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| * The displayed speed in-game in m/s is rounded to the nearest decimal for all numbers under 10 m/s. | | * The displayed speed in-game in m/s is rounded to the nearest decimal for all numbers under 10 m/s. |
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| == Math == | | == Calculation == |
| Slows from multiple sources are stacked diminishingly.
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| The formula for movement slow is: <math>\text{Total Slow} = 1 - \prod_{i=1}^n (1 - \text{Slow}_i)</math><br/>
| | === Stacking Multiple Slows === |
| where <math>\text{Slow}_i</math> is the percent slow amount.
| | While abilities and items display slow percentages (e.g., 30%), multiple sources of movement slow do not simply add together. Instead, they stack '''multiplicatively'''. |
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| For example, multiple sources of movement slow:
| | To find your total slow percentage, use the following formula: |
| * 25% movement slow from [[Slowing Bullets]]
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| * 25% movement slow from [[Point Blank]] results in:
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| <math>1 - (1 - 0.25) * (1 - 0.25) = 43.75% \text{ movement slow}</math>
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| The movement slow is then applied using 2 m/s as the "base" movement speed, as follows:
| | <math>\text{Total Slow} = 1 - (1 - \text{Slow}_1) \times (1 - \text{Slow}_2) \times ...</math> |
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| <math>\text{Slowed Speed} = ((\text{M. Speed} - 2) * (1 - \text{Total Slow})) + 2</math>
| | '''Example:''' |
| | If you are affected by two slows, one providing '''30%''' and another providing '''25%''': |
| | # Convert percentages to decimals: 0.30 and 0.25. |
| | # Subtract from 1: (1 - 0.30) = '''0.70''' and (1 - 0.25) = '''0.75'''. |
| | # Multiply the remainders: 0.70 × 0.75 = '''0.525'''. |
| | # Subtract from 1: 1 - 0.525 = '''0.475'''. |
| | # Your Total Slow is '''47.5%'''. |
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| So for example, a player moving at 10 m/s slowed by 50% will move at 6 m/s.
| | === Calculating Final Speed === |
| | Once you have the total slow percentage, apply it to your speed. However, movement slow is calculated using 2.0 m/s as a floor - you cannot be slowed below this speed. |
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| == Movement Slow Resist == | | <math>\text{Slowed Speed} = ((\text{Current Speed} - 2) \times (1 - \text{Total Slow})) + 2</math> |
| Movement Slow Resist is applied after the final slow percentage is calculated. Multiple sources of Movement Slow Resist are calculated additively, and then multiplied against the applied movement slow.
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| For example, if the player had [[Enduring Speed]] with 30% Movement Slow Resist in the above example of 43.75% slow, actual speed would be only be 30.63% slowed.
| | '''Example:''' |
| | If you are moving at '''10 m/s''' and have '''50%''' total slow: |
| | # Subtract the floor: 10 - 2 = '''8'''. |
| | # Apply the slow: 8 × (1 - 0.50) = 8 × 0.50 = '''4'''. |
| | # Add the floor back: 4 + 2 = '''6 m/s'''. |
| | |
| | === Movement Slow Resist === |
| | Movement Slow Resist reduces the final calculated slow percentage. Multiple sources of Movement Slow Resist stack '''additively''' (not multiplicatively). |
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| | <math>\text{Actual Slow} = \text{Total Slow} \times (1 - \text{Resist}_1 - \text{Resist}_2 - ...)</math> |
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| | '''Example:''' |
| | If you have '''47.5%''' total slow and '''30%''' Movement Slow Resist: |
| | <math>47.5\% \times (1 - 0.30) = 47.5\% \times 0.70 = \mathbf{33.25\%}</math> |
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| == Sources == | | == Sources == |
| | {{Correction|List may be outdated, numbers need to be automated}} |
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| ==== Heroes ==== | | ==== Heroes ==== |
| {| class="wikitable sortable" | | {{AbilityTable|moveslow}} |
| |+ List of heroes
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| ! Hero !! Ability !! Slow amount
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| |-
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| | rowspan="2" | {{HeroIcon|Bebop}}
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| | {{AbilityIcon|Hyper Beam}}
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| | 25%
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| |-
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| | {{AbilityIcon|Hyper Beam}} to self
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| | ?
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| |-
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| | {{HeroIcon|Dynamo}} || {{AbilityIcon|Kinetic Pulse}} (T1) || 35%
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| |-
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| | rowspan="2" | {{HeroIcon|Grey Talon}}
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| | {{AbilityIcon|Rain of Arrows}} (T2)
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| | 40%
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| |-
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| | {{AbilityIcon|Spirit Snare}}
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| | 30%
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| |-
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| | {{HeroIcon|Haze}} || {{AbilityIcon|Fixation}} (T1) || 15%
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| |-
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| | {{HeroIcon|Infernus}} || {{AbilityIcon|Napalm}} || 40%
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| |-
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| | rowspan="2" | {{HeroIcon|Ivy}}
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| | {{AbilityIcon|Kudzu Bomb}}
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| | 35%
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| |-
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| | {{AbilityIcon|Air Drop}}
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| | 30%
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| |-
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| | rowspan="3" | {{HeroIcon|Kelvin}}
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| | {{AbilityIcon|Frost Grenade}}
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| | 40%
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| |-
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| | {{AbilityIcon|Arctic Beam}}
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| | 40%
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| |-
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| | {{AbilityIcon|Frozen Shelter}}
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| | 35%
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| |-
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| | {{HeroIcon|Lady Geist}} || {{AbilityIcon|Malice}} || 15% × n stacks
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| |-
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| | rowspan="3" | {{HeroIcon|Lash}}
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| | {{AbilityIcon|Ground Strike}} (T2)
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| | 50%
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| |-
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| | {{AbilityIcon|Flog}} (T1)
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| | 35%
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| |-
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| | {{AbilityIcon|Death Slam}}
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| | 50%
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| |-
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| | rowspan="4" | {{HeroIcon|McGinnis}}
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| | {{AbilityIcon|Mini Turret}} (T1)
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| | 25%
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| |-
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| | {{AbilityIcon|Spectral Wall}}
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| | 20%
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| |-
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| | {{AbilityIcon|Heavy Barrage}} (T1)
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| | 30%
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| |-
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| | {{AbilityIcon|Heavy Barrage}} to self
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| | ?
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| |-
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| | {{HeroIcon|Mirage}} || {{AbilityIcon|Djinn's Mark}} || 80%
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| |-
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| | {{HeroIcon|Mo & Krill}} || {{AbilityIcon|Sand Blast}} (T3) || 50%
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| |-
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| | rowspan="2" | {{HeroIcon|Paradox}}
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| | {{AbilityIcon|Pulse Grenade}}
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| | 30%
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| |-
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| | {{AbilityIcon|Time Wall}}
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| | 80%
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| |-
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| | {{HeroIcon|Pocket}} || {{AbilityIcon|Barrage}} || 30%
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| |-
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| | {{HeroIcon|Seven}} || {{AbilityIcon|Lightning Ball}} (T2) || 35%
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| |-
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| | {{HeroIcon|Shiv}} || {{AbilityIcon|Serrated Knives}} || 35%
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| |-
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| | {{HeroIcon|Vindicta}} || {{AbilityIcon|Stake}} || 30%
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| |-
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| | rowspan="3" | {{HeroIcon|Viscous}}
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| | {{AbilityIcon|Splatter}}
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| | 35%
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| |-
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| | {{AbilityIcon|Puddle Punch}}
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| | 20%
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| |-
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| | {{AbilityIcon|Puddle Punch}} (T2)
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| | 40%
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| |-
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| | {{HeroIcon|Warden}} || {{AbilityIcon|Alchemical Flask}} || 20%
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| |-
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| | rowspan="2" | {{HeroIcon|Yamato}}
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| | {{AbilityIcon|Power Slash}} (T2)
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| | 40%
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| |-
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| | {{AbilityIcon|Flying Strike}}
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| | 30%
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| |}
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| ==== Items ==== | | ==== Items ==== |
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| |1,600 | | |1,600 |
| |Weapon | | |Weapon |
| | +'''35'''% Movement Slow Resist (on use) | | | +'''40'''% Movement Slow Resist (on use) |
| |- | | |- |
| | {{ItemIcon|Enduring Speed}} || 1,600 || Vitality || +'''25'''% Movement Slow Resist | | | {{ItemIcon|Enduring Speed}} || 1,600 || Vitality || +'''25'''% Movement Slow Resist |