Music: Difference between revisions

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Numbered killstreak files. Made all tables sortable and made the unused music table collapsed.
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Music heard in the main menu.
Music heard in the main menu.


{| class="wikitable"
{| class="wikitable sortable"
! Track Name
! Track Name
! Audio
! Audio
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Ambient music that plays when visiting shops on the map.
Ambient music that plays when visiting shops on the map.


{| class="wikitable"
{| class="wikitable sortable"
! Shop Type
! Shop Type
! Audio
! Audio
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Tracks that play during specific high-stakes moments.
Tracks that play during specific high-stakes moments.


{| class="wikitable"
{| class="wikitable sortable"
! Music Cue
! Music Cue
! Audio
! Audio
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Music from environmental objects and locations.
Music from environmental objects and locations.


{| class="wikitable"
{| class="wikitable sortable"
! Music Source
! Music Source
! Audio
! Audio
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==== Building Ambience ====
==== Building Ambience ====
{| class="wikitable"
{| class="wikitable sortable"
! Location
! Location
! Audio
! Audio
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==== Match Flow ====
==== Match Flow ====
{| class="wikitable"
{| class="wikitable sortable"
! Music Cue
! Music Cue
! Audio
! Audio
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==== Combat & Player Events ====
==== Combat & Player Events ====
{| class="wikitable"
{| class="wikitable sortable"
! Music Cue
! Music Cue
! Audio
! Audio
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| A generic stinger for achieving a killstreak.
| A generic stinger for achieving a killstreak.
|-
|-
| Killstreak 1-10
| Killstreaks (1-10)
| [[File:Music stinger ks 01.mp3]]<br>[[File:Music stinger ks 02.mp3]]<br>[[File:Music stinger ks 03.mp3]]<br>
|
[[File:Music stinger ks 04.mp3]]<br>[[File:Music stinger ks 05.mp3]]<br>[[File:Music stinger ks 06.mp3]]<br>
# [[File:Music stinger ks 01.mp3]]
[[File:Music stinger ks 07.mp3]]<br>[[File:Music stinger ks 08.mp3]]<br>[[File:Music stinger ks 09.mp3]]<br>
# [[File:Music stinger ks 02.mp3]]
[[File:Music stinger ks 10.mp3]]
# [[File:Music stinger ks 03.mp3]]
| Progressive stingers for killstreaks (1-10 kills)
# [[File:Music stinger ks 04.mp3]]
# [[File:Music stinger ks 05.mp3]]
# [[File:Music stinger ks 06.mp3]]
# [[File:Music stinger ks 07.mp3]]
# [[File:Music stinger ks 08.mp3]]
# [[File:Music stinger ks 09.mp3]]
# [[File:Music stinger ks 10.mp3]]
| Stingers that play for each kill in a killstreak, from 1 to 10 kills. The intensity increases with each stinger.
|}
|}


==== Objective & Map Events ====
==== Objective & Map Events ====
{| class="wikitable"
{| class="wikitable sortable"
! Music Cue
! Music Cue
! Audio
! Audio
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==== Rejuvenator Event Stingers ====
==== Rejuvenator Event Stingers ====
{| class="wikitable"
{| class="wikitable sortable"
! Music Cue
! Music Cue
! Audio
! Audio
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=== Winter event ===
=== Winter event ===
{| class="wikitable"
{| class="wikitable sortable"
! Track
! Track
! Audio
! Audio
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The following music files exist in the game files, but are not currently used in gameplay:
The following music files exist in the game files, but are not currently used in gameplay:


{| class="wikitable"
{| class="wikitable sortable mw-collapsible mw-collapsed"
! Intended Purpose
! Intended Purpose
! Audio
! Audio
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== References ==
== References ==
<references />
<references />
{{Sounds navbox}}
{{Sounds navbox]]
[[Category:Music]]
[[Category:Music]]

Revision as of 19:20, 14 July 2025

This page lists the various music tracks and stingers heard in Deadlock.

Music heard in the main menu.

Track Name Audio Notes
Main Menu Loop The primary menu theme

In-Match Music

Music heard while playing in a match.

Shop Music

Ambient music that plays when visiting shops on the map.

Shop Type Audio Notes
Standard Music played from standard shops
Secret Music played from the two secret shops on the map

Situational Loops

Tracks that play during specific high-stakes moments.

Music Cue Audio Notes
Team attacking base Song that plays when a team is attacking the other team's base and the Patron is in its weakened state.

Ambient Map Music

Music from environmental objects and locations.

Music Source Audio Notes
Sinner's Sacrifice Plays on loop from Sinner's Sacrifice's

Building Ambience

Location Audio Notes
Hotel
Looping tracks heard near the hotel building in Blue lane.

Event Stingers

Short musical cues that play in response to specific game events.

Match Flow

Music Cue Audio Notes
Match Countdown Plays during the countdown before a match begins and while players are ziplining into their lanes.
Victory Plays at the end of the game after a win.
Defeat Plays at the end of the game after a loss.

Combat & Player Events

Music Cue Audio Notes
First Blood Plays when the first kill of the match occurs.
Player Death Plays when the player character dies.
Player Respawn Plays when the player character respawns.
Respawn Countdown Plays during the final ~7 seconds of the player's respawn timer.
Killstreak (Generic) A generic stinger for achieving a killstreak.
Killstreaks (1-10)
Stingers that play for each kill in a killstreak, from 1 to 10 kills. The intensity increases with each stinger.

Objective & Map Events

Music Cue Audio Notes
Guardian/Walker Destroyed Plays when a Guardian or Walker is destroyed.
Shrine Destroyed Plays when a Shrine is destroyed.
Patron Defeated (Stage 1) Plays when the first stage of the Patron is defeated.
Soul Urn Delivered Plays when the Soul Urn is successfully delivered to its drop-off point.
Mid-Boss Arrived Plays when Mid Boss spawns.
Carrying Soul Urn A looping track that plays while a player is carrying the Soul Urn.

Rejuvenator Event Stingers

Music Cue Audio Notes
Rejuvenator Drop Plays when the Rejuvenator drops after Mid-Boss kill.
Rejuvenator Secured Plays when your team secures the Rejuvenator.
Rejuvenator Lost Plays when the enemy team secures the Rejuvenator.

Seasonal Music

Music used only during seasonal events.

Winter event

Track Audio
Main menu File:Music menu lp winter.mp3
Standard shop
Secret shop

Unused Music

The following music files exist in the game files, but are not currently used in gameplay:

Intended Purpose Audio
Alternate standard shop music track
Ambient Choir music
Ambient Waltz music
Rejuvenator drop variant (6.5 second version)
Rejuvenator drop variant (7.5 second version)
Rejuvenator drop variant (8 second version)
Rejuvenator drop variant (9 second version)
Teleporter music

Trivia

  • Mike Morasky, the composer for various Valve games, has confirmed that he is not behind the Deadlock soundtrack.[1] It is speculated that the Deadlock composer is Tim Larkin, who did the soundtrack for Dota 2 and Artifact.

References

  1. 2024-10-23 - Mike Morasky on X - "I am not responsible for the music in deadlock"

{{Sounds navbox]]