span>
| Transform yourself into a tornado that travels forward, damaging enemies and lifting them up in the air. After emerging from the tornado you gain bullet evasion.
| Transform yourself into a tornado that travels forward, damaging enemies and lifting them up in the air. After emerging from the tornado you gain bullet evasion.
|-
|-
| <span style="filter:brightness(0) saturate(100%);">[[File:Traveler.png|64px]]<br/>Traveler</span>
| <span>[[File:Traveler.png|64px]]<br/>Traveler</span>
| Channeled. Target an ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, you gain movement speed as well as fire rate until your next reload.
| Channeled. Target an ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, you gain movement speed as well as fire rate until your next reload.
|-
|-
| {{Hero Card Nav|Mo & Krill}}
| {{Hero Card Nav|Mo & Krill}}
| <span style="filter:brightness(0) saturate(100%);">[[File:Burrow.png|64px]]<br/>Burrow</span>
| <span>[[File:Burrow.png|64px]]<br/>Burrow</span>
| Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends.
| Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends.
|-
|-
| {{Hero Card Nav|Paradox}}
| {{Hero Card Nav|Paradox}}
| <span style="filter:brightness(0) saturate(100%);">[[File:Paradoxical Swap.png|64px]]<br/>Paradoxical Swap</span>
| <span>[[File:Paradoxical Swap.png|64px]]<br/>Paradoxical Swap</span>
| Fire a projectile that swaps your position with the target enemy hero. While the effect occurs, you gain spirit lifesteal and the enemy takes damage over time.
| Fire a projectile that swaps your position with the target enemy hero. While the effect occurs, you gain spirit lifesteal and the enemy takes damage over time.
|-
|-
| {{Hero Card Nav|Pocket}}
| {{Hero Card Nav|Pocket}}
| <span style="filter:brightness(0) saturate(100%);">[[File:Flying Cloak.png|64px]]<br/>Flying Cloak</span>
| <span>[[File:Flying Cloak.png|64px]]<br/>Flying Cloak</span>
| Launch a sentient cloak that travels forward and damages enemies. You can press 2 to teleport to its location.
| Launch a sentient cloak that travels forward and damages enemies. You can press 2 to teleport to its location.
|-
|-
| {{Hero Card Nav|Shiv}}
| {{Hero Card Nav|Shiv}}
| <span style="filter:brightness(0) saturate(100%);">[[File:Slice and Dice.png|64px]]<br/>Slice and Dice</span>
| <span>[[File:Slice and Dice.png|64px]]<br/>Slice and Dice</span>
| Perform a dash forward, damaging enemies along the path.
| Perform a dash forward, damaging enemies along the path.


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|-
|-
| {{Hero Card Nav|Sinclair}}
| {{Hero Card Nav|Sinclair}}
| <span style="filter:brightness(0) saturate(100%);">[[File:Spectral Assistant.png|64px]]<br/>Spectral Assistant</span>
| <span>[[File:Spectral Assistant.png|64px]]<br/>Spectral Assistant</span>
| While the Assistant is out, you can press [2] to swap positions with your Assistant.
| While the Assistant is out, you can press [2] to swap positions with your Assistant.
|-
|-
| {{Hero Card Nav|Vindicta}}
| {{Hero Card Nav|Vindicta}}
| <span style="filter:brightness(0) saturate(100%);">[[File:Flight.png|64px]]<br/>Flight</span>
| <span>[[File:Flight.png|64px]]<br/>Flight</span>
| Leap into the air and fly. While in flight your weapon deals bonus spirit damage.
| Leap into the air and fly. While in flight your weapon deals bonus spirit damage.
|-
|-
| {{Hero Card Nav|Viscous}}
| {{Hero Card Nav|Viscous}}
| <span style="filter:brightness(0) saturate(100%);">[[File:Goo Ball.png|64px]]<br/>Goo Ball</span>
| <span>[[File:Goo Ball.png|64px]]<br/>Goo Ball</span>
| Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.
| Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.
|-
|-
| {{Hero Card Nav|Vyper}}
| {{Hero Card Nav|Vyper}}
| <span style="filter:brightness(0) saturate(100%);">[[File:Slither.png|64px]]<br/>Slither</span>
| <span>[[File:Slither.png|64px]]<br/>Slither</span>
| You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.
| You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.
|-
|-
| {{Hero Card Nav|Warden}}
| {{Hero Card Nav|Warden}}
| <span style="filter:brightness(0) saturate(100%);">[[File:Willpower.png|64px]]<br/>Willpower</span>
| <span>[[File:Willpower.png|64px]]<br/>Willpower</span>
| Gain a spirit shield and bonus movement speed.
| Gain a spirit shield and bonus movement speed.
|-
|-
| {{Hero Card Nav|Wraith}}
| {{Hero Card Nav|Wraith}}
| <span style="filter:brightness(0) saturate(100%);">[[File:Project Mind.png|64px]]<br/>Project Mind</span>
| <span>[[File:Project Mind.png|64px]]<br/>Project Mind</span>
| Teleport to the targeted location.
| Teleport to the targeted location.
|-
|-
| {{Hero Card Nav|Yamato}}
| {{Hero Card Nav|Yamato}}
| <span style="filter:brightness(0) saturate(100%);">[[File:Flying Strike.png|64px]]<br/>Flying Strike</span>
| <span>[[File:Flying Strike.png|64px]]<br/>Flying Strike</span>
| Throw a grappling hook to reel yourself towards an enemy, damaging and slowing the target when you arrive.
| Throw a grappling hook to reel yourself towards an enemy, damaging and slowing the target when you arrive.
|}
|}