Music: Difference between revisions

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LVL (talk | contribs)
Moved old main menu music to unused section. Added new title menu music. Will add hideout music later
LVL (talk | contribs)
Updated with hideout music
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! Track Name !! Audio !! Notes
! Track Name !! Audio !! Notes
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| Title Screen Transition
| [[File:Music hideout build.mp3]]
| A short track that plays for about 5 seconds after leaving the title screen, transitioning into the main hideout music.
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| Main Hideout Loop
| '''Base:''' [[File:Music hideout play base.mp3]]<br>'''FX:''' [[File:Music hideout play base fx.mp3]]<br>'''Low:''' [[File:Music hideout play low.mp3]]<br>'''High:''' [[File:Music hideout play high.mp3]]
| This is the main ambient music of the Hideout, designed as a dynamic track that comes from the central Play Terminal. It is composed of four distinct layers that are mixed together in real-time based on the player's actions:
* '''Proximity:''' The overall volume and intensity of the music increase as the player moves closer to the Play Terminal.
* '''Facing Direction:''' The volume of the atmospheric FX layer is loudest when the player is looking directly at the terminal.
* '''In-Menu Mix:''' When the Play Terminal menu is open, the mix changes to emphasize the 'Low' layer, with the 'Base' and 'FX' layers in the background, while the 'High' melody is muted.
* '''Inactivity:''' The music fades to a minimum background volume if the player remains idle (AFK).
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| Matchmaking Search
| [[File:Music hideout search.mp3]]
| Replaces the main ambient music while the player is searching for a match.
|}
|}