Mystic Reverb: Difference between revisions

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'''Mystic Reverb''' is a Tier 4 Spirit Relic that costs 6200 souls, and must be imbued onto an ability that deals damage.
{{Infobox item/auto|Mystic Reverb| sound1 = Mystic reverb proc.mp3 | sound2 = Mystic reverb lp.mp3 | sound3 = Mystic reverb end.mp3}}{{Quotation|[[Shopkeeper]]|He-he-You are going to leave a lasting impression my friend!
}}
{{ItemSummary|{{#var:item_key_or_en}}}}


{{Infobox item|
== Notes ==
item_imagefilepath=Mystic Reverb|
* The debuff effect is applied to the first enemy hit. If the imbued ability is an area-of-effect and it hits multiple heroes, only one enemy will receive the debuff.
item_name=Mystic Reverb|
item_type=Spirit|item_tier=4|
has_components=false|
has_passive1=true|
has_passive2=false|
has_active1=false|
has_iscomponentof=false|
item_stat1=+15% Spirit Lifesteal|
item_stat2=+15% Spirit Resist|
item_stat3=+15% Ability Range|
souls=6200|
passive1_description=Imbue an ability to apply '''slow''' in a radius around the target and deal an '''additional percentage of the damage dealt''' to enemies around the target after a short delay.|
passive1_cooldown=6s Cooldown|
passive1_stat1=+40% Damage (Conditional)|
passive1_stat2=+50% Movement Slow (Conditional)|
passive1_stat3=16m Radius|
passive1_stat4=3s Delay Duration}}


== Recommended heroes ==
== Notable Interactions ==
'''Mystic Reverb''' is a Tier 4 [[Spirit]] [[Item]] that provides [[Spirit Lifesteal]], [[Spirit Resist]] and bonus [[Ability Range]] to the purchasing hero. Additionally, it has a passive that, when off cooldown, imbues an ability with a slow in a radius around the target and deals additional damage after a delay to enemies around the target.
* [[Pure Damage]] does not trigger the reverb or use the imbued lifesteal. If an ability has bonus Pure Damage like the blessed stakes of {{HeroIcon|Venator}}'s {{AbilityIcon|Ira Domini}}, it will not be used to calculate the damage of the reverb.
 
** Mystic Reverb can be imbued on {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Soul Exchange}}, but it has no effect.
It can be purchased from the [[The Curiosity Shop|Shop]] for {{Souls|6,200}} [[Souls]].
* Abilities that only deal [[Melee Damage]] such as {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}} or {{HeroIcon|Calico}}'s {{AbilityIcon|Leaping Slash}} can be imbued, though they cannot activate the reverb or use the imbued lifesteal.
**{{ItemIcon|Spirit Snatch}} applies after the melee damage and does not allow melee abilities to use Mystic Reverb.
**However, {{ItemIcon|Quicksilver Reload}} and {{ItemIcon|Mercurial Magnum}} grant bonus spirit damage to the imbued ability's first hit of weapon or spirit damage and can activate the debuff.
* The 50% additional damage only applies to the first instance of damage for abilities that deal more than one instance, such as {{HeroIcon|abrams}}' {{AbilityIcon|siphon life}} or {{HeroIcon|Calico}}'s {{AbilityIcon|gloom bombs}}
* The debuff can store damage from items like {{ItemIcon|Quicksilver Reload}} or {{ItemIcon|Tankbuster}} on the imbued ability.
* The 50% extra damage is calculated based on pre-mitigation damage, but can then still be mitigated by spirit resistance when it triggers.


== Update history ==
== Update history ==
{{Update history}}


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