Music

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Revision as of 03:54, 21 September 2025 by Gammaton32 (talk | contribs) (Unused Music: removed waltz, moved main menu up)
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This page lists the various music tracks and stingers heard in Deadlock.

Title Menu Music

Music heard in the main menu.

Track Name Audio Notes
Title Menu Loop File:Music title.mp3 The title menu theme

Hideout Music

Music heard in the Hideout.

Track Name Audio Notes
Title Screen Transition File:Music hideout build.mp3 A short track that plays for about 5 seconds after leaving the title screen, transitioning into the main hideout music.
Main Hideout Loop Base: File:Music hideout play base.mp3
FX: File:Music hideout play base fx.mp3
Low: File:Music hideout play low.mp3
High: File:Music hideout play high.mp3
This is the main ambient music of the Hideout, designed as a dynamic track that comes from the central Play Terminal. It is composed of four distinct layers that are mixed together in real-time based on the player's actions:
  • Proximity: The overall volume and intensity of the music increase as the player moves closer to the Play Terminal.
  • Facing Direction: The volume of the atmospheric FX layer is loudest when the player is looking directly at the terminal.
  • In-Menu Mix: When the Play Terminal menu is open, the mix changes to emphasize the 'Low' layer, with the 'Base' and 'FX' layers in the background, while the 'High' melody is muted.
  • Inactivity: The music fades to a minimum background volume if the player remains idle (AFK).
Matchmaking Search File:Music hideout search.mp3 Replaces the main ambient music while the player is searching for a match.

In-Match Music

Music heard while playing in a match.

Shop Music

Ambient music that plays when visiting shops on the map.

Shop Type Audio Notes
Standard Music played from standard shops
Secret Music played from the two secret shops on the map

Situational Loops

Tracks that play during specific high-stakes moments.

Music Cue Audio Notes
Team attacking base Song that plays when a team is attacking the other team's base and the Patron is in its weakened state.

Ambient Map Music

Music from environmental objects and locations.

Music Source Audio Notes
Sinner's Sacrifice Plays on loop from Sinner's Sacrifice's

Building Ambience

Location Audio Notes
The Baroness Hotel
Looping tracks heard near The Baroness Hotel building in Blue lane.
Ambient Waltz music Looping track heard in the greenhouse building behind Sapphire's Green Walker.

Event Stingers

Short musical cues that play in response to specific game events.

Match Flow

Music Cue Audio Notes
Match Countdown Plays during the countdown before a match begins and while players are ziplining into their lanes.
Victory Plays at the end of the game after a win.
Defeat Plays at the end of the game after a loss.

Combat & Player Events

Music Cue Audio Notes
First Blood Plays when the first kill of the match occurs.
Player Death Plays when the player character dies.
Player Respawn Plays when the player character respawns.
Respawn Countdown Plays during the final ~7 seconds of the player's respawn timer.
Killstreak (Generic) A generic stinger for achieving a killstreak.
Killstreaks (1-10)
Stingers that play for each kill in a killstreak, from 1 to 10 kills. The intensity increases with each stinger.

Objective & Map Events

Music Cue Audio Notes
Guardian/Walker Destroyed Plays when a Guardian or Walker is destroyed.
Shrine Destroyed Plays when a Shrine is destroyed.
Patron Defeated (Stage 1) Plays when the first stage of the Patron is defeated.
Soul Urn Delivered Plays when the Soul Urn is successfully delivered to its drop-off point.
Mid-Boss Arrived Plays when Mid Boss spawns.
Carrying Soul Urn A looping track that plays while a player is carrying the Soul Urn.

Rejuvenator Event Stingers

Music Cue Audio Notes
Rejuvenator Drop Plays when the Rejuvenator drops after Mid-Boss kill.
Rejuvenator Secured Plays when your team secures the Rejuvenator.
Rejuvenator Lost Plays when the enemy team secures the Rejuvenator.

Seasonal Music

Music used only during seasonal events.

Winter event

Track Audio
Main menu File:Music menu lp winter.mp3
Standard shop
Secret shop

Unused Music

The following music files exist in the game files, but are not currently used in gameplay:

Intended Purpose Audio Notes
Old Main Menu Loop A shorter version of this song is used for Match Countdown.
Alternate standard shop music track
Ambient Choir music
Rejuvenator drop variant (6.5 second version)
Rejuvenator drop variant (7.5 second version)
Rejuvenator drop variant (8 second version)
Rejuvenator drop variant (9 second version)
Teleporter music

Trivia

  • The music for Deadlock was composed by a member of the development team who wishes to remain anonymous for the time being. In a private email, Valve composer Mike Morasky explained that the composer will likely take credit at a future date and confirmed it was not him or "anyone else you might normally guess."[1] Morasky had also previously denied his involvement publicly on X (formerly Twitter).[2]

References

  1. 2025-07-28 - Email from Mike Morasky - "it wasn't me or anyone else you might normally guess"
  2. 2024-10-23 - Mike Morasky on X - "I am not responsible for the music in deadlock"