Movement Slow: Difference between revisions

Math: updated (note: ability source numbers need to be automated)
Line 7: Line 7:


== Math ==
== Math ==
Slows from multiple sources are stacked diminishingly. If the value of movement slow is large enough to reduce a player's speed below 2.0 m/s, it will bottom out to the minimum of 2.0 m/s.
Slows from multiple sources are stacked diminishingly.


The formula for movement slow is: <math>\text{Total Slow} = 1 - \prod_{i=1}^n (1 - \text{Slow}_i)</math><br/>
The formula for movement slow is: <math>\text{Total Slow} = 1 - \prod_{i=1}^n (1 - \text{Slow}_i)</math><br/>
Line 16: Line 16:
* 25% movement slow from [[Point Blank]] results in:
* 25% movement slow from [[Point Blank]] results in:
<math>1 - (1 - 0.25) * (1 - 0.25) = 43.75% \text{ movement slow}</math>
<math>1 - (1 - 0.25) * (1 - 0.25) = 43.75% \text{ movement slow}</math>
The movement slow is then applied using 2 m/s as the "base" movement speed, as follows:
<math>\text{Slowed Speed} = ((\text{M. Speed} - 2) * (1 - \text{Total Slow})) + 2</math>
So for example, a player moving at 10 m/s slowed by 50% will move at 6 m/s.
Note: An exception to this rule is the 10% slow applied from getting shot, which uses 0 m/s as base speed and thus can slow the player below 2 m/s.


== Movement Slow Resist ==
== Movement Slow Resist ==
Line 114: Line 122:
| rowspan="3" | {{HeroIcon|Viscous}}
| rowspan="3" | {{HeroIcon|Viscous}}
| {{AbilityIcon|Splatter}}
| {{AbilityIcon|Splatter}}
| 35%<!--verify, it does not appear in the ability card 11/5/2024-->
| 35%
|-
|-
| {{AbilityIcon|Puddle Punch}}
| {{AbilityIcon|Puddle Punch}}
Line 142: Line 150:
|{{HeroIcon|Kelvin}}
|{{HeroIcon|Kelvin}}
| {{AbilityIcon|Ice Path}} to self
| {{AbilityIcon|Ice Path}} to self
| 60%
| {{#invoke:Abilities|get_ability_prop|Ice Path|SlowResistancePercent}}
|-
|-
|{{HeroIcon|Infernus}}
|{{HeroIcon|Infernus}}
|{{AbilityIcon|Flame Dash}} to self
|{{AbilityIcon|Flame Dash}} to self
|50%
| {{#invoke:Abilities|get_ability_prop|Flame Dash|SlowResistance}}
|}
|}