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==Hideout== Music and stingers heard in the [[Hideout]]. {| class="wikitable sortable" ! Track Name !! Audio !! Notes !Update Added |- | Title Screen Transition | [[File:Music hideout build 155bpm.mp3]] | A short track that plays for about 5 seconds after leaving the title screen, transitioning into the main hideout music. | rowspan="3" |[[Six New Heroes]] |- | Main Hideout Loop | '''Base:'''<br>[[File:Music hideout play base lp 155bpm.mp3]]<br>'''FX:'''<br>[[File:Music hideout play base lp fx 155bpm.mp3]]<br>'''Low:'''<br>[[File:Music hideout play low lp 155bpm.mp3]]<br>'''High:'''<br>[[File:Music hideout play high lp 155bpm.mp3]] | This is the main ambient music of the Hideout, designed as a dynamic track that comes from the central Play Terminal. It is composed of four distinct layers that are mixed together in real-time based on the player's actions: * '''Proximity:''' The overall volume and intensity of the music increase as the player moves closer to the Play Terminal. * '''Facing Direction:''' The volume of the atmospheric FX layer is loudest when the player is looking directly at the terminal. * '''In-Menu Mix:''' When the Play Terminal menu is open, the mix changes to emphasize the 'Low' layer, with the 'Base' and 'FX' layers in the background, while the 'High' melody is muted. * '''Inactivity:''' The music fades to a minimum background volume if the player remains idle (AFK). |- | Matchmaking Search | '''Start:'''<br>[[File:Music hideout search 155bpm.mp3]]<br>'''Wait:'''<br>[[File:Music search wait temp.ogg]] | Replaces the main ambient music while the player is searching for a match. The starting music plays once and the waiting music loops after. |- | Rem's Room | [[File:Music hideout rem 70bpm.mp3]] | A song that plays from a record in [[Rem]]'s secret room in the [[Hideout]]. | [[Update:January_26,_2026|Rem Enters The City That Never Sleeps]] |}
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