Mystic Reverb: Difference between revisions

m Notes: Removed references to now-patched double proc bug.
not a bug
 
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{{Infobox item
{{Infobox item/auto|Mystic Reverb| sound1 = Mystic reverb proc.mp3 | sound2 = Mystic reverb lp.mp3 | sound3 = Mystic reverb end.mp3}}{{Quotation|[[Shopkeeper]]|He-he-You are going to leave a lasting impression my friend!
| item_name            = Mystic Reverb
| item_type            = Spirit
| item_tier            = 4
| souls                = 6,000
| has_components      = false
| has_passive1        = true
| has_passive2        = false
| has_active1          = false
| has_iscomponentof    = false
| item_stat1          = +14% [[Spirit Lifesteal]]
| item_stat2          = +14% [[Spirit Resist]]
| item_stat3          = +14% [[Ability Range]]
| passive1_cooldown    = 6.25s
| passive1_description = [[Imbue]] an ability to apply '''slow''' on a hit target and deal an '''additional percentage of the damage dealt''' to enemies around the target after a short delay.
| passive1_stat1      = 50% Damage (Conditional)
| passive1_stat2      = 40% Movement Slow (Conditional)
| passive1_stat3      = 16m Radius
| passive1_stat4      = 3s Delay Duration
}}
}}
 
{{ItemSummary|{{#var:item_key_or_en}}}}
'''Mystic Reverb''' is a Tier 4 [[Spirit]] [[item]] that provides [[Spirit Lifesteal]], [[Spirit Resist]] and bonus [[Ability Range]] to the purchasing hero. Additionally, it has a passive that, when off cooldown, [[Imbue|imbues]] an ability with a slow in a radius around the target and deals additional damage after a delay to enemies around the target.
 
It can be purchased from the [[The Curiosity Shop|Shop]] for {{Souls|6,000}}.


== Notes ==
== Notes ==
* The debuff effect is applied to the first enemy hit. If the imbued ability is an area-of-effect and it hits multiple heroes, only one enemy will receive the debuff.
* The debuff effect is applied to the first enemy hit. If the imbued ability is an area-of-effect and it hits multiple heroes, only one enemy will receive the debuff.


== Known Bugs ==
== Notable Interactions ==
 
* [[Pure Damage]] does not trigger the reverb or use the imbued lifesteal. If an ability has bonus Pure Damage like the blessed stakes of {{HeroIcon|Venator}}'s {{AbilityIcon|Ira Domini}}, it will not be used to calculate the damage of the reverb.
* The initial reverb damage can kill the primary target, but is non-lethal to secondary targets, leaving them with at least 1 hp remaining.
** Mystic Reverb can be imbued on {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Soul Exchange}}, but it has no effect.
 
* Abilities that only deal [[Melee Damage]] such as {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}} or {{HeroIcon|Calico}}'s {{AbilityIcon|Leaping Slash}} can be imbued, though they cannot activate the reverb or use the imbued lifesteal.
== Recommended heroes ==
**{{ItemIcon|Spirit Snatch}} applies after the melee damage and does not allow melee abilities to use Mystic Reverb.
* N/A
**However, {{ItemIcon|Quicksilver Reload}} and {{ItemIcon|Mercurial Magnum}} grant bonus spirit damage to the imbued ability's first hit of weapon or spirit damage and can activate the debuff.
* The 50% additional damage only applies to the first instance of damage for abilities that deal more than one instance, such as {{HeroIcon|abrams}}' {{AbilityIcon|siphon life}} or {{HeroIcon|Calico}}'s {{AbilityIcon|gloom bombs}}
* The debuff can store damage from items like {{ItemIcon|Quicksilver Reload}} or {{ItemIcon|Tankbuster}} on the imbued ability.
* The 50% extra damage is calculated based on pre-mitigation damage, but can then still be mitigated by spirit resistance when it triggers.


== Update history ==
== Update history ==
{{Main|Mystic Reverb/Update history}}
{{Update history}}
{{Update history}}


== Navigation ==
{{Item Navbox}}
{{Item Navbox}}