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Samlovesmath (talk | contribs) Added the temporary waiting music for game search |
Samlovesmath (talk | contribs) Updated for "Old Gods, New Blood" update |
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This page lists the various music tracks and [https://en.wikipedia.org/wiki/Sting%20(musical%20phrase) stingers] heard in Deadlock. | This page lists the various music tracks and [https://en.wikipedia.org/wiki/Sting%20(musical%20phrase) stingers] heard in Deadlock. | ||
== Title Menu | == Title Menu == | ||
Music heard in the main menu. | Music heard in the main menu. | ||
| Line 14: | Line 14: | ||
|} | |} | ||
==Hideout | ==Hideout== | ||
Music heard in the [[Hideout]]. | Music and stingers heard in the [[Hideout]]. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|} | |} | ||
== | == Standard Match == | ||
Music heard while playing in a match. | Music and stingers heard while playing in a standard match.<br>Some of these audios may also be heard in other gamemodes. | ||
=== Pre-Match Music === | |||
Tracks that play before and into the start of a match. | |||
{| class="wikitable sortable" | |||
! Music Cue | |||
! Audio | |||
! Notes | |||
! Update Added | |||
|- | |||
| Intro Hero Flourish | |||
| [[File:music_match_intro_flourish_160bpm.mp3]] | |||
| Plays upon showing the selected hero's flashcard when loaded into the match. | |||
| [[Update:January_22,_2026|Old Gods, New Blood]] | |||
|- | |||
| Connecting to Match | |||
| [[File:music_match_intro_connecting_60bpm.mp3]] | |||
| Plays while the game waits for players to load into the match. | |||
| Old Gods, New Blood | |||
|- | |||
| Team Introduction | |||
| '''[[The Hidden King]]''' [[File:Music_match_intro_king_160bpm.mp3]]<br>'''[[The Archmother]]''' [[File:Music_match_intro_mother_160bpm.mp3]] | |||
| Plays when the game introduces the player's team [[Patron]] and sends all heroes out on [[Ziplines]]. | |||
| Old Gods, New Blood | |||
|} | |||
=== Shop Music === | === Shop Music === | ||
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| Looping tracks heard near The Baroness Hotel building in [[Lanes|Blue lane]]. | | Looping tracks heard near The Baroness Hotel building in [[Lanes|Blue lane]]. | ||
|- | |- | ||
|Ambient Waltz music | | Ambient Waltz music | ||
|[[File:Waltz.mp3]] | | [[File:Waltz.mp3]] | ||
|Looping track heard in the greenhouse building behind [[Sapphire Flame|Sapphire]]'s [[Lanes|Green]] [[Walker]]. | | Looping track heard in the greenhouse building behind [[Sapphire Flame|Sapphire]]'s [[Lanes|Green]] [[Walker]]. | ||
|} | |} | ||
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! Audio | ! Audio | ||
! Notes | ! Notes | ||
|- | |- | ||
| Victory | | Victory | ||
| Line 211: | Line 231: | ||
|} | |} | ||
== Seasonal | === Post-Match Music === | ||
Tracks that play after the end of a match. | |||
{| class="wikitable sortable" | |||
! Music Cue | |||
! Audio | |||
! Notes | |||
! Update Added | |||
|- | |||
| Post-Game Scoring | |||
| [[File:Music_postgame_155bpm.mp3]] | |||
| Music that plays when the game returns the player to the lobby after a match and shows its post-game scoring page. | |||
| [[Update:January_22,_2026|Old Gods, New Blood]] | |||
|} | |||
== Street Brawl == | |||
Music heard while playing in a [[Street Brawl]] match.<br>Street Brawl additionally borrows some stingers and music from the Standard gamemode, such as combat events, player events, and building ambience. | |||
=== Pre-Match Music === | |||
Tracks that play before and into the start of a match. | |||
{| class="wikitable sortable" | |||
! Music Cue | |||
! Audio | |||
! Notes | |||
! Update Added | |||
|- | |||
| Team Introduction | |||
| [[File:Music_brawl_titles_117bpm-95bpm.mp3]] | |||
| Plays when the game introduces the player's team [[Patron]] and begins the first round of item drafting. | |||
| [[Update:January_22,_2026|Old Gods, New Blood]] | |||
|} | |||
=== Match Flow === | |||
Tracks that play before and into the start of a match. | |||
{| class="wikitable sortable" | |||
! Music Cue | |||
! Audio | |||
! Notes | |||
! Update Added | |||
|- | |||
| Item Drafting | |||
| '''General:''' [[File:Music_brawl_draft_95bpm.mp3]]<br>'''Low Time:''' [[File:Music_brawl_draft_timer_95bpm.mp3]] | |||
| Music that plays while players are selecting their randomized items. Once there are 15 or less seconds remaining, the music switches to the low time version. | |||
| [[Update:January_22,_2026|Old Gods, New Blood]] | |||
|- | |||
| Round Start | |||
| '''Round 1:''' [[File:Music_brawl_round_1_start_95bpm.mp3]]<br>'''Round 2:''' [[File:Music_brawl_round_2_start_95bpm.mp3]]<br>'''Round 3:''' [[File:Music_brawl_round_3_start_95bpm.mp3]]<br>'''Round 4:''' [[File:Music_brawl_round_4_start_95bpm.mp3]]<br>'''Round 5:''' [[File:Music_brawl_round_2_start_95bpm.mp3]] | |||
| Music that plays when a round starts and players are sent out on Ziplines. Each round has its own unique stinger, enough for all 5 possible rounds. | |||
| Old Gods, New Blood | |||
|- | |||
| Round Victory | |||
| [[File:Music_brawl_round_won_95bpm.mp3]] | |||
| Plays when a singular round is won. | |||
| Old Gods, New Blood | |||
|- | |||
| Round Loss | |||
| [[File:Music_brawl_round_lost_95bpm.mp3]] | |||
| Plays when a singular round is lost. | |||
| Old Gods, New Blood | |||
|- | |||
| Match Victory | |||
| [[File:Music_brawl_match_won_95bpm.mp3]] | |||
| Plays when the entire match is won. | |||
| Old Gods, New Blood | |||
|- | |||
| Match Loss | |||
| [[File:Music_brawl_match_lost_95bpm.mp3]] | |||
| Plays when the entire match is lost. | |||
| Old Gods, New Blood | |||
|} | |||
== Seasonal == | |||
Music used only during [[seasonal events]]. | Music used only during [[seasonal events]]. | ||
=== Winter | === Winter Events === | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Track | ! Track | ||
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| Secret shop | | Secret shop | ||
| [[File:Music curio secret christmas.mp3]] | | [[File:Music curio secret christmas.mp3]] | ||
|} | |||
== Retired Music == | |||
The following music files have been used in past updates, but have since been superseded or retired: | |||
===Standard Match=== | |||
{| class="wikitable sortable" | |||
! Music Cue | |||
! Audio | |||
! Notes | |||
! Update Removed | |||
|- | |||
| Match Flow: Match Countdown | |||
| [[File:Music_match_countdown.mp3]] | |||
| Played during an older-lobby countdown to the start of the match and continued into the players' first ziplining. | |||
| Removed in the [[Update:January_22,_2026|Old Gods, New Blood]] update, when the previous patrons, "The Amber Hand" and "The Sapphire Flame", were reworked into [[The Hidden King]] and [[The Archmother]], respectively. | |||
|} | |} | ||
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! Intended Purpose | ! Intended Purpose | ||
! Audio | ! Audio | ||
!Notes | ! Notes | ||
! Update Added | |||
|- | |||
| Standard Match "King Start" | |||
| [[File:Music_match_start_king_160bpm.mp3]] | |||
| A variant of [[The Hidden King]]'s introduction stinger that is not used in-game. There is no [[Archmother]] variant. | |||
| [[Update:January_22,_2026|Old Gods, New Blood]] | |||
|- | |- | ||
| Old Main Menu Loop | | Old Main Menu Loop | ||
| [[File:Music menu lp.mp3]] | | [[File:Music menu lp.mp3]] | ||
|A shorter version of this song is used for Match Countdown. | |A shorter version of this song is used for Match Countdown. | ||
| | |||
|- | |- | ||
| Alternate standard shop music track | | Alternate standard shop music track | ||
| [[File:Curio music 2.mp3]] | | [[File:Curio music 2.mp3]] | ||
| | |||
| | | | ||
|- | |- | ||
| Ambient Choir music | | Ambient Choir music | ||
| [[File:Music choir 01.mp3]] | | [[File:Music choir 01.mp3]] | ||
| | |||
| | | | ||
|- | |- | ||
| Rejuvenator drop variant (6.5 second version) | | Rejuvenator drop variant (6.5 second version) | ||
| [[File:Music stinger rejuv drop 6 5s.mp3]] | | [[File:Music stinger rejuv drop 6 5s.mp3]] | ||
| | |||
| | | | ||
|- | |- | ||
| Rejuvenator drop variant (7.5 second version) | | Rejuvenator drop variant (7.5 second version) | ||
| [[File:Music stinger rejuv drop 7 5s.mp3]] | | [[File:Music stinger rejuv drop 7 5s.mp3]] | ||
| | |||
| | | | ||
|- | |- | ||
| Rejuvenator drop variant (8 second version) | | Rejuvenator drop variant (8 second version) | ||
| [[File:Music stinger rejuv drop 8s.mp3]] | | [[File:Music stinger rejuv drop 8s.mp3]] | ||
| | |||
| | | | ||
|- | |- | ||
| Rejuvenator drop variant (9 second version) | | Rejuvenator drop variant (9 second version) | ||
| [[File:Music stinger rejuv drop 9s.mp3]] | | [[File:Music stinger rejuv drop 9s.mp3]] | ||
| | |||
| | | | ||
|- | |- | ||
| [[Teleporter]] music | | [[Teleporter]] music | ||
| [[File:Music teleporter 01.mp3]]<br>[[File:teleporter music comp.mp3]]<br>[[File:teleporter music melody.mp3]] | | [[File:Music teleporter 01.mp3]]<br>[[File:teleporter music comp.mp3]]<br>[[File:teleporter music melody.mp3]] | ||
| | |||
| | | | ||
|} | |} | ||