This page lists the various music tracks and stingers heard in Deadlock.
Music heard in the main menu.
Track Name
Audio
Notes
Main Menu Loop
The primary menu theme
In-Match Music
Music heard while playing in a match.
Shop Music
Ambient music that plays when visiting shops on the map.
Shop Type
Audio
Notes
Standard
Music played from standard shops
Secret
Music played from the two secret shops on the map
Situational Loops
Tracks that play during specific high-stakes moments.
Music Cue
Audio
Notes
Team attacking base
Song that plays when a team is attacking the other team's base and the Patron is in its weakened state.
Ambient Map Music
Music from environmental objects and locations.
Building Ambience
Location
Audio
Notes
Hotel
Looping tracks heard near the hotel building in Blue lane .
Event Stingers
Short musical cues that play in response to specific game events.
Match Flow
Music Cue
Audio
Notes
Match Countdown
Plays during the countdown before a match begins and while players are ziplining into their lanes.
Victory
Plays at the end of the game after a win.
Defeat
Plays at the end of the game after a loss.
Combat & Player Events
Music Cue
Audio
Notes
First Blood
Plays when the first kill of the match occurs.
Player Death
Plays when the player character dies.
Player Respawn
Plays when the player character respawns.
Respawn Countdown
Plays during the final ~7 seconds of the player's respawn timer.
Killstreak (Generic)
A generic stinger for achieving a killstreak.
Killstreaks (1-10)
Stingers that play for each kill in a killstreak, from 1 to 10 kills. The intensity increases with each stinger.
Objective & Map Events
Music Cue
Audio
Notes
Guardian/Walker Destroyed
Plays when a Guardian or Walker is destroyed.
Shrine Destroyed
Plays when a Shrine is destroyed.
Patron Defeated (Stage 1)
Plays when the first stage of the Patron is defeated.
Soul Urn Delivered
Plays when the Soul Urn is successfully delivered to its drop-off point.
Mid-Boss Arrived
Plays when Mid Boss spawns.
Carrying Soul Urn
A looping track that plays while a player is carrying the Soul Urn .
Rejuvenator Event Stingers
Music Cue
Audio
Notes
Rejuvenator Drop
Plays when the Rejuvenator drops after Mid-Boss kill.
Rejuvenator Secured
Plays when your team secures the Rejuvenator .
Rejuvenator Lost
Plays when the enemy team secures the Rejuvenator .
Seasonal Music
Music used only during seasonal events .
Winter event
Unused Music
The following music files exist in the game files, but are not currently used in gameplay:
Intended Purpose
Audio
Alternate standard shop music track
Ambient Choir music
Ambient Waltz music
Rejuvenator drop variant (6.5 second version)
Rejuvenator drop variant (7.5 second version)
Rejuvenator drop variant (8 second version)
Rejuvenator drop variant (9 second version)
Teleporter music
Trivia
Mike Morasky, the composer for various Valve games, has confirmed that he is not behind the Deadlock soundtrack.[ 1] It is speculated that the Deadlock composer is Tim Larkin, who did the soundtrack for Dota 2 and Artifact .
References
↑ 2024-10-23 - Mike Morasky on X - "I am not responsible for the music in deadlock"
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