Movement: Difference between revisionsGive feedback
Jump to navigation
Jump to search
m General fixes to writing. Deleted incorrect information about stamina refund. Added name of Mantle Glide. |
|||
| Line 6: | Line 6: | ||
Several heroes and items have specific movement tech that cannot be executed otherwise. | Several heroes and items have specific movement tech that cannot be executed otherwise. | ||
Distances and speeds are displayed in-game by meters (m) and meters per second (m/s). As the game built on the Source 2 Engine, internal measurements are calculated by hammer units (hu), where 1 hammer unit can be approximated to 1 [[wikipedia:inch|inch]]. Therefore, 1 hu is roughly equal to and represents .0254 m. | Distances and speeds are displayed in-game by meters (m) and meters per second (m/s). As the game built on the Source 2 Engine, internal measurements are calculated by hammer units (hu), where 1 hammer unit can be approximated to 1 [[wikipedia:inch|inch]]. Therefore, 1 hu is roughly equal to and represents .0254 m. | ||
There is no fall damage in ''Deadlock''. | There is no fall damage in ''Deadlock''. | ||
| Line 12: | Line 12: | ||
== Basic Movement == | == Basic Movement == | ||
=== Controls === | === Controls === | ||
The character is controlled using movement keys (by default: <code>W</code>, <code>A</code>, <code>S</code>, and <code>D</code>). Pressing the jump key (by default: <code>Space</code>) makes the character jump, and holding it near a ledge allows the character to mantle (by default: <code>Space</code>). The crouch key (default: <code>Ctrl</code>) causes the character to crouch or slide if they have enough speed (8.9 m/s or 350 hu/s) or are on an inclined surface, such as stairs. Additionally, the dash key (default: <code>Shift</code>) enables the character to perform a [[Stamina|dash]] both on the ground and in the air. [[Heroes]] have differing move speeds and [[Stamina#Dash Speed|dash speeds]]. | |||
The character is controlled using movement keys | |||
{{Main|Move Speed|Movement Slow}} | {{Main|Move Speed|Movement Slow}} | ||
| Line 20: | Line 18: | ||
=== Air Jump === | === Air Jump === | ||
Jumping while midair functions like a double jump, allowing the player to reach rooftops or get over tall walls. This consumes one stamina. | Jumping while midair functions like a double jump, allowing the player to reach rooftops or get over tall walls. This consumes one stamina. | ||
*At the start of each game, you are only permitted one Air Jump per jump. This can be expanded to two with the {{ItemType|Armor}} {{ItemIcon|Stamina Mastery}}. | *At the start of each game, you are only permitted one Air Jump per jump. This can be expanded to two with the {{ItemType|Armor}} {{ItemIcon|Stamina Mastery}}. | ||
[[File:Air_Jump.mp4|center|800px]]<center>'''Air | [[File:Air_Jump.mp4|center|800px]]<center>'''Air Jumping'''</center> | ||
=== Wall Jump === | === Wall Jump === | ||
Pressing <code>Space</code> next to a wall will cause the character to perform a Wall Jump, which does not consume stamina. You can Wall Jump multiple times per jump, but each Wall Jump after the first one costs 0.5 [[ | Pressing <code>Space</code> next to a wall will cause the character to perform a Wall Jump, which does not consume stamina. You can Wall Jump multiple times per jump, but each Wall Jump after the first one costs 0.5 [[stamina]] and incurs a fatigue that reduces the height of successive jumps. This fatigue recovers non-linearly{{Citation needed}} over the course of 1.25 seconds and recovers completely upon landing. Using a heavy melee while airborne will also incur fatigue. | ||
[[File:Wall_Jump.mp4|center|800px]]<center>'''Wall Jumping'''</center> | [[File:Wall_Jump.mp4|center|800px]]<center>'''Wall Jumping'''</center> | ||
=== Air Dash === | === Air Dash === | ||
Dashing midair can be done similarly to a grounded dash. | Dashing midair can be done similarly to a grounded dash. A dash performed in the air is called an Air Dash, and consumes the same amount of stamina as a grounded dash. You can Air Dash only once per jump, but this limit can be expanded to two with the {{ItemType|Armor}} {{ItemIcon|Stamina Mastery}}. | ||
[[File:Air_Dash.mp4|center|800px]]<center>'''Air Dashing'''</center> | [[File:Air_Dash.mp4|center|800px]]<center>'''Air Dashing'''</center> | ||
=== Dash Jump === | === Dash Jump === | ||
A ''Dash jump'' is a fast long jump, which can be performed during a dash and costs 1 [[ | A ''Dash jump'' is a fast long jump, which can be performed as an additive input during a dash during a set timing window and which costs 1 [[stamina]], for a total of 2 stamina. The timing of a ''dash jump'' is visualized by the stamina bars under your crosshair turning blue while ''dashing.'' While the crosshair is blue, the player can press jump to ''dash jump''. | ||
[[File:Dash_Jump.mp4|center|800px]]<center>'''Dash Jumping'''</center> | [[File:Dash_Jump.mp4|center|800px]]<center>'''Dash Jumping'''</center> | ||
| Line 41: | Line 39: | ||
=== Mantle === | === Mantle === | ||
Mantling is the act of | Mantling is the act of climbing a nearby ledge. If a player holds the crouch key (default: <code>Ctrl</code>) while mantling, they will slide after climbing up, which is called a Mantle Glide. | ||
If the player is hit by a [[Melee Attack|melee attack]] while mantling, they will get an 80% [[Movement Slow]], which will taper down to 20% over 2s. | If the player is hit by a [[Melee Attack|melee attack]] while mantling, they will get an 80% [[Movement Slow]], which will taper down to 20% over 2s. | ||
| Line 325: | Line 323: | ||
== Movement abilities == | == Movement abilities == | ||
Certain abilities are classified in-game as Movement Abilties. These abilities are disabled by the {{ItemType|Tech}} {{ItemIcon|Slowing Hex}}. | |||
{| class="wikitable" style="text-align:center; width:auto;" | {| class="wikitable" style="text-align:center; width:auto;" | ||
! Hero | ! Hero | ||