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Gammaton32 (talk | contribs) moved seasonal music and added main menu version |
→Combat & Player Events: Merged the killstreaks into one row |
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| Line 120: | Line 120: | ||
| A generic stinger for achieving a killstreak. | | A generic stinger for achieving a killstreak. | ||
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| Killstreak 1 | | Killstreak 1-10 | ||
| [[File:Music stinger ks 01.mp3]] | | [[File:Music stinger ks 01.mp3]]<br>[[File:Music stinger ks 02.mp3]]<br>[[File:Music stinger ks 03.mp3]]<br> | ||
[[File:Music stinger ks 04.mp3]]<br>[[File:Music stinger ks 05.mp3]]<br>[[File:Music stinger ks 06.mp3]]<br> | |||
[[File:Music stinger ks 07.mp3]]<br>[[File:Music stinger ks 08.mp3]]<br>[[File:Music stinger ks 09.mp3]]<br> | |||
[[File:Music stinger ks 10.mp3]] | |||
| Progressive stingers for killstreaks (1-10 kills) | |||
| | |||
|} | |} | ||
Revision as of 16:34, 12 July 2025
“Alright buddy, give 'em hell!”
This page is under construction. To avoid edit conflicts, please consult the edit history and the talk page.
This page lists the various music tracks and stingers heard in Deadlock.
Menu Music
Music heard in the main menu.
| Track Name | Audio | Notes |
|---|---|---|
| Main Menu Loop | The primary menu theme |
In-Match Music
Music heard while playing in a match.
Shop Music
Ambient music that plays when visiting shops on the map.
| Shop Type | Audio | Notes |
|---|---|---|
| Standard | Music played from standard shops | |
| Secret | Music played from the two secret shops on the map |
Situational Loops
Tracks that play during specific high-stakes moments.
| Music Cue | Audio | Notes |
|---|---|---|
| Team attacking base | Song that plays when a team is attacking the other team's base and the Patron is in its weakened state. |
Ambient Map Music
Music from environmental objects and locations.
| Music Source | Audio | Notes |
|---|---|---|
| Sinner's Sacrifice | Plays on loop from Sinner's Sacrifice's |
Building Ambience
| Location | Audio | Notes |
|---|---|---|
| Hotel | Looping tracks heard near the hotel building in Blue lane. |
Event Stingers
Short musical cues that play in response to specific game events.
Match Flow
| Music Cue | Audio | Notes |
|---|---|---|
| Match Countdown | Plays during the countdown before a match begins and while players are ziplining into their lanes. | |
| Victory | Plays at the end of the game after a win. | |
| Defeat | Plays at the end of the game after a loss. |
Combat & Player Events
| Music Cue | Audio | Notes |
|---|---|---|
| First Blood | Plays when the first kill of the match occurs. | |
| Player Death | Plays when the player character dies. | |
| Player Respawn | Plays when the player character respawns. | |
| Respawn Countdown | Plays during the final ~7 seconds of the player's respawn timer. | |
| Killstreak (Generic) | A generic stinger for achieving a killstreak. | |
| Killstreak 1-10 |
|
Progressive stingers for killstreaks (1-10 kills) |
Objective & Map Events
| Music Cue | Audio | Notes |
|---|---|---|
| Guardian/Walker Destroyed | Plays when a Guardian or Walker is destroyed. | |
| Shrine Destroyed | Plays when a Shrine is destroyed. | |
| Patron Defeated (Stage 1) | Plays when the first stage of the Patron is defeated. | |
| Soul Urn Delivered | Plays when the Soul Urn is successfully delivered to its drop-off point. | |
| Mid-Boss Arrived | Plays when Mid Boss first arrives at 10:00. | |
| Carrying Soul Urn | A looping track that plays while a player is carrying the Soul Urn. |
Rejuvenator Event Stingers
| Music Cue | Audio | Notes |
|---|---|---|
| Rejuvenator Drop | Plays when the Rejuvenator drops after Mid-Boss kill. | |
| Rejuvenator Secured | Plays when your team secures the Rejuvenator. | |
| Rejuvenator Lost | Plays when the enemy team secures the Rejuvenator. |
Seasonal Music
Music used only during seasonal events.
Winter event
| Track | Audio |
|---|---|
| Main menu | File:Music menu lp winter.mp3 |
| Standard shop | |
| Secret shop |
Unused Music
The following music files exist in the game files, but are not currently used in gameplay:
| Intended Purpose | Audio |
|---|---|
| Alternate standard shop music track | |
| Teleporter music | |
| Rejuvenator drop variant (6.5 second version) | |
| Rejuvenator drop variant (7.5 second version) | |
| Rejuvenator drop variant (8 second version) | |
| Rejuvenator drop variant (9 second version) |