This is the main ambient music of the Hideout, designed as a dynamic track that comes from the central Play Terminal. It is composed of four distinct layers that are mixed together in real-time based on the player's actions:
Proximity: The overall volume and intensity of the music increase as the player moves closer to the Play Terminal.
Facing Direction: The volume of the atmospheric FX layer is loudest when the player is looking directly at the terminal.
In-Menu Mix: When the Play Terminal menu is open, the mix changes to emphasize the 'Low' layer, with the 'Base' and 'FX' layers in the background, while the 'High' melody is muted.
Inactivity: The music fades to a minimum background volume if the player remains idle (AFK).
The music for Deadlock was composed by a member of the development team who wishes to remain anonymous for the time being. In a private email, Valve composer Mike Morasky explained that the composer will likely take credit at a future date and confirmed it was not him or "anyone else you might normally guess."[1] Morasky had also previously denied his involvement publicly on X (formerly Twitter).[2]