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Added unused teleporter music |
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== Unused Music == | == Unused Music == | ||
The following music files exist in the game files but are not currently used in gameplay: | The following music files exist in the game files, but are not currently used in gameplay: | ||
{| class="wikitable" | {| class="wikitable" | ||
! Intended Purpose | ! Intended Purpose | ||
! Audio | |||
|- | |- | ||
| Alternate standard shop music track | |||
| [[File:Curio music 2.mp3]] | | [[File:Curio music 2.mp3]] | ||
|- | |- | ||
| Standard shop seasonal event music | |||
| [[File:Music curio seasonal.mp3]] | | [[File:Music curio seasonal.mp3]] | ||
|- | |- | ||
| Standard shop Christmas event music | |||
| [[File:Music curio christmas.mp3]] | | [[File:Music curio christmas.mp3]] | ||
|- | |- | ||
| Secret shop seasonal event music | |||
| [[File:Music curio secret seasonal.mp3]] | | [[File:Music curio secret seasonal.mp3]] | ||
|- | |- | ||
| Secret shop Christmas event music | |||
| [[File:Music curio secret christmas.mp3]] | | [[File:Music curio secret christmas.mp3]] | ||
|- | |- | ||
| Teleporter music | |||
| [[File:Music teleporter 01.mp3]]<br>[[File:teleporter music comp.mp3]]<br>[[File:teleporter music melody.mp3]] | |||
|- | |||
| Rejuvenator drop variant (6.5 second version) | |||
| [[File:Music stinger rejuv drop 6 5s.mp3]] | | [[File:Music stinger rejuv drop 6 5s.mp3]] | ||
|- | |- | ||
| Rejuvenator drop variant (7.5 second version) | |||
| [[File:Music stinger rejuv drop 7 5s.mp3]] | | [[File:Music stinger rejuv drop 7 5s.mp3]] | ||
|- | |- | ||
| Rejuvenator drop variant (8 second version) | |||
| [[File:Music stinger rejuv drop 8s.mp3]] | | [[File:Music stinger rejuv drop 8s.mp3]] | ||
|- | |- | ||
| Rejuvenator drop variant (9 second version) | |||
| [[File:Music stinger rejuv drop 9s.mp3]] | | [[File:Music stinger rejuv drop 9s.mp3]] | ||
|} | |} | ||
{{Sounds navbox}} | {{Sounds navbox}} | ||
[[Category:Music]] | [[Category:Music]] | ||
Revision as of 15:30, 11 July 2025
“Alright buddy, give 'em hell!”
This page is under construction. To avoid edit conflicts, please consult the edit history and the talk page.
This page lists the various music tracks and stingers heard in Deadlock.
Menu Music
Music heard in the main menu.
| Music Cue | Audio | Notes |
|---|---|---|
| Main Menu Loop |
In-Match Music
Music heard while playing in a match.
Shop Music
Ambient music that plays when visiting shops on the map.
| Music Cue | Audio | Notes |
|---|---|---|
| Standard | Music played from standard shops | |
| Secret Shop | Music played from the two secret shops on the map |
Situational Loops
Tracks that play during specific high-stakes moments.
| Music Cue | Audio | Notes |
|---|---|---|
| Team attacking base | Song that plays when a team is attacking the other team's base and the Patron is in its weakened state. |
Event Stingers
Short musical cues that play in response to specific game events.
Match Flow
| Music Cue | Audio | Notes |
|---|---|---|
| Match Countdown | Plays during the countdown before a match begins and while players are ziplining into their lanes. | |
| Victory | Plays at the end of the game after a win. | |
| Defeat | Plays at the end of the game after a loss. |
Combat & Player Events
| Music Cue | Audio | Notes |
|---|---|---|
| First Blood | Plays when the first kill of the match occurs. | |
| Player Death | Plays when the player character dies. | |
| Player Respawn | Plays when the player character respawns. | |
| Respawn Countdown | Plays during the final ~7 seconds of the player's respawn timer. | |
| Killstreak (Generic) | A generic stinger for achieving a killstreak. | |
| Killstreak 1 | Stinger for killstreak 1 | |
| Killstreak 2 | Stinger for killstreak 2 | |
| Killstreak 3 | Stinger for killstreak 3 | |
| Killstreak 4 | Stinger for killstreak 4 | |
| Killstreak 5 | Stinger for killstreak 5 | |
| Killstreak 6 | Stinger for killstreak 6 | |
| Killstreak 7 | Stinger for killstreak 7 | |
| Killstreak 8 | Stinger for killstreak 8 | |
| Killstreak 9 | Stinger for killstreak 9 | |
| Killstreak 10 | Stinger for killstreak 10 |
Objective & Map Events
| Music Cue | Audio | Notes |
|---|---|---|
| Guardian Destroyed | Plays when a Guardian or Walker is destroyed. | |
| Shrine Destroyed | Plays when a Shrine is destroyed. | |
| Patron Defeated (Stage 1) | Plays when the first stage of the Patron is defeated. | |
| Soul Urn Returned | Plays when the Soul Urn is successfully delivered to its drop-off point. | |
| Mid-Boss Arrived | Plays when Mid Boss first arrives at 10:00. | |
| Carrying Soul Urn | A looping track that plays while a player is carrying the Soul Urn. |
Rejuvenator Event Stingers
| Music Cue | Audio | Notes |
|---|---|---|
| Rejuvenator Drop | Plays when Rejuvenator drops after Mid-Boss kill. | |
| Rejuvenator Secured | Plays when your team secures the Rejuvenator. | |
| Rejuvenator Lost | Plays when the enemy team secures the Rejuvenator. |
Unused Music
The following music files exist in the game files, but are not currently used in gameplay:
| Intended Purpose | Audio |
|---|---|
| Alternate standard shop music track | |
| Standard shop seasonal event music | |
| Standard shop Christmas event music | |
| Secret shop seasonal event music | File:Music curio secret seasonal.mp3 |
| Secret shop Christmas event music | |
| Teleporter music | |
| Rejuvenator drop variant (6.5 second version) | |
| Rejuvenator drop variant (7.5 second version) | |
| Rejuvenator drop variant (8 second version) | |
| Rejuvenator drop variant (9 second version) |