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Wall Jump: Details about fatigue recovery: https://store.steampowered.com/news/app/1422450/view/524216645064852902
Added a section explaining Dash Jump Cancels under Advanced Movement
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=== Dash Jump Cancel ===
A dash jump cancel is a technique that allows the user to immediately jump after a dash without using additional stamina by casting an ability. A Dash Jump Cancel gives you less velocity than a reqular Dash Jump, and does not proc item effects.
A dash jump cancel is performed by casting an ability in the middle of a dash jump. Due to differences in heroes move speeds, some Dash Jump Cancels are significantly harder, or cannot be followed up with a slide without items that increase move speed.
==== Abilities that can be used to dash jump cancel. ====
{| class="wikitable"
|+
!Hero
!Ability
!Notes
|-
! rowspan="2" |{{Hero Card Nav|Billy}}
|{{AbilityIcon|Blasted}}
|
|-
|{{AbilityIcon|Chain Gang}}
|
|-
!{{Hero Card Nav|Hero=Calico}}
|{{AbilityIcon|Gloom Bombs}}
|
|-
!{{Hero Card Nav|Hero=Dynamo}}
|{{AbilityIcon|Rejuvenating Aurora}}
|Requires Rejuvenating Aurora to be upgraded to T3.
|-
!{{Hero Card Nav|Hero=Grey Talon}}
|{{AbilityIcon|Spirit Snare}}
|Requires the ability to be fully cast.
|-
! rowspan="2" |{{Hero Card Nav|Hero=Haze}}
|{{AbilityIcon|Sleep Dagger}}
|
|-
|{{AbilityIcon|Smoke Bomb}}
|
|-
! rowspan="2" |{{Hero Card Nav|Hero=Holliday}}
|{{AbilityIcon|Powder Keg}}
|
|-
|{{AbilityIcon|Bounce Pad}}
|Provides a significant increase in velocity.
|-
!{{Hero Card Nav|Hero=Infernus}}
|{{AbilityIcon|Napalm}}
|
|-
! rowspan="2" |{{Hero Card Nav|Hero=Ivy}}
|{{AbilityIcon|Kudzu Bomb}}
|
|-
|{{AbilityIcon|Watcher's Covenant}}
|
|-
! rowspan="2" |{{Hero Card Nav|Hero=Kelvin}}
|{{AbilityIcon|Frost Grenade}}
|
|-
|{{AbilityIcon|Frozen Shelter}}
|It is possible to cancel the Frozen Shelter before hitting the wall.
|-
! rowspan="2" |{{Hero Card Nav|Hero=Lady Geist}}
|{{AbilityIcon|Essence Bomb}}
|
|-
|{{AbilityIcon|Malice}}
|Casting Malic requires the caster to wait before they can jump, which makes the Dash Jump Cancel significantly harder. Malice Dash Jump Cancel cannot be followed up with a slide without items that increase move speed.
|-
!{{Hero Card Nav|Hero=Lash}}
|{{AbilityIcon|Flog}}
|
|-
! rowspan="4" |{{Hero Card Nav|Hero=McGinnis}}
|{{AbilityIcon|Mini Turret}}
|
|-
|{{AbilityIcon|Medicinal Specter}}
|
|-
|{{AbilityIcon|Spectral Wall}}
|
|-
|{{AbilityIcon|Heavy Barrage}}
|Due to the slow Heavy Barrage Dash Jump Cancel cannot be followed up with a slide without items that increase move speed.
|-
!{{Hero Card Nav|Hero=Mina}}
|{{AbilityIcon|Rake}}
|
|-
! rowspan="2" |{{Hero Card Nav|Hero=Mirage}}
|{{AbilityIcon|Fire Scarabs}}
|Each separate cast can be Dash Jump Canceled.
|-
|{{AbilityIcon|Djinn's Mark}}
|
|-
! rowspan="2" |{{Hero Card Nav|Hero=Mo & Krill}}
|{{AbilityIcon|Scorn}}
|
|-
|{{AbilityIcon|Sand Blast}}
|
|-
! rowspan="3" |{{Hero Card Nav|Hero=Paradox}}
|{{AbilityIcon|Pulse Grenade}}
|
|-
|{{AbilityIcon|Kinetic Carbine}}
|
|-
|{{AbilityIcon|Paradoxical Swap}}
|
|-
!{{Hero Card Nav|Hero=Pocket}}
|{{AbilityIcon|Flying Cloak}}
|
|-
! rowspan="3" |{{Hero Card Nav|Hero=Seven}}
|{{AbilityIcon|Lightning Ball}}
|
|-
|{{AbilityIcon|Static Charge}}
|
|-
|{{AbilityIcon|Power Surge}}
|
|-
! rowspan="2" |{{Hero Card Nav|Hero=Shiv}}
|{{AbilityIcon|Serrated Knives}}
|Casting Serrated Knives requires the caster to wait before they can jump, which makes the Dash Jump Cancel significantly harder. Serrated Knives Dash Jump Cancel cannot be followed up with a slide without items that increase move speed.
|-
|{{AbilityIcon|Bloodletting}}
|
|-
! rowspan="3" |{{Hero Card Nav|Hero=Sinclair}}
|{{AbilityIcon|Vexing Bolt}}
|Casting Vexing Bolt requires the caster to wait before they can jump, which makes the Dash Jump Cancel significantly harder. Vexing Bolt Dash Jump Cancel cannot be followed up with a slide without items that increase move speed.
|-
|{{AbilityIcon|Spectral Assistant}}
|
|-
|{{AbilityIcon|Rabbit Hex}}
|
|-
! rowspan="3" |{{Hero Card Nav|Hero=Vindicta}}
|{{AbilityIcon|Stake}}
|
|-
|{{AbilityIcon|Crow Familiar}}
|Crow Familiar Dash Jump Cancel cannot be followed up with a slide without items that increase move speed.
|-
|{{AbilityIcon|Assassinate}}
|Requires the ability to be fully cast and unscoped before jumping to be able to be followed up with a slide.
|-
! rowspan="2" |{{Hero Card Nav|Hero=Viscous}}
|{{AbilityIcon|Splatter}}
|Splatter Dash Jump Cancel cannot be followed up with a slide without items that increase move speed.
|-
|{{AbilityIcon|Puddle Punch}}
|
|-
! rowspan="3" |{{Hero Card Nav|Hero=Vyper}}
|{{AbilityIcon|Screwjab Dagger}}
|
|-
|{{AbilityIcon|Lethal Venom}}
|
|-
|{{AbilityIcon|Petrifying Bola}}
|
|-
! rowspan="3" |{{Hero Card Nav|Hero=Warden}}
|{{AbilityIcon|Alchemical Flask}}
|
|-
|{{AbilityIcon|Willpower}}
|Willpower Dash Jump Cancel cannot be followed up with a slide without items that increase move speed.
|-
|{{AbilityIcon|Binding Word}}
|
|-
! rowspan="3" |{{Hero Card Nav|Hero=Wraith}}
|{{AbilityIcon|Card Trick}}
|Card Trick Dash Jump Cancel cannot be followed up with a slide without items that increase move speed.
|-
|{{AbilityIcon|Full Auto}}
|
|-
|{{AbilityIcon|Telekinesis}}
|
|}


== Movement abilities ==
== Movement abilities ==