Music: Difference between revisions

Samlovesmath (talk | contribs)
Added the temporary waiting music for game search
Samlovesmath (talk | contribs)
Updated for "Old Gods, New Blood" update
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This page lists the various music tracks and [https://en.wikipedia.org/wiki/Sting%20(musical%20phrase) stingers] heard in Deadlock.  
This page lists the various music tracks and [https://en.wikipedia.org/wiki/Sting%20(musical%20phrase) stingers] heard in Deadlock.  


== Title Menu Music ==
== Title Menu ==
Music heard in the main menu.
Music heard in the main menu.


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==Hideout Music==
==Hideout==
Music heard in the [[Hideout]].
Music and stingers heard in the [[Hideout]].


{| class="wikitable sortable"
{| class="wikitable sortable"
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== In-Match Music ==
== Standard Match ==
Music heard while playing in a match.
Music and stingers heard while playing in a standard match.<br>Some of these audios may also be heard in other gamemodes.
 
=== Pre-Match Music ===
Tracks that play before and into the start of a match.
{| class="wikitable sortable"
! Music Cue
! Audio
! Notes
! Update Added
|-
| Intro Hero Flourish
| [[File:music_match_intro_flourish_160bpm.mp3]]
| Plays upon showing the selected hero's flashcard when loaded into the match.
| [[Update:January_22,_2026|Old Gods, New Blood]]
|-
| Connecting to Match
| [[File:music_match_intro_connecting_60bpm.mp3]]
| Plays while the game waits for players to load into the match.
| Old Gods, New Blood
|-
| Team Introduction
| '''[[The Hidden King]]''' [[File:Music_match_intro_king_160bpm.mp3]]<br>'''[[The Archmother]]''' [[File:Music_match_intro_mother_160bpm.mp3]]
| Plays when the game introduces the player's team [[Patron]] and sends all heroes out on [[Ziplines]].
| Old Gods, New Blood
|}


=== Shop Music ===
=== Shop Music ===
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| Looping tracks heard near The Baroness Hotel building in [[Lanes|Blue lane]].
| Looping tracks heard near The Baroness Hotel building in [[Lanes|Blue lane]].
|-
|-
|Ambient Waltz music
| Ambient Waltz music
|[[File:Waltz.mp3]]
| [[File:Waltz.mp3]]
|Looping track heard in the greenhouse building behind [[Sapphire Flame|Sapphire]]'s [[Lanes|Green]] [[Walker]].
| Looping track heard in the greenhouse building behind [[Sapphire Flame|Sapphire]]'s [[Lanes|Green]] [[Walker]].
|}
|}


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! Audio
! Audio
! Notes
! Notes
|-
| Match Countdown
| [[File:Music match countdown.mp3]]
| Plays during the countdown before a match begins and while players are ziplining into their lanes.
|-
|-
| Victory
| Victory
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|}
|}


== Seasonal Music ==
=== Post-Match Music ===
Tracks that play after the end of a match.
{| class="wikitable sortable"
! Music Cue
! Audio
! Notes
! Update Added
|-
| Post-Game Scoring
| [[File:Music_postgame_155bpm.mp3]]
| Music that plays when the game returns the player to the lobby after a match and shows its post-game scoring page.
| [[Update:January_22,_2026|Old Gods, New Blood]]
|}
 
== Street Brawl ==
Music heard while playing in a [[Street Brawl]] match.<br>Street Brawl additionally borrows some stingers and music from the Standard gamemode, such as combat events, player events, and building ambience.
 
=== Pre-Match Music ===
Tracks that play before and into the start of a match.
{| class="wikitable sortable"
! Music Cue
! Audio
! Notes
! Update Added
|-
| Team Introduction
| [[File:Music_brawl_titles_117bpm-95bpm.mp3]]
| Plays when the game introduces the player's team [[Patron]] and begins the first round of item drafting.
| [[Update:January_22,_2026|Old Gods, New Blood]]
|}
 
=== Match Flow ===
Tracks that play before and into the start of a match.
{| class="wikitable sortable"
! Music Cue
! Audio
! Notes
! Update Added
|-
| Item Drafting
| '''General:''' [[File:Music_brawl_draft_95bpm.mp3]]<br>'''Low Time:''' [[File:Music_brawl_draft_timer_95bpm.mp3]]
| Music that plays while players are selecting their randomized items. Once there are 15 or less seconds remaining, the music switches to the low time version.
| [[Update:January_22,_2026|Old Gods, New Blood]]
|-
| Round Start
| '''Round 1:''' [[File:Music_brawl_round_1_start_95bpm.mp3]]<br>'''Round 2:''' [[File:Music_brawl_round_2_start_95bpm.mp3]]<br>'''Round 3:''' [[File:Music_brawl_round_3_start_95bpm.mp3]]<br>'''Round 4:''' [[File:Music_brawl_round_4_start_95bpm.mp3]]<br>'''Round 5:''' [[File:Music_brawl_round_2_start_95bpm.mp3]]
| Music that plays when a round starts and players are sent out on Ziplines. Each round has its own unique stinger, enough for all 5 possible rounds.
| Old Gods, New Blood
|-
| Round Victory
| [[File:Music_brawl_round_won_95bpm.mp3]]
| Plays when a singular round is won.
| Old Gods, New Blood
|-
| Round Loss
| [[File:Music_brawl_round_lost_95bpm.mp3]]
| Plays when a singular round is lost.
| Old Gods, New Blood
|-
| Match Victory
| [[File:Music_brawl_match_won_95bpm.mp3]]
| Plays when the entire match is won.
| Old Gods, New Blood
|-
| Match Loss
| [[File:Music_brawl_match_lost_95bpm.mp3]]
| Plays when the entire match is lost.
| Old Gods, New Blood
|}
 
== Seasonal ==
Music used only during [[seasonal events]].
Music used only during [[seasonal events]].


=== Winter event ===
=== Winter Events ===
{| class="wikitable sortable"
{| class="wikitable sortable"
! Track
! Track
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| Secret shop
| Secret shop
| [[File:Music curio secret christmas.mp3]]
| [[File:Music curio secret christmas.mp3]]
|}
== Retired Music ==
The following music files have been used in past updates,  but have since been superseded or retired:
===Standard Match===
{| class="wikitable sortable"
! Music Cue
! Audio
! Notes
! Update Removed
|-
| Match Flow: Match Countdown
| [[File:Music_match_countdown.mp3]]
| Played during an older-lobby countdown to the start of the match and continued into the players' first ziplining.
| Removed in the [[Update:January_22,_2026|Old Gods, New Blood]] update, when the previous patrons, "The Amber Hand" and "The Sapphire Flame", were reworked into [[The Hidden King]] and [[The Archmother]], respectively.
|}
|}


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! Intended Purpose
! Intended Purpose
! Audio
! Audio
!Notes
! Notes
! Update Added
|-
| Standard Match "King Start"
| [[File:Music_match_start_king_160bpm.mp3]]
| A variant of [[The Hidden King]]'s introduction stinger that is not used in-game. There is no [[Archmother]] variant.
| [[Update:January_22,_2026|Old Gods, New Blood]]
|-
|-
| Old Main Menu Loop
| Old Main Menu Loop
| [[File:Music menu lp.mp3]]
| [[File:Music menu lp.mp3]]
|A shorter version of this song is used for Match Countdown.
|A shorter version of this song is used for Match Countdown.
|
|-
|-
| Alternate standard shop music track
| Alternate standard shop music track
| [[File:Curio music 2.mp3]]
| [[File:Curio music 2.mp3]]
|
|
|
|-
|-
| Ambient Choir music
| Ambient Choir music
| [[File:Music choir 01.mp3]]
| [[File:Music choir 01.mp3]]
|
|
|
|-
|-
| Rejuvenator drop variant (6.5 second version)
| Rejuvenator drop variant (6.5 second version)
| [[File:Music stinger rejuv drop 6 5s.mp3]]
| [[File:Music stinger rejuv drop 6 5s.mp3]]
|
|
|
|-
|-
| Rejuvenator drop variant (7.5 second version)
| Rejuvenator drop variant (7.5 second version)
| [[File:Music stinger rejuv drop 7 5s.mp3]]
| [[File:Music stinger rejuv drop 7 5s.mp3]]
|
|
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|-
|-
| Rejuvenator drop variant (8 second version)
| Rejuvenator drop variant (8 second version)
| [[File:Music stinger rejuv drop 8s.mp3]]
| [[File:Music stinger rejuv drop 8s.mp3]]
|
|
|
|-
|-
| Rejuvenator drop variant (9 second version)
| Rejuvenator drop variant (9 second version)
| [[File:Music stinger rejuv drop 9s.mp3]]
| [[File:Music stinger rejuv drop 9s.mp3]]
|
|
|
|-
|-
| [[Teleporter]] music
| [[Teleporter]] music
| [[File:Music teleporter 01.mp3]]<br>[[File:teleporter music comp.mp3]]<br>[[File:teleporter music melody.mp3]]
| [[File:Music teleporter 01.mp3]]<br>[[File:teleporter music comp.mp3]]<br>[[File:teleporter music melody.mp3]]
|
|
|
|}
|}