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Added unused teleporter music |
Ambient music section added |
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| Line 6: | Line 6: | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Track Name | ||
! Audio | ! Audio | ||
! Notes | ! Notes | ||
| Line 12: | Line 12: | ||
| Main Menu Loop | | Main Menu Loop | ||
| [[File:Music menu lp.mp3]] | | [[File:Music menu lp.mp3]] | ||
| | |The primary menu theme | ||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
! | ! Shop Type | ||
! Audio | ! Audio | ||
! Notes | ! Notes | ||
| Line 30: | Line 30: | ||
| Music played from standard shops | | Music played from standard shops | ||
|- | |- | ||
|Secret | |Secret | ||
|[[File:Curio music 02.mp3]] | | [[File:Curio music 02.mp3]] | ||
|Music played from the two secret shops on the map | |Music played from the two secret shops on the map | ||
|} | |} | ||
| Line 46: | Line 46: | ||
| [[File:Music core exposed lp.mp3]] | | [[File:Music core exposed lp.mp3]] | ||
| Song that plays when a team is attacking the other team's base and the [[Patron]] is in its weakened state. | | Song that plays when a team is attacking the other team's base and the [[Patron]] is in its weakened state. | ||
|} | |||
=== Ambient Map Music === | |||
Music from environmental objects and locations. | |||
{| class="wikitable" | |||
! Music Source | |||
! Audio | |||
! Notes | |||
|- | |||
| Sinner's Sacrifice | |||
| [[File:Vault music.mp3]] | |||
| Plays on loop from [[Sinner's Sacrifice]]'s | |||
|} | |||
==== Building Ambience ==== | |||
{| class="wikitable" | |||
! Location | |||
! Audio | |||
! Notes | |||
|- | |||
| Hotel | |||
| [[File:Hotel music.mp3]]<br>[[File:Hotel music far.mp3]] | |||
| Looping tracks heard near the hotel building in [[Lanes|Blue lane]]. | |||
|} | |} | ||
| Line 143: | Line 167: | ||
! Notes | ! Notes | ||
|- | |- | ||
| Guardian Destroyed | | Guardian/Walker Destroyed | ||
| [[File:Music stinger t1 killed.mp3]] | | [[File:Music stinger t1 killed.mp3]] | ||
| Plays when a [[Guardian]] or [[Walker]] is destroyed. | | Plays when a [[Guardian]] or [[Walker]] is destroyed. | ||
| Line 155: | Line 179: | ||
| Plays when the first stage of the [[Patron]] is defeated. | | Plays when the first stage of the [[Patron]] is defeated. | ||
|- | |- | ||
| Soul Urn | | Soul Urn Delivered | ||
| [[File:Music stinger idol return.mp3]] | | [[File:Music stinger idol return.mp3]] | ||
| Plays when the [[Soul Urn]] is successfully delivered to its drop-off point. | | Plays when the [[Soul Urn]] is successfully delivered to its drop-off point. | ||
| Line 176: | Line 200: | ||
| Rejuvenator Drop | | Rejuvenator Drop | ||
| [[File:Music stinger rejuv drop 7s.mp3]] | | [[File:Music stinger rejuv drop 7s.mp3]] | ||
| Plays when Rejuvenator drops after [[Mid-Boss]] kill. | | Plays when the Rejuvenator drops after [[Mid-Boss]] kill. | ||
|- | |- | ||
| Rejuvenator Secured | | Rejuvenator Secured | ||
| Line 184: | Line 208: | ||
| Rejuvenator Lost | | Rejuvenator Lost | ||
| [[File:Music stinger rejuv lost.mp3]] | | [[File:Music stinger rejuv lost.mp3]] | ||
| Plays when the enemy team secures the Rejuvenator. | | Plays when the enemy team secures the [[Rejuvenator]]. | ||
|} | |} | ||
| Line 209: | Line 233: | ||
| [[File:Music curio secret christmas.mp3]] | | [[File:Music curio secret christmas.mp3]] | ||
|- | |- | ||
| Teleporter music | | [[Teleporter]] music | ||
| [[File:Music teleporter 01.mp3]]<br>[[File:teleporter music comp.mp3]]<br>[[File:teleporter music melody.mp3]] | | [[File:Music teleporter 01.mp3]]<br>[[File:teleporter music comp.mp3]]<br>[[File:teleporter music melody.mp3]] | ||
|- | |- | ||
Revision as of 16:14, 11 July 2025
“Alright buddy, give 'em hell!”
This page is under construction. To avoid edit conflicts, please consult the edit history and the talk page.
This page lists the various music tracks and stingers heard in Deadlock.
Menu Music
Music heard in the main menu.
| Track Name | Audio | Notes |
|---|---|---|
| Main Menu Loop | The primary menu theme |
In-Match Music
Music heard while playing in a match.
Shop Music
Ambient music that plays when visiting shops on the map.
| Shop Type | Audio | Notes |
|---|---|---|
| Standard | Music played from standard shops | |
| Secret | Music played from the two secret shops on the map |
Situational Loops
Tracks that play during specific high-stakes moments.
| Music Cue | Audio | Notes |
|---|---|---|
| Team attacking base | Song that plays when a team is attacking the other team's base and the Patron is in its weakened state. |
Ambient Map Music
Music from environmental objects and locations.
| Music Source | Audio | Notes |
|---|---|---|
| Sinner's Sacrifice | Plays on loop from Sinner's Sacrifice's |
Building Ambience
| Location | Audio | Notes |
|---|---|---|
| Hotel | Looping tracks heard near the hotel building in Blue lane. |
Event Stingers
Short musical cues that play in response to specific game events.
Match Flow
| Music Cue | Audio | Notes |
|---|---|---|
| Match Countdown | Plays during the countdown before a match begins and while players are ziplining into their lanes. | |
| Victory | Plays at the end of the game after a win. | |
| Defeat | Plays at the end of the game after a loss. |
Combat & Player Events
| Music Cue | Audio | Notes |
|---|---|---|
| First Blood | Plays when the first kill of the match occurs. | |
| Player Death | Plays when the player character dies. | |
| Player Respawn | Plays when the player character respawns. | |
| Respawn Countdown | Plays during the final ~7 seconds of the player's respawn timer. | |
| Killstreak (Generic) | A generic stinger for achieving a killstreak. | |
| Killstreak 1 | Stinger for killstreak 1 | |
| Killstreak 2 | Stinger for killstreak 2 | |
| Killstreak 3 | Stinger for killstreak 3 | |
| Killstreak 4 | Stinger for killstreak 4 | |
| Killstreak 5 | Stinger for killstreak 5 | |
| Killstreak 6 | Stinger for killstreak 6 | |
| Killstreak 7 | Stinger for killstreak 7 | |
| Killstreak 8 | Stinger for killstreak 8 | |
| Killstreak 9 | Stinger for killstreak 9 | |
| Killstreak 10 | Stinger for killstreak 10 |
Objective & Map Events
| Music Cue | Audio | Notes |
|---|---|---|
| Guardian/Walker Destroyed | Plays when a Guardian or Walker is destroyed. | |
| Shrine Destroyed | Plays when a Shrine is destroyed. | |
| Patron Defeated (Stage 1) | Plays when the first stage of the Patron is defeated. | |
| Soul Urn Delivered | Plays when the Soul Urn is successfully delivered to its drop-off point. | |
| Mid-Boss Arrived | Plays when Mid Boss first arrives at 10:00. | |
| Carrying Soul Urn | A looping track that plays while a player is carrying the Soul Urn. |
Rejuvenator Event Stingers
| Music Cue | Audio | Notes |
|---|---|---|
| Rejuvenator Drop | Plays when the Rejuvenator drops after Mid-Boss kill. | |
| Rejuvenator Secured | Plays when your team secures the Rejuvenator. | |
| Rejuvenator Lost | Plays when the enemy team secures the Rejuvenator. |
Unused Music
The following music files exist in the game files, but are not currently used in gameplay:
| Intended Purpose | Audio |
|---|---|
| Alternate standard shop music track | |
| Standard shop seasonal event music | |
| Standard shop Christmas event music | |
| Secret shop seasonal event music | File:Music curio secret seasonal.mp3 |
| Secret shop Christmas event music | |
| Teleporter music | |
| Rejuvenator drop variant (6.5 second version) | |
| Rejuvenator drop variant (7.5 second version) | |
| Rejuvenator drop variant (8 second version) | |
| Rejuvenator drop variant (9 second version) |