Mystic Reverb: Difference between revisionsGive feedback
m added additional information regarding Mystic Reverbs interaction with spirit resistance. |
Steveneven3 (talk | contribs) I've done some testing and I'm not sure what this note is supposed to mean. Adjusted it for more clarity on how the damage actually sems to work. Additionally, added some clarification on the known bug based on some testing. |
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* Mystic Reverb can be imbued on {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Soul Exchange}}, but it has no effect. | * Mystic Reverb can be imbued on {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Soul Exchange}}, but it has no effect. | ||
* The debuff can store damage from items like {{ItemIcon|Quicksilver Reload}} or {{ItemIcon|Tankbuster}} on the imbued ability. | * The debuff can store damage from items like {{ItemIcon|Quicksilver Reload}} or {{ItemIcon|Tankbuster}} on the imbued ability. | ||
* The | * The 50% extra damage is calculated based on pre-mitigation damage, but can then still be mitigated by spirit resistance when it triggers. | ||
== Known Bugs == | == Known Bugs == | ||
* The initial reverb damage can kill the primary target, but is sometimes non-lethal to secondary targets, leaving them with at least 1 hp remaining. | * The initial reverb damage can kill the primary target, but is sometimes non-lethal to secondary targets, leaving them with at least 1 hp remaining. This seems to mainly happen against Target Dummies in Sanbox | ||
== Update history == | == Update history == | ||