Editing
Music
(section)
Give feedback
Jump to navigation
Jump to search
Warning:
You are not logged in. Once you make an edit, a temporary account will be created for you.
Learn more
.
Log in
or
create an account
to continue receiving notifications after this account expires, and to access other features.
Anti-spam check. Do
not
fill this in!
=== Event Stingers === Short musical cues that play in response to specific game events. ==== Match Flow ==== {| class="wikitable sortable" ! Music Cue ! Audio ! Notes |- | Victory | [[File:Music stinger game over win.mp3]] | Plays at the end of the game after a win. |- | Defeat | [[File:Music stinger game over lose.mp3]] | Plays at the end of the game after a loss. |} ==== Combat & Player Events ==== {| class="wikitable sortable" ! Music Cue ! Audio ! Notes |- | First Blood | [[File:Music stinger first blood.mp3]] | Plays when the first kill of the match occurs. |- | Player Death | [[File:music_stinger_player_death.mp3]] | Plays when the player character dies. |- | Player Respawn | [[File:Music stinger player respawn.mp3]] | Plays when the player character respawns. |- | Respawn Countdown | [[File:music_stinger_player_respawn_countdown.mp3]] | Plays during the final ~7 seconds of the player's respawn timer. |- | Killstreak (Generic) | [[File:Music stringer kill streak.mp3]] | A generic stinger for achieving a killstreak. |- | Killstreaks (1-10) | # [[File:Music stinger ks 01.mp3]] # [[File:Music stinger ks 02.mp3]] # [[File:Music stinger ks 03.mp3]] # [[File:Music stinger ks 04.mp3]] # [[File:Music stinger ks 05.mp3]] # [[File:Music stinger ks 06.mp3]] # [[File:Music stinger ks 07.mp3]] # [[File:Music stinger ks 08.mp3]] # [[File:Music stinger ks 09.mp3]] # [[File:Music stinger ks 10.mp3]] | Stingers that play for each kill in a killstreak, from 1 to 10 kills. The intensity increases with each stinger. |} ==== Objective & Map Events ==== {| class="wikitable sortable" ! Music Cue ! Audio ! Notes |- | Guardian/Walker Destroyed | [[File:Music stinger t1 killed.mp3]] | Plays when a [[Guardian]] or [[Walker]] is destroyed. |- | Shrine Destroyed | [[File:Music stinger generator killed.mp3]] | Plays when a [[Shrine]] is destroyed. |- | Patron Defeated (Stage 1) | [[File:Music stinger t3 killed.mp3]] | Plays when the first stage of the [[Patron]] is defeated. |- | Mid-Boss Arrived | [[File:Music stinger mid boss arrived.mp3]] | Plays when [[Mid Boss]] respawns. |} ==== {{PageRef|Soul Urn}} ==== {| class="wikitable sortable" ! Music Cue ! Audio ! Notes !Update Added |- | Urn Arrived | [[File:Music_idol_announce.mp3]] |Plays when Soul Urn spawns. | rowspan="6" |{{Update link|May|22|2026}} |- |Carrying Soul Urn | '''Base:'''<br>[[File:Music idol carry lp 141bpm.mp3]]<br>'''Near drop-off:'''[[File:Music idol carry distant lp 141bpm.mp3]] |A looping track that plays while a player is carrying the Soul Urn, designed as a dynamic track that's mixed together in real-time based on the player's proximity to the drop-off. |- | Allies win Urn | [[File:Music idol return team.mp3]] |Plays when the Urn is delivered (Only heard by the Urn Runner). |} ==== {{PageRef|Unstable Rift}} ==== {| class="wikitable sortable" ! Music Cue ! Audio ! Notes !Update Added |- | Announcement | [[File:Music_koth_announce.mp3]] | Plays when the rift is announced. | rowspan="8" |{{Update link|June|30|2026}} |- | rowspan="2" | Capture uncontested | [[File:Music_koth_capture_160bpm.mp3]] | rowspan="2" | Plays when capturing the rift uncontested. |- | [[File:Music_koth_capture_fx_160bpm.mp3]] |- | Capture contested | [[File:Music_koth_capture_contest_160bpm.mp3]] | Plays when capturing the rift while contested. |- | Capture blocked | [[File:Music_koth_capture_block_160bpm.mp3]] | Plays when capture of the rift reaches a deadlock. |- | Win | [[File:Music_koth_win.mp3]] | Plays when the rift is captured by allies. |- | Lose | [[File:Music_koth_lose.mp3]] | Plays when the rift is captured by enemies. |- | Expire | [[File:Music_koth_expire.mp3]] | Plays when the rift expires. |} ==== Rejuvenator Event Stingers ==== {| class="wikitable sortable" ! Music Cue ! Audio ! Notes |- | Rejuvenator Drop | [[File:Music stinger rejuv drop 7s.mp3]] | Plays when the Rejuvenator drops after [[Mid-Boss]] kill. |- | Rejuvenator Secured | [[File:Music stinger rejuv won.mp3]] | Plays when your team secures the [[Rejuvenator]]. |- | Rejuvenator Lost | [[File:Music stinger rejuv lost.mp3]] | Plays when the enemy team secures the [[Rejuvenator]]. |}
Summary:
Please note that all contributions to The Deadlock Wiki are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see
Deadlock:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Create account
Log in
associated-pages
Article
Discussion
English
Views
Read
Edit
Edit source
History
Tools
Search
Discord
Discord
Navigation
Main page
About us
Random page
Special pages
Recent changes
Neutral
11h ago
路
~2026-LaneFireUrn1085
Souls
11h ago
路
Gammaton32
Neutral
12h ago
路
~2026-LaneFireUrn1085
Victor/Lore
14h ago
路
Roseabrams96
Show more...
Interface Admin
Common CSS
Vector CSS
Minerva CSS
Citizen CSS
Brown theme CSS
Gadgets
Gadgets definition
Editing
How to edit
Style guide
All guides
New files
Unresolved feedback
Tools
What links here
Related changes
Page information
View buckets