Movement Slow: Difference between revisionsGive feedback
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m 35% move slow resist to 40% for fleetfoot, recent patch |
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Movement Slow cannot reduce a player's speed below 2.0 m/s in-game (or 80 hammer units per second).<!-- 1 hu approximately equal 1 inch, therefore 1 meter is approximately equal to 39.3701 hu or 1 hu is approximately equal to 0.0254 meters--> | Movement Slow cannot reduce a player's speed below 2.0 m/s in-game (or 80 hammer units per second).<!-- 1 hu approximately equal 1 inch, therefore 1 meter is approximately equal to 39.3701 hu or 1 hu is approximately equal to 0.0254 meters--> | ||
== | == Notes == | ||
Slows | * The displayed speed in-game in m/s is rounded to the nearest decimal for all numbers under 10 m/s. | ||
== Calculation == | |||
=== Stacking Multiple Slows === | |||
While abilities and items display slow percentages (e.g., 30%), multiple sources of movement slow do not simply add together. Instead, they stack '''multiplicatively'''. | |||
To find your total slow percentage, use the following formula: | |||
<math>\text{Total Slow} = 1 - (1 - \text{Slow}_1) \times (1 - \text{Slow}_2) \times ...</math> | |||
'''Example:''' | |||
If you are affected by two slows, one providing '''30%''' and another providing '''25%''': | |||
# Convert percentages to decimals: 0.30 and 0.25. | |||
# Subtract from 1: (1 - 0.30) = '''0.70''' and (1 - 0.25) = '''0.75'''. | |||
# Multiply the remainders: 0.70 × 0.75 = '''0.525'''. | |||
# Subtract from 1: 1 - 0.525 = '''0.475'''. | |||
# Your Total Slow is '''47.5%'''. | |||
=== Calculating Final Speed === | |||
Once you have the total slow percentage, apply it to your speed. However, movement slow is calculated using 2.0 m/s as a floor - you cannot be slowed below this speed. | |||
<math>\text{Slowed Speed} = ((\text{Current Speed} - 2) \times (1 - \text{Total Slow})) + 2</math> | |||
<math> | |||
== | '''Example:''' | ||
If you are moving at '''10 m/s''' and have '''50%''' total slow: | |||
# Subtract the floor: 10 - 2 = '''8'''. | |||
# Apply the slow: 8 × (1 - 0.50) = 8 × 0.50 = '''4'''. | |||
# Add the floor back: 4 + 2 = '''6 m/s'''. | |||
=== Movement Slow Resist === | |||
Movement Slow Resist reduces the final calculated slow percentage. Multiple sources of Movement Slow Resist stack '''additively''' (not multiplicatively). | |||
<math>\text{Actual Slow} = \text{Total Slow} \times (1 - \text{Resist}_1 - \text{Resist}_2 - ...)</math> | |||
'''Example:''' | |||
If you have '''47.5%''' total slow and '''30%''' Movement Slow Resist: | |||
<math>47.5\% \times (1 - 0.30) = 47.5\% \times 0.70 = \mathbf{33.25\%}</math> | |||
== Sources == | == Sources == | ||
{{Correction|List may be outdated, numbers need to be automated}} | |||
==== Heroes ==== | ==== Heroes ==== | ||
{ | {{AbilityTable|moveslow}} | ||
==== Items ==== | ==== Items ==== | ||
| Line 132: | Line 54: | ||
=== Movement Slow Resist === | === Movement Slow Resist === | ||
==== Heroes ==== | ==== Heroes ==== | ||
{| class="wikitable sortable" | |||
! Hero !! Ability !! Slow Resistance | |||
|- | |||
|{{HeroIcon|Kelvin}} | |||
| {{AbilityIcon|Ice Path}} to self | |||
| {{#invoke:Abilities|get_ability_prop|Ice Path|SlowResistancePercent}}% | |||
|- | |||
|{{HeroIcon|Infernus}} | |||
|{{AbilityIcon|Flame Dash}} to self | |||
| {{#invoke:Abilities|get_ability_prop|Flame Dash|SlowResistance}}% | |||
|} | |||
==== Items ==== | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Name !! {{Souls}} Cost !! Category !! Stat change | ! Name !! {{Souls}} Cost !! Category !! Stat change | ||
|- | |- | ||
| {{ItemIcon|Enduring Speed}} || 1, | |{{ItemIcon|Fleetfoot}} | ||
|1,600 | |||
|Weapon | |||
| +'''40'''% Movement Slow Resist (on use) | |||
|- | |||
| {{ItemIcon|Enduring Speed}} || 1,600 || Vitality || +'''25'''% Movement Slow Resist | |||
|- | |||
|{{ItemIcon|Juggernaut}} | |||
|6,400 | |||
|Vitality | |||
| +'''50'''% Movement Slow Resist | |||
|} | |} | ||
{{Stat navbox}} | {{Stat navbox}} | ||