Mystic Reverb: Difference between revisions

Sleuth (talk | contribs)
Wording and Notable change - At some point it changed from reverb/lifesteal for just spirit dmg to working with any applicable Spirit or Bullet dmg dealt.
Sleuth (talk | contribs)
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* While Mystic Reverb can be imbued onto {{HeroIcon|Venator}}'s {{AbilityIcon|Ira Domini}}, the Pure Damage bonuses while Blessed are not considered for the reverb or imbued lifesteal.
* While Mystic Reverb can be imbued onto {{HeroIcon|Venator}}'s {{AbilityIcon|Ira Domini}}, the Pure Damage bonuses while Blessed are not considered for the reverb or imbued lifesteal.
* Abilities that only deal [[Melee Damage]] such as {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}} or {{HeroIcon|Calico}}'s {{AbilityIcon|Leaping Slash}} can be imbued, though they cannot activate the reverb or use the imbued lifesteal.  
* Abilities that only deal [[Melee Damage]] such as {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}} or {{HeroIcon|Calico}}'s {{AbilityIcon|Leaping Slash}} can be imbued, though they cannot activate the reverb or use the imbued lifesteal.  
**{{ItemIcon|Spirit Snatch}} applies after the melee damage and does not allow melee abilities to use Mystic Reverb. However, {{ItemIcon|Quicksilver Reload}} and {{ItemIcon|Mercurial Magnum}} grant bonus spirit damage to the imbued ability's first damage instance and can allow these items to activate the debuff.
**{{ItemIcon|Spirit Snatch}} applies after the melee damage and does not allow melee abilities to use Mystic Reverb. However, {{ItemIcon|Quicksilver Reload}} and {{ItemIcon|Mercurial Magnum}} grant bonus spirit damage to the imbued ability's first damage instance and can activate the debuff.
* The debuff can store damage from items like {{ItemIcon|Quicksilver Reload}} or {{ItemIcon|Tankbuster}} on the imbued ability.  
* The debuff can store damage from items like {{ItemIcon|Quicksilver Reload}} or {{ItemIcon|Tankbuster}} on the imbued ability.  
* The 50% extra damage is calculated based on pre-mitigation damage, but can then still be mitigated by spirit resistance when it triggers.
* The 50% extra damage is calculated based on pre-mitigation damage, but can then still be mitigated by spirit resistance when it triggers.