Music: Difference between revisions

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Added unused teleporter music
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Ambient music section added
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{| class="wikitable"
{| class="wikitable"
! Music Cue
! Track Name
! Audio
! Audio
! Notes
! Notes
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| Main Menu Loop
| Main Menu Loop
| [[File:Music menu lp.mp3]]
| [[File:Music menu lp.mp3]]
|
|The primary menu theme
|}
|}


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{| class="wikitable"
{| class="wikitable"
! Music Cue
! Shop Type
! Audio
! Audio
! Notes
! Notes
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| Music played from standard shops
| Music played from standard shops
|-
|-
|Secret Shop
|Secret
|[[File:Curio music 02.mp3]]
| [[File:Curio music 02.mp3]]
|Music played from the two secret shops on the map
|Music played from the two secret shops on the map
|}
|}
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| [[File:Music core exposed lp.mp3]]
| [[File:Music core exposed lp.mp3]]
| Song that plays when a team is attacking the other team's base and the [[Patron]] is in its weakened state.
| Song that plays when a team is attacking the other team's base and the [[Patron]] is in its weakened state.
|}
=== Ambient Map Music ===
Music from environmental objects and locations.
{| class="wikitable"
! Music Source
! Audio
! Notes
|-
| Sinner's Sacrifice
| [[File:Vault music.mp3]]
| Plays on loop from [[Sinner's Sacrifice]]'s
|}
==== Building Ambience ====
{| class="wikitable"
! Location
! Audio
! Notes
|-
| Hotel
| [[File:Hotel music.mp3]]<br>[[File:Hotel music far.mp3]]
| Looping tracks heard near the hotel building in [[Lanes|Blue lane]].
|}
|}


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! Notes
! Notes
|-
|-
| Guardian Destroyed
| Guardian/Walker Destroyed
| [[File:Music stinger t1 killed.mp3]]
| [[File:Music stinger t1 killed.mp3]]
| Plays when a [[Guardian]] or [[Walker]] is destroyed.
| Plays when a [[Guardian]] or [[Walker]] is destroyed.
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| Plays when the first stage of the [[Patron]] is defeated.
| Plays when the first stage of the [[Patron]] is defeated.
|-
|-
| Soul Urn Returned
| Soul Urn Delivered
| [[File:Music stinger idol return.mp3]]
| [[File:Music stinger idol return.mp3]]
| Plays when the [[Soul Urn]] is successfully delivered to its drop-off point.
| Plays when the [[Soul Urn]] is successfully delivered to its drop-off point.
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| Rejuvenator Drop
| Rejuvenator Drop
| [[File:Music stinger rejuv drop 7s.mp3]]
| [[File:Music stinger rejuv drop 7s.mp3]]
| Plays when Rejuvenator drops after [[Mid-Boss]] kill.
| Plays when the Rejuvenator drops after [[Mid-Boss]] kill.
|-
|-
| Rejuvenator Secured
| Rejuvenator Secured
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| Rejuvenator Lost
| Rejuvenator Lost
| [[File:Music stinger rejuv lost.mp3]]
| [[File:Music stinger rejuv lost.mp3]]
| Plays when the enemy team secures the Rejuvenator.
| Plays when the enemy team secures the [[Rejuvenator]].
|}
|}


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| [[File:Music curio secret christmas.mp3]]
| [[File:Music curio secret christmas.mp3]]
|-
|-
| Teleporter music
| [[Teleporter]] music
| [[File:Music teleporter 01.mp3]]<br>[[File:teleporter music comp.mp3]]<br>[[File:teleporter music melody.mp3]]
| [[File:Music teleporter 01.mp3]]<br>[[File:teleporter music comp.mp3]]<br>[[File:teleporter music melody.mp3]]
|-
|-

Revision as of 16:14, 11 July 2025

McGinnis.png
“Alright buddy, give 'em hell!”
This page is under construction. To avoid edit conflicts, please consult the edit history and the talk page.

This page lists the various music tracks and stingers heard in Deadlock.

Music heard in the main menu.

Track Name Audio Notes
Main Menu Loop The primary menu theme

In-Match Music

Music heard while playing in a match.

Shop Music

Ambient music that plays when visiting shops on the map.

Shop Type Audio Notes
Standard Music played from standard shops
Secret Music played from the two secret shops on the map

Situational Loops

Tracks that play during specific high-stakes moments.

Music Cue Audio Notes
Team attacking base Song that plays when a team is attacking the other team's base and the Patron is in its weakened state.

Ambient Map Music

Music from environmental objects and locations.

Music Source Audio Notes
Sinner's Sacrifice Plays on loop from Sinner's Sacrifice's

Building Ambience

Location Audio Notes
Hotel
Looping tracks heard near the hotel building in Blue lane.

Event Stingers

Short musical cues that play in response to specific game events.

Match Flow

Music Cue Audio Notes
Match Countdown Plays during the countdown before a match begins and while players are ziplining into their lanes.
Victory Plays at the end of the game after a win.
Defeat Plays at the end of the game after a loss.

Combat & Player Events

Music Cue Audio Notes
First Blood Plays when the first kill of the match occurs.
Player Death Plays when the player character dies.
Player Respawn Plays when the player character respawns.
Respawn Countdown Plays during the final ~7 seconds of the player's respawn timer.
Killstreak (Generic) A generic stinger for achieving a killstreak.
Killstreak 1 Stinger for killstreak 1
Killstreak 2 Stinger for killstreak 2
Killstreak 3 Stinger for killstreak 3
Killstreak 4 Stinger for killstreak 4
Killstreak 5 Stinger for killstreak 5
Killstreak 6 Stinger for killstreak 6
Killstreak 7 Stinger for killstreak 7
Killstreak 8 Stinger for killstreak 8
Killstreak 9 Stinger for killstreak 9
Killstreak 10 Stinger for killstreak 10

Objective & Map Events

Music Cue Audio Notes
Guardian/Walker Destroyed Plays when a Guardian or Walker is destroyed.
Shrine Destroyed Plays when a Shrine is destroyed.
Patron Defeated (Stage 1) Plays when the first stage of the Patron is defeated.
Soul Urn Delivered Plays when the Soul Urn is successfully delivered to its drop-off point.
Mid-Boss Arrived Plays when Mid Boss first arrives at 10:00.
Carrying Soul Urn A looping track that plays while a player is carrying the Soul Urn.

Rejuvenator Event Stingers

Music Cue Audio Notes
Rejuvenator Drop Plays when the Rejuvenator drops after Mid-Boss kill.
Rejuvenator Secured Plays when your team secures the Rejuvenator.
Rejuvenator Lost Plays when the enemy team secures the Rejuvenator.

Unused Music

The following music files exist in the game files, but are not currently used in gameplay:

Intended Purpose Audio
Alternate standard shop music track
Standard shop seasonal event music
Standard shop Christmas event music
Secret shop seasonal event music File:Music curio secret seasonal.mp3
Secret shop Christmas event music
Teleporter music

Rejuvenator drop variant (6.5 second version)
Rejuvenator drop variant (7.5 second version)
Rejuvenator drop variant (8 second version)
Rejuvenator drop variant (9 second version)