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→Wall Jump: Details about fatigue recovery: https://store.steampowered.com/news/app/1422450/view/524216645064852902 |
Added a section explaining Dash Jump Cancels under Advanced Movement |
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=== Dash Jump Cancel === | |||
A dash jump cancel is a technique that allows the user to immediately jump after a dash without using additional stamina by casting an ability. A Dash Jump Cancel gives you less velocity than a reqular Dash Jump, and does not proc item effects. | |||
A dash jump cancel is performed by casting an ability in the middle of a dash jump. Due to differences in heroes move speeds, some Dash Jump Cancels are significantly harder, or cannot be followed up with a slide without items that increase move speed. | |||
==== Abilities that can be used to dash jump cancel. ==== | |||
{| class="wikitable" | |||
|+ | |||
!Hero | |||
!Ability | |||
!Notes | |||
|- | |||
! rowspan="2" |{{Hero Card Nav|Billy}} | |||
|{{AbilityIcon|Blasted}} | |||
| | |||
|- | |||
|{{AbilityIcon|Chain Gang}} | |||
| | |||
|- | |||
!{{Hero Card Nav|Hero=Calico}} | |||
|{{AbilityIcon|Gloom Bombs}} | |||
| | |||
|- | |||
!{{Hero Card Nav|Hero=Dynamo}} | |||
|{{AbilityIcon|Rejuvenating Aurora}} | |||
|Requires Rejuvenating Aurora to be upgraded to T3. | |||
|- | |||
!{{Hero Card Nav|Hero=Grey Talon}} | |||
|{{AbilityIcon|Spirit Snare}} | |||
|Requires the ability to be fully cast. | |||
|- | |||
! rowspan="2" |{{Hero Card Nav|Hero=Haze}} | |||
|{{AbilityIcon|Sleep Dagger}} | |||
| | |||
|- | |||
|{{AbilityIcon|Smoke Bomb}} | |||
| | |||
|- | |||
! rowspan="2" |{{Hero Card Nav|Hero=Holliday}} | |||
|{{AbilityIcon|Powder Keg}} | |||
| | |||
|- | |||
|{{AbilityIcon|Bounce Pad}} | |||
|Provides a significant increase in velocity. | |||
|- | |||
!{{Hero Card Nav|Hero=Infernus}} | |||
|{{AbilityIcon|Napalm}} | |||
| | |||
|- | |||
! rowspan="2" |{{Hero Card Nav|Hero=Ivy}} | |||
|{{AbilityIcon|Kudzu Bomb}} | |||
| | |||
|- | |||
|{{AbilityIcon|Watcher's Covenant}} | |||
| | |||
|- | |||
! rowspan="2" |{{Hero Card Nav|Hero=Kelvin}} | |||
|{{AbilityIcon|Frost Grenade}} | |||
| | |||
|- | |||
|{{AbilityIcon|Frozen Shelter}} | |||
|It is possible to cancel the Frozen Shelter before hitting the wall. | |||
|- | |||
! rowspan="2" |{{Hero Card Nav|Hero=Lady Geist}} | |||
|{{AbilityIcon|Essence Bomb}} | |||
| | |||
|- | |||
|{{AbilityIcon|Malice}} | |||
|Casting Malic requires the caster to wait before they can jump, which makes the Dash Jump Cancel significantly harder. Malice Dash Jump Cancel cannot be followed up with a slide without items that increase move speed. | |||
|- | |||
!{{Hero Card Nav|Hero=Lash}} | |||
|{{AbilityIcon|Flog}} | |||
| | |||
|- | |||
! rowspan="4" |{{Hero Card Nav|Hero=McGinnis}} | |||
|{{AbilityIcon|Mini Turret}} | |||
| | |||
|- | |||
|{{AbilityIcon|Medicinal Specter}} | |||
| | |||
|- | |||
|{{AbilityIcon|Spectral Wall}} | |||
| | |||
|- | |||
|{{AbilityIcon|Heavy Barrage}} | |||
|Due to the slow Heavy Barrage Dash Jump Cancel cannot be followed up with a slide without items that increase move speed. | |||
|- | |||
!{{Hero Card Nav|Hero=Mina}} | |||
|{{AbilityIcon|Rake}} | |||
| | |||
|- | |||
! rowspan="2" |{{Hero Card Nav|Hero=Mirage}} | |||
|{{AbilityIcon|Fire Scarabs}} | |||
|Each separate cast can be Dash Jump Canceled. | |||
|- | |||
|{{AbilityIcon|Djinn's Mark}} | |||
| | |||
|- | |||
! rowspan="2" |{{Hero Card Nav|Hero=Mo & Krill}} | |||
|{{AbilityIcon|Scorn}} | |||
| | |||
|- | |||
|{{AbilityIcon|Sand Blast}} | |||
| | |||
|- | |||
! rowspan="3" |{{Hero Card Nav|Hero=Paradox}} | |||
|{{AbilityIcon|Pulse Grenade}} | |||
| | |||
|- | |||
|{{AbilityIcon|Kinetic Carbine}} | |||
| | |||
|- | |||
|{{AbilityIcon|Paradoxical Swap}} | |||
| | |||
|- | |||
!{{Hero Card Nav|Hero=Pocket}} | |||
|{{AbilityIcon|Flying Cloak}} | |||
| | |||
|- | |||
! rowspan="3" |{{Hero Card Nav|Hero=Seven}} | |||
|{{AbilityIcon|Lightning Ball}} | |||
| | |||
|- | |||
|{{AbilityIcon|Static Charge}} | |||
| | |||
|- | |||
|{{AbilityIcon|Power Surge}} | |||
| | |||
|- | |||
! rowspan="2" |{{Hero Card Nav|Hero=Shiv}} | |||
|{{AbilityIcon|Serrated Knives}} | |||
|Casting Serrated Knives requires the caster to wait before they can jump, which makes the Dash Jump Cancel significantly harder. Serrated Knives Dash Jump Cancel cannot be followed up with a slide without items that increase move speed. | |||
|- | |||
|{{AbilityIcon|Bloodletting}} | |||
| | |||
|- | |||
! rowspan="3" |{{Hero Card Nav|Hero=Sinclair}} | |||
|{{AbilityIcon|Vexing Bolt}} | |||
|Casting Vexing Bolt requires the caster to wait before they can jump, which makes the Dash Jump Cancel significantly harder. Vexing Bolt Dash Jump Cancel cannot be followed up with a slide without items that increase move speed. | |||
|- | |||
|{{AbilityIcon|Spectral Assistant}} | |||
| | |||
|- | |||
|{{AbilityIcon|Rabbit Hex}} | |||
| | |||
|- | |||
! rowspan="3" |{{Hero Card Nav|Hero=Vindicta}} | |||
|{{AbilityIcon|Stake}} | |||
| | |||
|- | |||
|{{AbilityIcon|Crow Familiar}} | |||
|Crow Familiar Dash Jump Cancel cannot be followed up with a slide without items that increase move speed. | |||
|- | |||
|{{AbilityIcon|Assassinate}} | |||
|Requires the ability to be fully cast and unscoped before jumping to be able to be followed up with a slide. | |||
|- | |||
! rowspan="2" |{{Hero Card Nav|Hero=Viscous}} | |||
|{{AbilityIcon|Splatter}} | |||
|Splatter Dash Jump Cancel cannot be followed up with a slide without items that increase move speed. | |||
|- | |||
|{{AbilityIcon|Puddle Punch}} | |||
| | |||
|- | |||
! rowspan="3" |{{Hero Card Nav|Hero=Vyper}} | |||
|{{AbilityIcon|Screwjab Dagger}} | |||
| | |||
|- | |||
|{{AbilityIcon|Lethal Venom}} | |||
| | |||
|- | |||
|{{AbilityIcon|Petrifying Bola}} | |||
| | |||
|- | |||
! rowspan="3" |{{Hero Card Nav|Hero=Warden}} | |||
|{{AbilityIcon|Alchemical Flask}} | |||
| | |||
|- | |||
|{{AbilityIcon|Willpower}} | |||
|Willpower Dash Jump Cancel cannot be followed up with a slide without items that increase move speed. | |||
|- | |||
|{{AbilityIcon|Binding Word}} | |||
| | |||
|- | |||
! rowspan="3" |{{Hero Card Nav|Hero=Wraith}} | |||
|{{AbilityIcon|Card Trick}} | |||
|Card Trick Dash Jump Cancel cannot be followed up with a slide without items that increase move speed. | |||
|- | |||
|{{AbilityIcon|Full Auto}} | |||
| | |||
|- | |||
|{{AbilityIcon|Telekinesis}} | |||
| | |||
|} | |||
== Movement abilities == | == Movement abilities == | ||