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“Alright buddy, give 'em hell!”
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This page lists the various music tracks and stingers heard in Deadlock.

Music heard in the main menu.

Music Cue Audio Notes
Main Menu Loop

In-Match Music

Music heard while playing in a match.

Shop Music

Ambient music that plays when visiting shops on the map.

Music Cue Audio Notes
Standard Music played from standard shops
Secret Shop Music played from the two secret shops on the map

Situational Loops

Tracks that play during specific high-stakes moments.

Music Cue Audio Notes
Team attacking base Song that plays when a team is attacking the other team's base and the Patron is in its weakened state.

Event Stingers

Short musical cues that play in response to specific game events.

Match Flow

Music Cue Audio Notes
Match Countdown Plays during the countdown before a match begins and while players are ziplining into their lanes.
Victory Plays at the end of the game after a win.
Defeat Plays at the end of the game after a loss.

Combat & Player Events

Music Cue Audio Notes
First Blood Plays when the first kill of the match occurs.
Player Death Plays when the player character dies.
Player Respawn Plays when the player character respawns.
Respawn Countdown Plays during the final ~7 seconds of the player's respawn timer.
Killstreak (Generic) A generic stinger for achieving a killstreak.
Killstreak 1 Stinger for killstreak 1
Killstreak 2 Stinger for killstreak 2
Killstreak 3 Stinger for killstreak 3
Killstreak 4 Stinger for killstreak 4
Killstreak 5 Stinger for killstreak 5
Killstreak 6 Stinger for killstreak 6
Killstreak 7 Stinger for killstreak 7
Killstreak 8 Stinger for killstreak 8
Killstreak 9 Stinger for killstreak 9
Killstreak 10 Stinger for killstreak 10

Objective & Map Events

Music Cue Audio Notes
Guardian Destroyed Plays when a Guardian or Walker is destroyed.
Shrine Destroyed Plays when a Shrine is destroyed.
Patron Defeated (Stage 1) Plays when the first stage of the Patron is defeated.
Soul Urn Returned Plays when the Soul Urn is successfully delivered to its drop-off point.
Mid-Boss Arrived Plays when Mid Boss first arrives at 10:00.
Carrying Soul Urn A looping track that plays while a player is carrying the Soul Urn.

Rejuvenator Event Stingers

Music Cue Audio Notes
Rejuvenator Drop Plays when Rejuvenator drops after Mid-Boss kill.
Rejuvenator Secured Plays when your team secures the Rejuvenator.
Rejuvenator Lost Plays when the enemy team secures the Rejuvenator.

Unused Music

The following music files exist in the game files but are not currently used in gameplay:

File Name Intended Purpose
Alternate standard shop music track
Standard shop seasonal event music
Standard shop Christmas event music
File:Music curio secret seasonal.mp3 Secret shop seasonal event music
Secret shop Christmas event music
Rejuvenator drop variant (6.5 second version)
Rejuvenator drop variant (7.5 second version)
Rejuvenator drop variant (8 second version)
Rejuvenator drop variant (9 second version)