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Street Brawl Round 5 music. Corrected audio file from round 2 music to round 5 music. |
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| [[File:Music stinger t3 killed.mp3]] | | [[File:Music stinger t3 killed.mp3]] | ||
| Plays when the first stage of the [[Patron]] is defeated. | | Plays when the first stage of the [[Patron]] is defeated. | ||
|- | |- | ||
| Mid-Boss Arrived | | Mid-Boss Arrived | ||
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|} | |} | ||
==== | ==== {{PageRef|Soul Urn}} ==== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Music Cue | ! Music Cue | ||
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! Notes | ! Notes | ||
!Update Added | !Update Added | ||
|- | |||
| Urn Arrived | |||
| [[File:Music_idol_announce.mp3]] | |||
|Plays when Soul Urn spawns. | |||
| rowspan="6" |{{Update link|May|22|2026}} | |||
|- | |- | ||
|Carrying Soul Urn | |Carrying Soul Urn | ||
| | | '''Base:'''<br>[[File:Music idol carry lp 141bpm.mp3]]<br>'''Near drop-off:'''[[File:Music idol carry distant lp 141bpm.mp3]] | ||
|A looping track that plays while a player is carrying the Soul Urn, designed as a dynamic track that's mixed together in real-time based on the player's proximity to the drop-off. | |||
| | |||
|- | |- | ||
| Allies win Urn | | Allies win Urn | ||
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|} | |} | ||
==== Unstable Rift ==== | ==== {{PageRef|Unstable Rift}} ==== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Music Cue | ! Music Cue | ||
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|- | |- | ||
| Round Start | | Round Start | ||
| '''Round 1:'''<br>[[File:Music_brawl_round_1_start_95bpm.mp3]]<br>'''Round 2:'''<br>[[File:Music_brawl_round_2_start_95bpm.mp3]]<br>'''Round 3:'''<br>[[File:Music_brawl_round_3_start_95bpm.mp3]]<br>'''Round 4:'''<br>[[File:Music_brawl_round_4_start_95bpm.mp3]]<br>'''Round 5:'''<br>[[File: | | '''Round 1:'''<br>[[File:Music_brawl_round_1_start_95bpm.mp3]]<br>'''Round 2:'''<br>[[File:Music_brawl_round_2_start_95bpm.mp3]]<br>'''Round 3:'''<br>[[File:Music_brawl_round_3_start_95bpm.mp3]]<br>'''Round 4:'''<br>[[File:Music_brawl_round_4_start_95bpm.mp3]]<br>'''Round 5:'''<br>[[File:Music brawl round 5 start 95bpm.mp3]] | ||
| Music that plays when a round starts and players are sent out on Ziplines. Each round has its own unique stinger, enough for all 5 possible rounds. | | Music that plays when a round starts and players are sent out on Ziplines. Each round has its own unique stinger, enough for all 5 possible rounds. | ||
|- | |- | ||
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| Carrying Soul Urn | | Carrying Soul Urn | ||
| [[File:Music idol carry lp.mp3]] | | [[File:Music idol carry lp.mp3]] | ||
| | | Older version of the looping track that plays while a player was carrying the [[Soul Urn]]. <br>Features different mixing in comparison to the current version | ||
|- | |- | ||
|Soul Urn Delivered | |Soul Urn Delivered | ||
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|Played when enemy team wins the Urn capture point. | |Played when enemy team wins the Urn capture point. | ||
|} | |} | ||
== Unused Music == | == Unused Music == | ||
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! notes | ! notes | ||
|- | |- | ||
| | | Lullaby | ||
| [[File: | | [[File:Cadence lullaby music.mp3]] | ||
| Was | | Was used as a placeholder track for unreleased [[Hero]] {{HeroIcon|Cadence}}'s '''Lullaby''' ability. | ||
|} | |} | ||