“Alright buddy, give 'em hell!”
This page lists the various music tracks and stingers heard in Deadlock.
Music heard in the main menu.
| Track Name
|
Audio
|
Notes
|
| Main Menu Loop
|
|
The primary menu theme
|
In-Match Music
Music heard while playing in a match.
Shop Music
Ambient music that plays when visiting shops on the map.
| Shop Type
|
Audio
|
Notes
|
| Standard
|
|
Music played from standard shops
|
| Secret
|
|
Music played from the two secret shops on the map
|
Situational Loops
Tracks that play during specific high-stakes moments.
| Music Cue
|
Audio
|
Notes
|
| Team attacking base
|
|
Song that plays when a team is attacking the other team's base and the Patron is in its weakened state.
|
Ambient Map Music
Music from environmental objects and locations.
Building Ambience
| Location
|
Audio
|
Notes
|
| Hotel
|
|
Looping tracks heard near the hotel building in Blue lane.
|
Event Stingers
Short musical cues that play in response to specific game events.
Match Flow
| Music Cue
|
Audio
|
Notes
|
| Match Countdown
|
|
Plays during the countdown before a match begins and while players are ziplining into their lanes.
|
| Victory
|
|
Plays at the end of the game after a win.
|
| Defeat
|
|
Plays at the end of the game after a loss.
|
Combat & Player Events
| Music Cue
|
Audio
|
Notes
|
| First Blood
|
|
Plays when the first kill of the match occurs.
|
| Player Death
|
|
Plays when the player character dies.
|
| Player Respawn
|
|
Plays when the player character respawns.
|
| Respawn Countdown
|
|
Plays during the final ~7 seconds of the player's respawn timer.
|
| Killstreak (Generic)
|
|
A generic stinger for achieving a killstreak.
|
| Killstreak 1-10
|
|
Progressive stingers for killstreaks (1-10 kills)
|
Objective & Map Events
| Music Cue
|
Audio
|
Notes
|
| Guardian/Walker Destroyed
|
|
Plays when a Guardian or Walker is destroyed.
|
| Shrine Destroyed
|
|
Plays when a Shrine is destroyed.
|
| Patron Defeated (Stage 1)
|
|
Plays when the first stage of the Patron is defeated.
|
| Soul Urn Delivered
|
|
Plays when the Soul Urn is successfully delivered to its drop-off point.
|
| Mid-Boss Arrived
|
|
Plays when Mid Boss first arrives at 10:00.
|
| Carrying Soul Urn
|
|
A looping track that plays while a player is carrying the Soul Urn.
|
Rejuvenator Event Stingers
| Music Cue
|
Audio
|
Notes
|
| Rejuvenator Drop
|
|
Plays when the Rejuvenator drops after Mid-Boss kill.
|
| Rejuvenator Secured
|
|
Plays when your team secures the Rejuvenator.
|
| Rejuvenator Lost
|
|
Plays when the enemy team secures the Rejuvenator.
|
Seasonal Music
Music used only during seasonal events.
Winter event
Unused Music
The following music files exist in the game files, but are not currently used in gameplay:
| Intended Purpose
|
Audio
|
| Alternate standard shop music track
|
|
| Teleporter music
|
|
| Rejuvenator drop variant (6.5 second version)
|
|
| Rejuvenator drop variant (7.5 second version)
|
|
| Rejuvenator drop variant (8 second version)
|
|
| Rejuvenator drop variant (9 second version)
|
|