Music: Difference between revisions

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Street Brawl Round 5 music. Corrected audio file from round 2 music to round 5 music.
 
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| [[File:Music stinger t3 killed.mp3]]
| [[File:Music stinger t3 killed.mp3]]
| Plays when the first stage of the [[Patron]] is defeated.
| Plays when the first stage of the [[Patron]] is defeated.
|-
| Urn Arrived
| [[File:Music_idol_announce.mp3]]
| Plays when [[Soul Urn]] spawns.
|-
|-
| Mid-Boss Arrived
| Mid-Boss Arrived
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|}
|}


==== Delivering Soul Urn ====
==== {{PageRef|Soul Urn}} ====
{| class="wikitable sortable"
{| class="wikitable sortable"
! Music Cue
! Music Cue
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! Notes
! Notes
!Update Added
!Update Added
|-
| Urn Arrived
| [[File:Music_idol_announce.mp3]]
|Plays when Soul Urn spawns.
| rowspan="6" |{{Update link|May|22|2026}}
|-
|-
|Carrying Soul Urn
|Carrying Soul Urn
| '''Base'''<br>[[File:Music idol carry lp 141bpm.mp3]]<br>'''Near Urn drop-off:'''[[File:Music idol carry distant lp 141bpm.mp3]]
| '''Base:'''<br>[[File:Music idol carry lp 141bpm.mp3]]<br>'''Near drop-off:'''[[File:Music idol carry distant lp 141bpm.mp3]]
|A looping track that plays while a player is carrying the [[Soul Urn]], designed as a dynamic track that's mixed together in real-time based on the player's proximity from the urn
|A looping track that plays while a player is carrying the Soul Urn, designed as a dynamic track that's mixed together in real-time based on the player's proximity to the drop-off.
| rowspan="6" |{{Update link|May|22|2026}}
|-
|-
| Allies win Urn
| Allies win Urn
| [[File:Music idol return team.mp3]]
| [[File:Music idol return team.mp3]]
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|}
|}


==== Unstable Rift ====
==== {{PageRef|Unstable Rift}} ====
{| class="wikitable sortable"
{| class="wikitable sortable"
! Music Cue
! Music Cue
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|-
|-
| Round Start
| Round Start
| '''Round 1:'''<br>[[File:Music_brawl_round_1_start_95bpm.mp3]]<br>'''Round 2:'''<br>[[File:Music_brawl_round_2_start_95bpm.mp3]]<br>'''Round 3:'''<br>[[File:Music_brawl_round_3_start_95bpm.mp3]]<br>'''Round 4:'''<br>[[File:Music_brawl_round_4_start_95bpm.mp3]]<br>'''Round 5:'''<br>[[File:Music_brawl_round_2_start_95bpm.mp3]]
| '''Round 1:'''<br>[[File:Music_brawl_round_1_start_95bpm.mp3]]<br>'''Round 2:'''<br>[[File:Music_brawl_round_2_start_95bpm.mp3]]<br>'''Round 3:'''<br>[[File:Music_brawl_round_3_start_95bpm.mp3]]<br>'''Round 4:'''<br>[[File:Music_brawl_round_4_start_95bpm.mp3]]<br>'''Round 5:'''<br>[[File:Music brawl round 5 start 95bpm.mp3]]
| Music that plays when a round starts and players are sent out on Ziplines. Each round has its own unique stinger, enough for all 5 possible rounds.
| Music that plays when a round starts and players are sent out on Ziplines. Each round has its own unique stinger, enough for all 5 possible rounds.
|-
|-
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! notes
! notes
|-
|-
| Likely main theme
| Lullaby
| [[File:Cadence lullaby music.mp3]]
| [[File:Cadence lullaby music.mp3]]
| Was also used as a placeholder track for unreleased [[Hero]] {{HeroIcon|Cadence}}'s '''Lullaby''' ability.
| Was used as a placeholder track for unreleased [[Hero]] {{HeroIcon|Cadence}}'s '''Lullaby''' ability.
|}
|}