Mystic Reverb: Difference between revisions

Added images and description
 
not a bug
 
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Mystic Reverb is a Tier 4 Spirit Relic that costs 6300 souls, and must be imbued onto an ability that deals damage.  
{{Infobox item/auto|Mystic Reverb| sound1 = Mystic reverb proc.mp3 | sound2 = Mystic reverb lp.mp3 | sound3 = Mystic reverb end.mp3}}{{Quotation|[[Shopkeeper]]|He-he-You are going to leave a lasting impression my friend!
[[File:Mystic Reverb Icon.PNG|left|thumb]]
}}
[[File:Mystic Reverb Stats.PNG|left|thumb|499x499px]]
{{ItemSummary|{{#var:item_key_or_en}}}}
 
== Notes ==
* The debuff effect is applied to the first enemy hit. If the imbued ability is an area-of-effect and it hits multiple heroes, only one enemy will receive the debuff.
 
== Notable Interactions ==
* [[Pure Damage]] does not trigger the reverb or use the imbued lifesteal. If an ability has bonus Pure Damage like the blessed stakes of {{HeroIcon|Venator}}'s {{AbilityIcon|Ira Domini}}, it will not be used to calculate the damage of the reverb.
** Mystic Reverb can be imbued on {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Soul Exchange}}, but it has no effect.
* Abilities that only deal [[Melee Damage]] such as {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}} or {{HeroIcon|Calico}}'s {{AbilityIcon|Leaping Slash}} can be imbued, though they cannot activate the reverb or use the imbued lifesteal.
**{{ItemIcon|Spirit Snatch}} applies after the melee damage and does not allow melee abilities to use Mystic Reverb.
**However, {{ItemIcon|Quicksilver Reload}} and {{ItemIcon|Mercurial Magnum}} grant bonus spirit damage to the imbued ability's first hit of weapon or spirit damage and can activate the debuff.
* The 50% additional damage only applies to the first instance of damage for abilities that deal more than one instance, such as {{HeroIcon|abrams}}' {{AbilityIcon|siphon life}} or {{HeroIcon|Calico}}'s {{AbilityIcon|gloom bombs}}
* The debuff can store damage from items like {{ItemIcon|Quicksilver Reload}} or {{ItemIcon|Tankbuster}} on the imbued ability.
* The 50% extra damage is calculated based on pre-mitigation damage, but can then still be mitigated by spirit resistance when it triggers.
 
== Update history ==
{{Update history}}
 
== Navigation ==
{{Item Navbox}}