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Gammaton32 (talk | contribs) moved midboss spawn to retired |
Street Brawl Round 5 music. Corrected audio file from round 2 music to round 5 music. |
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|- | |- | ||
| Title Menu Loop | | Title Menu Loop | ||
| [[File: | | [[File:Music title 155bpm.mp3]] | ||
|The title menu theme | |The title menu theme | ||
|[[Six New Heroes]] | |[[Six New Heroes]] | ||
| Line 30: | Line 30: | ||
|- | |- | ||
| Title Screen Transition | | Title Screen Transition | ||
| [[File:Music hideout build.mp3]] | | [[File:Music hideout build 155bpm.mp3]] | ||
| A short track that plays for about 5 seconds after leaving the title screen, transitioning into the main hideout music. | | A short track that plays for about 5 seconds after leaving the title screen, transitioning into the main hideout music. | ||
| rowspan="3" |[[Six New Heroes]] | | rowspan="3" |[[Six New Heroes]] | ||
|- | |- | ||
| Main Hideout Loop | | Main Hideout Loop | ||
| '''Base:'''<br>[[File:Music hideout play base.mp3]]<br>'''FX:'''<br>[[File:Music hideout play base fx.mp3]]<br>'''Low:'''<br>[[File:Music hideout play low.mp3]]<br>'''High:'''<br>[[File:Music hideout play high.mp3]] | | '''Base:'''<br>[[File:Music hideout play base lp 155bpm.mp3]]<br>'''FX:'''<br>[[File:Music hideout play base lp fx 155bpm.mp3]]<br>'''Low:'''<br>[[File:Music hideout play low lp 155bpm.mp3]]<br>'''High:'''<br>[[File:Music hideout play high lp 155bpm.mp3]] | ||
| This is the main ambient music of the Hideout, designed as a dynamic track that comes from the central Play Terminal. It is composed of four distinct layers that are mixed together in real-time based on the player's actions: | | This is the main ambient music of the Hideout, designed as a dynamic track that comes from the central Play Terminal. It is composed of four distinct layers that are mixed together in real-time based on the player's actions: | ||
* '''Proximity:''' The overall volume and intensity of the music increase as the player moves closer to the Play Terminal. | * '''Proximity:''' The overall volume and intensity of the music increase as the player moves closer to the Play Terminal. | ||
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|- | |- | ||
| Matchmaking Search | | Matchmaking Search | ||
| '''Start:'''<br>[[File:Music hideout search.mp3]]<br>'''Wait:'''<br>[[File: | | '''Start:'''<br>[[File:Music hideout search 155bpm.mp3]]<br>'''Wait:'''<br>[[File:Music search wait temp.ogg]] | ||
| Replaces the main ambient music while the player is searching for a match. The starting music plays once and the waiting music loops after. | | Replaces the main ambient music while the player is searching for a match. The starting music plays once and the waiting music loops after. | ||
|- | |- | ||
| Rem's Room | | Rem's Room | ||
| [[File: | | [[File:Music hideout rem 70bpm.mp3]] | ||
| A song that plays from a record in [[Rem]]'s secret room in the [[Hideout]]. | | A song that plays from a record in [[Rem]]'s secret room in the [[Hideout]]. | ||
| [[Update:January_26,_2026|Rem Enters The City That Never Sleeps]] | | [[Update:January_26,_2026|Rem Enters The City That Never Sleeps]] | ||
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| Connecting to Match | | Connecting to Match | ||
| [[File:music_match_intro_connecting_60bpm.mp3]] | | [[File:music_match_intro_connecting_60bpm.mp3]] | ||
| Plays while the game waits for players to load into the match. | | Plays while the game waits for players to load into the match. This track has multiple possible starting points.{{Which}} | ||
|[[Update:May 22, 2026|May 22, 2026]] | |[[Update:May 22, 2026|May 22, 2026]] | ||
|- | |- | ||
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| [[File:Music stinger t3 killed.mp3]] | | [[File:Music stinger t3 killed.mp3]] | ||
| Plays when the first stage of the [[Patron]] is defeated. | | Plays when the first stage of the [[Patron]] is defeated. | ||
|- | |||
| Mid-Boss Arrived | |||
| [[File:Music stinger mid boss arrived.mp3]] | |||
| Plays when [[Mid Boss]] respawns. | |||
|} | |||
==== {{PageRef|Soul Urn}} ==== | |||
{| class="wikitable sortable" | |||
! Music Cue | |||
! Audio | |||
! Notes | |||
!Update Added | |||
|- | |- | ||
| Urn Arrived | | Urn Arrived | ||
| [[File:Music_idol_announce.mp3]] | | [[File:Music_idol_announce.mp3]] | ||
| Plays when [[Soul Urn]] | |Plays when Soul Urn spawns. | ||
| rowspan="6" |{{Update link|May|22|2026}} | |||
|- | |||
|Carrying Soul Urn | |||
| '''Base:'''<br>[[File:Music idol carry lp 141bpm.mp3]]<br>'''Near drop-off:'''[[File:Music idol carry distant lp 141bpm.mp3]] | |||
|A looping track that plays while a player is carrying the Soul Urn, designed as a dynamic track that's mixed together in real-time based on the player's proximity to the drop-off. | |||
|- | |||
| Allies win Urn | |||
| [[File:Music idol return team.mp3]] | |||
|Plays when the Urn is delivered | |||
(Only heard by the Urn Runner). | |||
|} | |} | ||
==== | ==== {{PageRef|Unstable Rift}} ==== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Music Cue | ! Music Cue | ||
| Line 227: | Line 249: | ||
!Update Added | !Update Added | ||
|- | |- | ||
| | | Announcement | ||
|[[File: | | [[File:Music_koth_announce.mp3]] | ||
| | | Plays when the rift is announced. | ||
| rowspan=" | | rowspan="8" |{{Update link|June|30|2026}} | ||
|- | |||
| rowspan="2" | Capture uncontested | |||
| [[File:Music_koth_capture_160bpm.mp3]] | |||
| rowspan="2" | Plays when capturing the rift uncontested. | |||
|- | |- | ||
| [[File:Music_koth_capture_fx_160bpm.mp3]] | |||
|[[File: | |||
|- | |- | ||
| | | Capture contested | ||
|[[File: | | [[File:Music_koth_capture_contest_160bpm.mp3]] | ||
| | | Plays when capturing the rift while contested. | ||
|- | |- | ||
| | | Capture blocked | ||
| [[File: | | [[File:Music_koth_capture_block_160bpm.mp3]] | ||
|Plays when | | Plays when capture of the rift reaches a deadlock. | ||
|- | |- | ||
| | | Win | ||
| [[File: | | [[File:Music_koth_win.mp3]] | ||
|Plays when | | Plays when the rift is captured by allies. | ||
|- | |- | ||
| | | Lose | ||
| [[File: | | [[File:Music_koth_lose.mp3]] | ||
|Plays when | | Plays when the rift is captured by enemies. | ||
|- | |- | ||
| | | Expire | ||
| [[File: | | [[File:Music_koth_expire.mp3]] | ||
|Plays when | | Plays when the rift expires. | ||
|} | |} | ||
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| Music that plays when the game returns the player to the lobby after a match and shows its post-game scoring page. | | Music that plays when the game returns the player to the lobby after a match and shows its post-game scoring page. | ||
| [[Update:January_22,_2026|Old Gods, New Blood]] | | [[Update:January_22,_2026|Old Gods, New Blood]] | ||
|- | |||
|Post-Game Rankup | |||
|[[File:Music postgame rankup 155bpm.mp3]] | |||
|Music that plays when the game returns the player to the lobby and the player has gained a rank. | |||
| [[Update:July 30, 2026|Matchmaking Update]] | |||
|} | |} | ||
| Line 322: | Line 350: | ||
|- | |- | ||
| Round Start | | Round Start | ||
| '''Round 1:'''<br>[[File:Music_brawl_round_1_start_95bpm.mp3]]<br>'''Round 2:'''<br>[[File:Music_brawl_round_2_start_95bpm.mp3]]<br>'''Round 3:'''<br>[[File:Music_brawl_round_3_start_95bpm.mp3]]<br>'''Round 4:'''<br>[[File:Music_brawl_round_4_start_95bpm.mp3]]<br>'''Round 5:'''<br>[[File: | | '''Round 1:'''<br>[[File:Music_brawl_round_1_start_95bpm.mp3]]<br>'''Round 2:'''<br>[[File:Music_brawl_round_2_start_95bpm.mp3]]<br>'''Round 3:'''<br>[[File:Music_brawl_round_3_start_95bpm.mp3]]<br>'''Round 4:'''<br>[[File:Music_brawl_round_4_start_95bpm.mp3]]<br>'''Round 5:'''<br>[[File:Music brawl round 5 start 95bpm.mp3]] | ||
| Music that plays when a round starts and players are sent out on Ziplines. Each round has its own unique stinger, enough for all 5 possible rounds. | | Music that plays when a round starts and players are sent out on Ziplines. Each round has its own unique stinger, enough for all 5 possible rounds. | ||
|- | |- | ||
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|- | |- | ||
| Main menu | | Main menu | ||
| [[File:Music menu lp | | [[File:Music menu winter24 lp.mp3]] | ||
|- | |- | ||
| Standard shop | | Standard shop | ||
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| Connecting to Match | | Connecting to Match | ||
| [[File:music_match_intro_connecting_60bpm old.mp3]] | | [[File:music_match_intro_connecting_60bpm old.mp3]] | ||
| | | Older version of the music that plays while the game waited for players to load into the match. <br>Features different mixing and lacks a drum track in comparison to the current version. | ||
| rowspan=" | | rowspan="3" |Removed in the {{Update link|May|22|2026}} update | ||
|- | |- | ||
| Carrying Soul Urn | | Carrying Soul Urn | ||
| [[File:Music idol carry lp.mp3]] | | [[File:Music idol carry lp.mp3]] | ||
| | | Older version of the looping track that plays while a player was carrying the [[Soul Urn]]. <br>Features different mixing in comparison to the current version | ||
|- | |- | ||
|Soul Urn Delivered | |Soul Urn Delivered | ||
|[[File:Music stinger idol return.mp3]] | |[[File:Music stinger idol return.mp3]] | ||
|Played when the [[Soul Urn]] was successfully delivered to its drop-off point. | |Played when the [[Soul Urn]] was successfully delivered to its drop-off point. | ||
|- | |||
| Allies capturing Urn | |||
| [[File:Music idol timer lp team 160bpm.mp3]] | |||
|Played in a radius around the Urn capture point while the player or an allied hero was capturing. | |||
| rowspan="3" |Removed in the {{Update link|June|30|2026}} update | |||
|- | |||
| Enemies contesting Urn | |||
| [[File:Music idol timer lp opponent 160bpm.mp3]] | |||
|Played in a radius around the Urn capture point while the enemy team was contesting. | |||
|- | |||
| Enemies win Urn | |||
| [[File:Music idol return opponent.mp3]] | |||
|Played when enemy team wins the Urn capture point. | |||
|} | |} | ||
== Unused Music == | == Unused Music == | ||
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| | | | ||
| | | | ||
|- | |||
| Paying the Price | |||
| [[File:Cadence Song.wav]] | |||
| Song meant to be performed by [[Cadence]] in [[Ivy's visual novel]] | |||
|} | |||
=== Neon Prime === | |||
{| class="wikitable sortable" | |||
! Track | |||
! Audio | |||
! notes | |||
|- | |||
| Lullaby | |||
| [[File:Cadence lullaby music.mp3]] | |||
| Was used as a placeholder track for unreleased [[Hero]] {{HeroIcon|Cadence}}'s '''Lullaby''' ability. | |||
|} | |} | ||